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Re: 100 players on one server - too many
Posted: 2014-07-25 02:52
by PLODDITHANLEY
Well battles lasted longer, a squad working together would win by numbers now an experienced fast reaction player often seems to take down four people.
I've noticed alot that the defenders always win now as a one shot head shot does the trick where as before deviation may have given the attackers time.
I think 100 p is great on the 4km maps but too many on the smaller ones.
Re: 100 players on one server - too many
Posted: 2014-07-25 11:17
by Brainlaag
Dr_Death wrote:Well, if we want to keep this mod alive we should talk about figuring out what made the old games so good, i can already tell you it wasn't the deviation, because it made firing any kind of automatic weapon a nightmare
--> Running/sprinting speed change
--> Rallypoint change
--> Ticket value change (for assets)
--> Spawn timer reduction
--> Global ticket ratio decrease, relatively speaking to the playercount (on average rounds last an hour now, whereas before they lasted not seldom up to 3)
--> Some seriously unbalanced and, I can say it otherwise, OP weapons of the newer factions (Tavor, C7, the Hamas M16/M4s and Famas. The G3, US/USMC M4/M16, QBZ and LA85 pale in comparison to those, like literally, with the Tavor being the most OP weapon in-game. I've scored so many headshots over 500m on my first shot with that thing, while being also an absolute beast in CQB).
Couple the additions/changes above with a higher playercount and new deviation and this is the result. On top of that the playerbase has massively changed with very few older players left.
Re: 100 players on one server - too many
Posted: 2014-07-25 17:52
by =MeRk= Morbo5131
Brainlaag wrote:--> Running/sprinting speed change
--> Rallypoint change
--> Ticket value change (for assets)
--> Spawn timer reduction
--> Global ticket ratio decrease, relatively speaking to the playercount (on average rounds last an hour now, whereas before they lasted not seldom up to 3)
--> Some seriously unbalanced and, I can say it otherwise, OP weapons of the newer factions (Tavor, C7, the Hamas M16/M4s and Famas. The G3, US/USMC M4/M16, QBZ and LA85 pale in comparison to those, like literally, with the Tavor being the most OP weapon in-game. I've scored so many headshots over 500m on my first shot with that thing, while being also an absolute beast in CQB).
Couple the additions/changes above with a higher playercount and new deviation and this is the result. On top of that the playerbase has massively changed with very few older players left.
I can't agree with you enough. These changes have butchered what PR used to be to appease players lacking patience. I love all the new maps, factions and other content but I don't welcome with open arms the gameplay changes that were shoehorned in with them.
Re: 100 players on one server - too many
Posted: 2014-07-26 03:53
by =MeRk= Morbo5131
Dr_Death wrote:
What i DONT disagree is on the TAR21, the idea is that the gun SHOULD BE OP.
It should be "better" than the other weapons yeah, but nowhere near the extent it is now. Same with the C7A2. There has to be a compromise between realism and game balance. I swear both those guns are more accurate hipfiring on the move than an AK-74 scoped in, prone and static. Obvious exaggeration but it's closer to the truth than I'd like. I played a game of Yamalia inf the other day and the Canadians won by a landslide - There wasn't a particular deficiency in teamwork or skill on the RU side and there were several instances in combat where if I had the C7 and the guy with whom I was trading shots had the AK-74 I'd have won out. Look at ArmA, it does a better job of emulating real warfare than any other game and in it the weapons have different characteristics for sure, but it's more how you use them than their inherent attributes that swing fights - a gun is a gun. PR used to be closer to that but it has deviated (Pun sort of intended) massively.
Re: 100 players on one server - too many
Posted: 2014-07-26 11:23
by Brainlaag
Dr_Death wrote:What i DONT disagree is on the TAR21, the idea is that the gun SHOULD BE OP.
The weapon has it's advantages but none of it's drawbacks reflected in game. Being a bullpup AFAIK it's accuracy suffers over long range. Due to it's mag position it's slower to reload and very unhandy/hard to reload while being prone. There are many more but Morbo mentioned already the crucial aspect.
Re: 100 players on one server - too many
Posted: 2014-07-26 16:46
by =MeRk= Morbo5131
Brainlaag wrote:The weapon has it's advantages but none of it's drawbacks reflected in game. Being a bullpup AFAIK it's accuracy suffers over long range. Due to it's mag position it's slower to reload and very unhandy/hard to reload while being prone. There are many more but Morbo mentioned already the crucial aspect.
The TAR is supposedly one of the most accurate 5.56 assault rifles in the world and I remember watching a video that demonstrated it was actually quite easy to reload. Mostly a matter of training IRL. That doesn't mean it should be anywhere near this powerful compared to other weapons in-game.
