PR:BF2 v1.0 Feature List

The changelogs for recently released Project Reality versions
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WhiteRhino
Posts: 140
Joined: 2011-07-09 13:26

Re: PR:BF2 v1.0 Feature List

Post by WhiteRhino »

[R-DEV]BloodyDeed wrote:The way we look at a "revive" is that the soldier has not been dead before. He was just critically wounded and needs medial treatment. He's not coming back from the dead.
And what about headshot ?
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: PR:BF2 v1.0 Feature List

Post by Heskey »

WhiteRhino wrote:And what about headshot ?
If I recall correctly, headshots DO result in perma-death. You cannot be 'treated' if you were headshotted.
40mmrain
Posts: 1271
Joined: 2011-08-17 05:23

Re: PR:BF2 v1.0 Feature List

Post by 40mmrain »

depends on the caliber, .50 does that for sure, not sure about .223 and comparable calibers.
{ZW}C-LOKE
Posts: 202
Joined: 2012-11-26 20:13

Re: PR:BF2 v1.0 Feature List

Post by {ZW}C-LOKE »

T-minus TEN MINUTES!!!
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KneeHiGh
Posts: 72
Joined: 2009-07-20 07:07

Re: PR:BF2 v1.0 Feature List

Post by KneeHiGh »

100 player servers up!!!
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: PR:BF2 v1.0 Feature List

Post by ma21212 »

I thought you were gonna add the new mi8?
https://www.realitymod.com/forum/f196-p ... opter.html
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Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: PR:BF2 v1.0 Feature List

Post by Spush »

ma21212 wrote:I thought you were gonna add the new mi8?
Needs a lot of work still for it be usable ingame. Like some mesh fixes here and there, lods, wreck models, some code left. Things like that.
Kothra
Posts: 513
Joined: 2009-12-31 13:52

Re: PR:BF2 v1.0 Feature List

Post by Kothra »

Added PR Launcher, an entirely new way to launch the game, developed from the ground up specifically for PR:BF2. The launcher handles a lot of functionality, such as accounts and profile settings, as well as several ingame features including the compass marker system, BUIS system, and PR Mumble "who's talking" list.
Is this supposed to be in the launcher? If so, where is it?


EDIT: Or do you mean that these are processed through the launcher exe?
MertSahin
Posts: 229
Joined: 2011-12-02 22:47

Re: PR:BF2 v1.0 Feature List

Post by MertSahin »

Updated the name of Iron Eagle to Bijar Canyons to avoid confusion with other maps.

there was a flag layout that was bugged if anyone remember if i am not wrong Alkomin and 1 flag to the east of it, there was no way to cap it
AFsoccer
Retired PR Developer
Posts: 4289
Joined: 2007-09-04 07:32

Re: PR:BF2 v1.0 Feature List

Post by AFsoccer »

MertSahin wrote:Updated the name of Iron Eagle to Bijar Canyons to avoid confusion with other maps.

there was a flag layout that was bugged if anyone remember if i am not wrong Alkomin and 1 flag to the east of it, there was no way to cap it
Still (in v1.0) or were you talking about v0.98?
We fixed a lot of bugs and that was one of them (at least we thought).
AncientMan
Retired PR Developer
Posts: 5111
Joined: 2007-05-22 07:42

Re: PR:BF2 v1.0 Feature List

Post by AncientMan »

Kothra wrote:EDIT: Or do you mean that these are processed through the launcher exe?
This :)
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: PR:BF2 v1.0 Feature List

Post by HughJass »

fucking glorious
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born2kill
Posts: 3
Joined: 2010-12-13 06:03

Re: PR:BF2 v1.0 Feature List

Post by born2kill »

Downloading now!
HELL YEAH!
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: PR:BF2 v1.0 Feature List

Post by nAyo »

[R-DEV]K4on wrote:If you kill more than 3 civilians you get arrested (killed).
Your civilian kill history will be cleaned and resetted to 0, if you haven't done any warcrime in the last 10 minutes.

This is to prevent people from firing mortars/ send in CAS at unknown areas with civilians inside, or especially to prevent people from shooting at civilians just for fun (happened quite alot in 0.98 ), as this damages the own team (intel loss). Now the player himself gets punished harder aswell.

Therefore, the max number of civis per team/ squads has been decreased, so that the use of "suicide groups" should be reduced and force civis to actually do their jobs (medical care + providing intel), instead of derping around - as these kits have more value now.
Ah ye okay makes sense, thanks!
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
Blackburn92xBHD
Posts: 187
Joined: 2009-03-10 14:23

Re: PR:BF2 v1.0 Feature List

Post by Blackburn92xBHD »

2 things i dont understand: dien duong removed? why?! only vietnam insurgency map, it was awesome!

and why no more JDAM did i get something wrong?
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.0 Feature List

Post by SANGUE-RUIM »

Blackburn92xBHD wrote:2 things i dont understand: dien duong removed? why?! only vietnam insurgency map, it was awesome!

and why no more JDAM did i get something wrong?
that map wasn't "good enough" for their standards....
JDAM was too buggy

I think thats the reasons...
SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: PR:BF2 v1.0 Feature List

Post by SShadowFox »

Dien Duong had that weird bug with the caves, you could "get bellow the ground" and shoot people above you, and people running inside the caves.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Blackburn92xBHD
Posts: 187
Joined: 2009-03-10 14:23

Re: PR:BF2 v1.0 Feature List

Post by Blackburn92xBHD »

SShadowFox wrote:Dien Duong had that weird bug with the caves, you could "get bellow the ground" and shoot people above you, and people running inside the caves.
oh yeah thats a good reason...

but i've never seen that the JDAM bugged... what do we got now for the JDAM, artillery?
nAyo
Posts: 571
Joined: 2008-10-29 22:07

Re: PR:BF2 v1.0 Feature List

Post by nAyo »

30 artillery rounds yes. JDAM was pretty badass, sad to see it removed!
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"I, for one, am not a dictator. I'm the Supreme Leader" - Master
SANGUE-RUIM
Posts: 1390
Joined: 2009-04-26 12:37

Re: PR:BF2 v1.0 Feature List

Post by SANGUE-RUIM »

nAyo wrote:30 artillery rounds yes. JDAM was pretty badass, sad to see it removed!
thats not the amount of rounds... thats the time it takes to reload...
read it somewhere here... :-D
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