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Re: Ask the PR:F Team a Question

Posted: 2017-05-12 00:02
by Rhino
Cheers guys :)

That clip was actually shot over a year ago and quite a bit has been done since then, although nothing like as much as I would have liked/hoped, r/l has been a pain in the *** as of late but hoping to get back onto finishing her off soon(tm) ;)
FlyingR wrote:Oh maaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa God!!!!!!! FUCKING AWESOME!
VEHICLE WARFARE HERE WE FUCKING COME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


So many questions!

Damage models, how many bombs/missiles does it take to sink it?

Will you work on more ships from both sides to have epic naval fights if you have enough time???

Radar?

How many people to operate the Frigate? A full Squad?

Will this change the layout of the game or will it still be the same?

inb4 asset whores
As for your questions, will take a few bombs to sink it, but not locked down on any exact amount right now, will have to see what it's like in play testing. In reality, in some cases only one direct hit (that then exploded) sunk many of these ships during the war, although in some cases like HMS Ardent, it took multiple bombs to eventually sink her. So we have a bit of leeway to play with but at the end of the day, we don't want the ship to be too weak, or to OP and will take a bit of play testing to nail down the right amount of damage required to sink her.

It will also require just under a full squad to fully operate the ship, but I would recommend the rest of the squad be made up of forward gunnery observers on the ground to help direct the naval gunfire support etc ;)

And if you mean will the AAS layouts be changed to encompass the Frigate, yes they will, with the Brits getting fewer jets and the Argies getting more bombers, as well as possibly a few other changes, to compensate for it.

Re: Ask the PR:F Team a Question

Posted: 2017-05-12 03:18
by FlyingR
[R-DEV]Rhino wrote: -snip-
Excellent, didn't expect an answer tbh so yeah, quite happy with that hahaha! Everything seems good so far! :)

The reason why I asked if there was going to be radar is for or at least the Sea Darts (if the Frigate has it) it's so that they can't detect low flying Argentinian aircraft! Honestly either way is fine, but this would be pretty cool and "realistic"!

Re: Ask the PR:F Team a Question

Posted: 2017-05-12 11:31
by Rhino
The Type 21 Frigate has the Sea Cat, the Type 42 Destroyer had the Sea Dart.
Image

Re: Ask the PR:F Team a Question

Posted: 2017-05-12 13:56
by FlyingR
Challenge accepted!

Re: Ask the PR:F Team a Question

Posted: 2017-07-31 04:20
by Lukas_17_cab
Rhino where are you? some news? you are so quiet

Re: Ask the PR:F Team a Question

Posted: 2017-07-31 06:07
by Rhino
Lukas_17_cab wrote:Rhino where are you? some news? you are so quiet
Busy with stuff, but have been doing some small updates on Twitter: https://twitter.com/Rhin0Rage/status/886552396058550272

Re: Ask the PR:F Team a Question

Posted: 2017-07-31 12:44
by Jabil_One
I'm seeing right? BattleofHue!

Re: Ask the PR:F Team a Question

Posted: 2017-07-31 16:53
by FlyingR
'[R-DEV wrote:Rhino;2170002']Busy with stuff, but have been doing some small updates on Twitter: https://twitter.com/Rhin0Rage/status/886552396058550272
It would be great if you know... you could post all the stuff here and not Twitter... xD

Re: Ask the PR:F Team a Question

Posted: 2017-08-01 01:55
by Rhino
FlyingR wrote:It would be great if you know... you could post all the stuff here and not Twitter... xD
Well twitter is more for small updates on WIP and other small things for those who are interested where the big final updates will still be posted here ;)
Jabil_One wrote:I'm seeing right? BattleofHue!
No it's an Anti-Ship Missile :p

Re: Ask the PR:F Team a Question

Posted: 2017-08-01 11:47
by Jabil_One
No it's an Anti-Ship Missile
Naah, it's definitely not an antiship missile, Sir. They looking different.
Looks more Imperialcity.

