And what about headshot ?[R-DEV]BloodyDeed wrote:The way we look at a "revive" is that the soldier has not been dead before. He was just critically wounded and needs medial treatment. He's not coming back from the dead.
PR:BF2 v1.0 Feature List
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WhiteRhino
- Posts: 140
- Joined: 2011-07-09 13:26
Re: PR:BF2 v1.0 Feature List
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Heskey
- Posts: 1509
- Joined: 2007-02-18 03:30
Re: PR:BF2 v1.0 Feature List
If I recall correctly, headshots DO result in perma-death. You cannot be 'treated' if you were headshotted.WhiteRhino wrote:And what about headshot ?
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40mmrain
- Posts: 1271
- Joined: 2011-08-17 05:23
Re: PR:BF2 v1.0 Feature List
depends on the caliber, .50 does that for sure, not sure about .223 and comparable calibers.
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{ZW}C-LOKE
- Posts: 202
- Joined: 2012-11-26 20:13
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KneeHiGh
- Posts: 72
- Joined: 2009-07-20 07:07
Re: PR:BF2 v1.0 Feature List
100 player servers up!!!
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ma21212
- Posts: 2551
- Joined: 2007-11-17 01:12
Re: PR:BF2 v1.0 Feature List
I thought you were gonna add the new mi8?
https://www.realitymod.com/forum/f196-p ... opter.html
https://www.realitymod.com/forum/f196-p ... opter.html


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Spush
- Retired PR Developer
- Posts: 4359
- Joined: 2007-02-19 02:08
Re: PR:BF2 v1.0 Feature List
Needs a lot of work still for it be usable ingame. Like some mesh fixes here and there, lods, wreck models, some code left. Things like that.ma21212 wrote:I thought you were gonna add the new mi8?
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Kothra
- Posts: 513
- Joined: 2009-12-31 13:52
Re: PR:BF2 v1.0 Feature List
Is this supposed to be in the launcher? If so, where is it?Added PR Launcher, an entirely new way to launch the game, developed from the ground up specifically for PR:BF2. The launcher handles a lot of functionality, such as accounts and profile settings, as well as several ingame features including the compass marker system, BUIS system, and PR Mumble "who's talking" list.
EDIT: Or do you mean that these are processed through the launcher exe?
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MertSahin
- Posts: 229
- Joined: 2011-12-02 22:47
Re: PR:BF2 v1.0 Feature List
Updated the name of Iron Eagle to Bijar Canyons to avoid confusion with other maps.
there was a flag layout that was bugged if anyone remember if i am not wrong Alkomin and 1 flag to the east of it, there was no way to cap it
there was a flag layout that was bugged if anyone remember if i am not wrong Alkomin and 1 flag to the east of it, there was no way to cap it
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AFsoccer
- Retired PR Developer
- Posts: 4289
- Joined: 2007-09-04 07:32
Re: PR:BF2 v1.0 Feature List
Still (in v1.0) or were you talking about v0.98?MertSahin wrote:Updated the name of Iron Eagle to Bijar Canyons to avoid confusion with other maps.
there was a flag layout that was bugged if anyone remember if i am not wrong Alkomin and 1 flag to the east of it, there was no way to cap it
We fixed a lot of bugs and that was one of them (at least we thought).
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AncientMan
- Retired PR Developer
- Posts: 5111
- Joined: 2007-05-22 07:42
Re: PR:BF2 v1.0 Feature List
ThisKothra wrote:EDIT: Or do you mean that these are processed through the launcher exe?

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born2kill
- Posts: 3
- Joined: 2010-12-13 06:03
Re: PR:BF2 v1.0 Feature List
Downloading now!
HELL YEAH!
HELL YEAH!
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: PR:BF2 v1.0 Feature List
Ah ye okay makes sense, thanks![R-DEV]K4on wrote:If you kill more than 3 civilians you get arrested (killed).
Your civilian kill history will be cleaned and resetted to 0, if you haven't done any warcrime in the last 10 minutes.
This is to prevent people from firing mortars/ send in CAS at unknown areas with civilians inside, or especially to prevent people from shooting at civilians just for fun (happened quite alot in 0.98 ), as this damages the own team (intel loss). Now the player himself gets punished harder aswell.
Therefore, the max number of civis per team/ squads has been decreased, so that the use of "suicide groups" should be reduced and force civis to actually do their jobs (medical care + providing intel), instead of derping around - as these kits have more value now.
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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Blackburn92xBHD
- Posts: 187
- Joined: 2009-03-10 14:23
Re: PR:BF2 v1.0 Feature List
2 things i dont understand: dien duong removed? why?! only vietnam insurgency map, it was awesome!
and why no more JDAM did i get something wrong?
and why no more JDAM did i get something wrong?
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 v1.0 Feature List
that map wasn't "good enough" for their standards....Blackburn92xBHD wrote:2 things i dont understand: dien duong removed? why?! only vietnam insurgency map, it was awesome!
and why no more JDAM did i get something wrong?
JDAM was too buggy
I think thats the reasons...
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SShadowFox
- Posts: 1123
- Joined: 2012-01-25 21:35
Re: PR:BF2 v1.0 Feature List
Dien Duong had that weird bug with the caves, you could "get bellow the ground" and shoot people above you, and people running inside the caves.
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Blackburn92xBHD
- Posts: 187
- Joined: 2009-03-10 14:23
Re: PR:BF2 v1.0 Feature List
oh yeah thats a good reason...SShadowFox wrote:Dien Duong had that weird bug with the caves, you could "get bellow the ground" and shoot people above you, and people running inside the caves.
but i've never seen that the JDAM bugged... what do we got now for the JDAM, artillery?
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nAyo
- Posts: 571
- Joined: 2008-10-29 22:07
Re: PR:BF2 v1.0 Feature List
30 artillery rounds yes. JDAM was pretty badass, sad to see it removed!
"I, for one, am not a dictator. I'm the Supreme Leader" - Master
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SANGUE-RUIM
- Posts: 1390
- Joined: 2009-04-26 12:37
Re: PR:BF2 v1.0 Feature List
thats not the amount of rounds... thats the time it takes to reload...nAyo wrote:30 artillery rounds yes. JDAM was pretty badass, sad to see it removed!
read it somewhere here...


