ChallengerCC wrote:(This post is truly situation and map depending, but in most cases i see this situation like this)
I like the new feeling of the weapons its really nice done! The new assets, sounds features and factions are awesome.
But to increase the accuracy after movement to 1 second from 0%to100% is in my opinion more then wrong (centering).
Why?
There is only one advantage left for players who stay in position and play in formation/tactic: The advantage of disinformation of your position.
But this information only hold so long until you let one shot out, you are spotted, or you accidentally was found .
So what means this with the new deviation? First you shoot the first bullet and we say you hit the target(infantry). In 80% the target dont die with the first bullet. So you need a second one. But with the new deviation the recoil is so big, the running speed so high and the Z movement is possible (because there is no mass in this game), that you hit the target only by 20%-40% after he jumped up and run away, when you fired the first shot. (This dont includes deployed weapons, who are now more overpowered then before)
Also its not possible to get an infantry man savely to 80% down that runs straight through your position over a 20m street or so. You cant really kill him and thats sad. This situation was for me the reason why i searched for a realistic version of Battlefield2 Vanilla, but now we have the same situation back.
What does this situation now means for the player who stayed in position?
He has definitely no advantage any more. His position is compromised and he has no better accuracy then any body who is running around. But the attacker has the advantage of: information (position over his enemy), surprise (where he will pop up), lag hitboxshield/speed of running and no accuracy disadvantage after movement (weapon sway).
So what does this means ?
In short: Who not stay in constant movement, is probably after the first shot dead.
Ok why is that a problem?
For me personal every shooter game out there has this shooting and moving behavior/stile. Who stays to "long" (30sec and longer) is probably dead.
In my personal knowledge of "real" warfare is that who is constantly running around is dead and the camper gets the kill.
So to stay alive you need to move carefully with tactic formation and support to get the enemy killed without to big losses.
What does this mean for the gameplay and PR?
PR is for me know not a well balanced game anymore between tactic and action.
Its a normaly 99% action shooter with a nice teamplay but no tactic.
And teamwork != tactic, its not the same!
I dont wanna say with this post, that holding a position up to 30min is a good idea in a game. But dont even to stay up to 2min in a position after you let 1 shot out, is for me action and tactic is not possible because of the fast gameplay.
Short: PRs gameplay is to
FAST! Real warfare is in most cases slow and static.
Simple: Who runs like a wild chicken survives and and get the kills. Welcome back in vanilla gameplay.
I dont wanna say that PR is BF3 or COD but it is not any more a tactic game. Its a realistic sound, visual and asset game with a high teamwork gameplay aspect and tiny tactic.
A nother big thing that aims against tactic in 1.0 is:
The value of life is so low, the spawn availability is way to high and now with 100 players there are even more boots on the ground. So the action factor is tripled.
I pointed this out multiple times, so i dont go any more in detail.
https://www.realitymod.com/forum/f252-p ... dback.html
Its the same shit from the beta with a big red cherry on top, so that the shit looks a bit better.
https://www.realitymod.com/forum/f252-p ... llies.html
In Conclusion:
So with the new deviation centering of weapons, rally system and low value of life:
You have no static firefights any more. You are constantly getting charged by wild chickens running around or sniped by MGs, snipers, marksmen and grenade launchers.
(to prevent someon says: then play arma. I dont like it its to slow, PR had the best balance between action and tactic but for now the balance is disturbed)