Re: Ask the PR:F Team a Question

Posted: 2017-08-01 12:38
by FlyingR
Jabil_One wrote:Naah, it's definitely not an antiship missile, Sir. They looking different.
Looks more Imperialcity.
I was thinking the same!!

@Rhino, I don't have Twitter that's why (and I guess a lot of people don't as well). It would be great if Devs had like page where they could post small WIP stuff here in the forums like you are doing in Twitter, so we can see what you are all up to :D

Re: Ask the PR:F Team a Question

Posted: 2017-08-01 13:22
by Rhino
Jabil_One wrote:Naah, it's definitely not an antiship missile, Sir. They looking different.
Looks more Imperialcity.
Humm, was going for this, not sure where I went so wrong for it to look like a city to you? :p
Image
Image
FlyingR wrote:@Rhino, I don't have Twitter that's why (and I guess a lot of people don't as well). It would be great if Devs had like page where they could post small WIP stuff here in the forums like you are doing in Twitter, so we can see what you are all up to :D
There isn't anything stopping you from joining and following me, and the almighty Trump :p

But you can also view tweets without the need for an account too, can just refresh the page now and then which would be the same thing.

Eventually, the stuff I've posted WIPs off on twitter will be shown in blogs/highlights too, just in their final state so anyone who doesn't see the tweets will eventually see the important things here :)

Re: Ask the PR:F Team a Question

Posted: 2017-08-01 13:30
by Jabil_One
Humm, was going for this, not sure where I went so wrong for it to look like a city to you?
Ohhh! I thought you joking and you tried to distract. I scrolled deeper and found the grey'ish Minimap -10th july.
Seems like i have to make a Twitter account to track down your updates.

Re: Ask the PR:F Team a Question

Posted: 2017-08-01 13:32
by Rhino
hehe I know, I was just messing with ya since the link I posted was of the Anti-Ship Missile tweet :p

Re: Ask the PR:F Team a Question

Posted: 2017-08-01 13:36
by Jabil_One
But what is going on now with Falklands? What the next goals except adding weapons and other content that fits to this time?

Re: Ask the PR:F Team a Question

Posted: 2017-08-01 13:50
by Rhino
Jabil_One wrote:But what is going on now with Falklands? What the next goals except adding weapons and other content that fits to this time?
There are a bunch of things still in the works, a few community projects like the Carl Gustav and the Super Etendard even.

But the main thing is the Type 21 Frigate that was announced back in 2015 that is not only just new content but will bring about a whole new type of gameplay for PR. It's Been taking so long since some r/l stuff got in the way, been helping out with a few other projects, etc. Hoping to get back onto finishing it soon just finishing off some other little things first :)

Re: Ask the PR:F Team a Question

Posted: 2017-08-01 16:33
by FlyingR
[R-DEV]Rhino wrote:just finishing off some other little things first :)
You mean Hue right? :D

Thanks for doing all of these things Rhino, this is greatly appreciated! :)

Re: Ask the PR:F Team a Question

Posted: 2017-08-02 10:12
by Jabil_One
Why the atlantc_conveyor_cargoship haven't any ObjectTemplate.mass value?
Atm. rib boats bashing it.

Re: Ask the PR:F Team a Question

Posted: 2017-08-02 11:02
by Rhino
Jabil_One wrote:Why the atlantc_conveyor_cargoship haven't any ObjectTemplate.mass value?
Atm. rib boats bashing it.
Because it's a static and can't move, unless you're saying when RHIBs hit it, it is moving? Since that shouldn't be possible.

Re: Ask the PR:F Team a Question

Posted: 2017-08-02 11:16
by Jabil_One
Isn't mass important for collision damage, i mean when,2 vehicles collide the heavier one wins?
That's what i know but i dont know everything.

One mate is testing something with muttrah and placed the conveyor on it just for fun.
When rib boats ramming it the siren starting (idk how much you must ram it to trigger it, haven't this info) and the only siren thing i can find is that triggered one in the armor.addeffect when the ship is on 10% health.

Ok it's an static and cant move but its an destroyable playercontrolobject that can be rammed by another object or i'm completly wrong?

It's the only explaination i have for this side effect on muttrah.