The way I see old deviation is it was there to "simulate" and I use that term loosely, all the factors that would affect the accuracy of a given individual, with the particular weapon incurring some slight differences. Now with 1.0 it seems to be there mainly for the sake of reflecting a weapon's characteristics in a robot's hands and even that it does a poor job of. It's one step away from BF3 levels.
Re: 100 players on one server - too many
Posted: 2014-07-26 19:26
by Markunator
=MeRk= Morbo5131 wrote:The TAR is supposedly one of the most accurate 5.56 assault rifles in the world and I remember watching a video that demonstrated it was actually quite easy to reload. Mostly a matter of training IRL. That doesn't mean it should be anywhere near this powerful compared to other weapons in-game.
The way I see old deviation is it was there to "simulate" and I use that term loosely, all the factors that would affect the accuracy of a given individual, with the particular weapon incurring some slight differences. Now with 1.0 it seems to be there mainly for the sake of reflecting a weapon's characteristics in a robot's hands and even that it does a poor job of. It's one step away from BF3 levels.
Speaking of which, I think that the IDF's weapons need updating, they're pretty outdated. The CTAR-21 needs to be replaced with the X95, with MEPRO 21 and ITL MARS sights as well as either a foregrip or the IMI GL 40S for the Grenadier class. The M4s also need foregrips, and I'd like the option to equip the Negev with either an ACOG or IMI X4 scope. I also think a few more Menosars and Mekotzars would perhaps be nice, with either iron sights, MEPRO 21 sights mounted on the handguard or Aimpoint 5000 sights mounted on the carrying handle (the last one just for the Menosar). That's just what I'd like to see, anyway.
Re: 100 players on one server - too many
Posted: 2014-07-27 06:42
by camo
I'd like to see the x95/mtar as well but it'd require a lot of modelling work by someone and as far as i know aren't they just being introduced anyway? I was under the impression the ctar was far more common right now than the x95/mtar.
Re: 100 players on one server - too many
Posted: 2014-07-27 07:10
by Markunator
camo_jnr_jnr wrote:I'd like to see the x95/mtar as well but it'd require a lot of modelling work by someone and as far as i know aren't they just being introduced anyway? I was under the impression the ctar was far more common right now than the x95/mtar.
In recent footage, I've more or less only seen the X95 in the hands of the IDF. No CTAR-21s at all. Like, check this video out:
https://www.youtube.com/watch?v=bzY59lJ1A-w
Re: 100 players on one server - too many
Posted: 2014-07-27 14:39
by =MeRk= Morbo5131
Even though the discussion has already gone way off-topic, it's all well and good discussing the content that "should" be added but it's the gameplay its self we were on about here. Whatever does get added should be done once a bit more balance is achieved.
Re: 100 players on one server - too many
Posted: 2014-08-07 16:02
by Kev5440
100 player servers are amazing and seeing them was the main reason I started playing again. Next stop: 200
Re: 100 players on one server - too many
Posted: 2014-08-07 17:37
by Anderson29
brain all your statements in the past 3 pages are spot on....and agree 100%.
and i have said this before and will say it again. the number of players on a server should be up to the server. if one day they want 80 and the next day 200 then they should have the freedom to do so in my opinion.
and man do i hate perma-rallies...i spent over half the match on serema behind enemy line over-running rallies and taking down fobs.....this shouldn't be what you have to do in project reality to win....but it never fails.
Re: 100 players on one server - too many
Posted: 2014-08-08 10:06
by Wayet
camo_jnr_jnr wrote:I'd like to see the x95/mtar as well but it'd require a lot of modelling work by someone and as far as i know aren't they just being introduced anyway? I was under the impression the ctar was far more common right now than the x95/mtar.
we all moved to use Mtars , in other hands the ctar is been used on operation protective edge
in some Givati units

the guy on the right is my friend and he used a ctar .
the x95 is not on full use for all units only special forces and its going to stay that way.
Re: 100 players on one server - too many
Posted: 2014-08-08 18:37
by Wayet
Dr_Death wrote:Aren't the X95 and the MTAR the same gun? or you are in the IDF ISFU?
the X95 assault rifle, allowing operators to now choose between 5.45mm, 5.56mm and 9mm ammunition.

Re: 100 players on one server - too many
Posted: 2014-08-08 19:08
by Markunator
Wayet wrote:we all moved to use Mtars , in other hands the ctar is been used on operation protective edge
in some Givati units

the guy on the right is my friend and he used a ctar .
the x95 is not on full use for all units only special forces and its going to stay that way.
Well, I thought the MTAR-21 and X95 were the same gun. Maybe when you say X95 you mean the X95 Flattop. Anyway, I meant to say MTAR-21. Would you agree with me, though, that the IDF kits need updating?
By the way, did you fight in the recent hostilities?
EDIT: I made a spreadsheet for how maybe they should look. Does this seem accurate to you, or is there anything that needs changing?
https://docs.google.com/spreadsheets/d/1ltuzzI8URzE8BZka2mR_-JB7GcY3eas3lM-UOlreR54/edit#gid=0