IlluminatorConfirmed wrote:I was trying to find right words which are not going to hurt them... but I can't. I just think they don't get the idea of game, or, maybe, they are afraid to lose?
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 07:40
by IlluminatorConfirmed
Scubbo wrote:
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 07:53
by solidfire93
IlluminatorConfirmed wrote:I was trying to find right words which are not going to hurt them... but I can't. I just think they don't get the idea of game, or, maybe, they are afraid to lose?
its not that bad as people talk about, also it's not broken !
but i dont like the idea that im not in control of my Turret when i move it left to right and can't stop it when all the sudden we have a target near us and we have to take action immediately
still last night when i played at Kashan everything was normal from Armour gameplay
i suggest that the Turrets should move slow not that slow like snail movement but please at least make it stop when i stop moving my mouse and trying to aim ! some said its good with joystick
well not all of us have it or using it personally i use with mouse+keyboard for heli,jet,tank
this turret system issue took a lot of time and Drama i think the Dev's have enough feedback on it
so let's cut the chatter and hope that they will fix it and make it better and Balanced for all of us !
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 09:34
by fatalsushi83
Would you armor guys be opposed to wasd controls for the turret?
Also is it possible to control turrets with a joystick? That might be the most realistic.
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 09:45
by Aijt
fatalsushi83 wrote:Would you armor guys be opposed to wasd controls for the turret?
Also is it possible to control turrets with a joystick? That might be the most realistic.
Wasd isn't accurate enough, this is because it has 2 states n or off. While the mouse is relative.
Afaik you can bind joystick controls to vehicles, not sure if it works.
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 10:47
by Xander[nl]
fatalsushi83 wrote:Would you armor guys be opposed to wasd controls for the turret?
We're not opposed to turret traverse limitations, we're just opposed to the ridiculous turret lag/sliding/acceleration side effect that came with it.
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 10:51
by Armchairman_Mao
'Xander[nl wrote:;2104275']We're not opposed to turret traverse limitations, we're just opposed to the ridiculous turret lag/sliding/acceleration side effect that came with it.
Then "sliding" mouse control + WASD fine adjustment combined should satisfy everyone.
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 12:44
by viirusiiseli
Armchairman_Mao wrote:Then "sliding" mouse control + WASD fine adjustment combined should satisfy everyone.
Even without the sliding try hit anything on the move with the way the turret will turn, you wont. A reverse to the older system has no real drawbacks except for the claimed "DPI abuse" which is completely useless for gunning armor.
Just seems like someone wanted to do something for whatever reason, and thought of excuses on which to base this change. I've never used different DPI for gunning and... well I do "just fine"
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 13:26
by blayas
viirusiiseli wrote:Even without the sliding try hit anything on the move with the way the turret will turn, you wont. A reverse to the older system has no real drawbacks except for the claimed "DPI abuse" which is completely useless for gunning armor.
Just seems like someone wanted to do something for whatever reason, and thought of excuses on which to base this change. I've never used different DPI for gunning and... well I do "just fine"
I do not think the devs plan to return to the old system , they will fix the problem of inertia in the new system to keep the realistic limitations of traverse of each vehicle.
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 14:04
by Madar_al_Fakar
Raklodder wrote:I think this needs to be acknowledged sooner than later, because honestly, it looks bloody awful, unless those bots are simply tanked on jet fuel or something, in which case a quick server restart would suffice - you be the judge.
xD Yeah, something as obviously broken as the new turret traversals should not be allowed. ;p
blayas wrote:I do not think the devs plan to return to the old system , they will fix the problem of inertia in the new system to keep the realistic limitations of traverse of each vehicle.
If turrets are slow as that in real-life then Ok, but it's the gradual acceleration and more importantly the gradual deceleration that is ze uber-problem-fuirer.
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 14:10
by Madar_al_Fakar
blayas wrote:I do not think the devs plan to return to the old system , they will fix the problem of inertia in the new system to keep the realistic limitations of traverse of each vehicle.
If turrets are slow as that in real-life then Ok, but it's the gradual acceleration and more importantly the gradual deceleration that is ze ?ber-problem-fuirer.
Ops double post and I can't delete it ... :/
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 17:09
by Raptor_Rico
R-DEV REACT !
IMPOSSIBLE TO USE THE VEHICLE APC, TANK and IFV!
What should be done ? boycott maps with vehicle?
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 17:12
by uberlamer
Raptor_Rico wrote:R-DEV REACT !
IMPOSSIBLE TO USE THE VEHICLE APC, TANK and IFV!
What should be done ? boycott maps with vehicle?
Do nothing because it's realistic.
Just like the medic kit.
actually im suprised the medic system is not removed yet, lol
I mean we are going full milsim package right?
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 17:15
by Raklodder
Raptor_Rico wrote:R-DEV REACT !
IMPOSSIBLE TO USE THE VEHICLE APC, TANK and IFV!
What should be done ? boycott maps with vehicle?
I'm sure they will address it properly later this week.
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 17:38
by Raptor_Rico
uberlamer wrote:Do nothing because it's realistic.
Just like the medic kit.
actually im suprised the medic system is not removed yet, lol
I mean we are going full milsim package right?
This is not realistic, NO!
I'm a sergeant in the French army, I work every day with VBCI and Leclerc tanks.
when the shooter turns its turret to 90 degree it does not do more than 10 degree, it stops IMMEDIATELY when the shooter releases the joystick
I would like to see videos of the famous "reality"
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 17:39
by Rudd
Raptor_Rico wrote:R-DEV REACT !
It is being discussed internally
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 17:47
by Ts4EVER
We have the same system in FH2. Sadly necessary to stop ******** from exploiting mouse sensitivity and spinning turrets around super fast. When it was first introduced, people complained: by now, nobody cares since they got used to it. So my suggestion for the devs: Hold out, it will blow over.
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 18:10
by Acecombatzer0
Raptor_Rico wrote:This is not realistic, NO!
I'm a sergeant in the French army, I work every day with VBCI and Leclerc tanks.
when the shooter turns its turret to 90 degree it does not do more than 10 degree, it stops IMMEDIATELY when the shooter releases the joystick
I would like to see videos of the famous "reality"
I'm in the Marine Corps with AAVP7 Amtraks, and I don't mind the current system if it avoids helicopter tanks
Re: Broken Turret Stab\Accel
Posted: 2015-11-04 18:11
by Raptor_Rico
Thank you for your answer Rudd
small video of realism, look at 1min 23 SPEED turret, no accout, fluid turret ...
Also, this is still a video game that very well walking Pr 7 years nobody ever knows full turret problems
Rico, the goal of the turret changes was not to add this momentum when turning the barrel, the purpose is to limit the speed at which a turret can traverse.
Before this release any player could increase and decrease the mouse's sensitivity while gunning, allowing turret turns at unrealistic speeds.