MPs fight alongside the marines in the battlefields?leemunger wrote:thanks but i was aware of the fact there are no MPs its just a suggestion
Question about civilians
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
gerardnm wrote:How about making it so every insurgent is a civilian until he fires at the USA?
Personally I still think all insurgents should spawn as civilians. And all weapons are a pick up. This in turn would enforce "look before you fire". Also Civilians should not be able to cap flags.

"apcs, like dogs can't look up" - Dr2B Rudd
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Cheesygoodness
- Posts: 226
- Joined: 2007-05-03 23:06
Right I have been like less then 10 hours but an idea pinged me.
Not sure about coding details but I know you made a different shotgun round like "slugs." Couldn't you do this again? Like a different round called the "beanbag." that you can hit with and you won't get a civilian death "bonus." And since only the shotgun carrier can use it he is further hampered because he has.. A shotgun! Just a thought I got because of the insurgent police force. Perhaps have the round do like 2 bars of damage, but civilians only have 2 or so? Just a thought I had. So you can either knife them to arrest them or use less-lethal ammo from the shotgun or M203.
Not sure about coding details but I know you made a different shotgun round like "slugs." Couldn't you do this again? Like a different round called the "beanbag." that you can hit with and you won't get a civilian death "bonus." And since only the shotgun carrier can use it he is further hampered because he has.. A shotgun! Just a thought I got because of the insurgent police force. Perhaps have the round do like 2 bars of damage, but civilians only have 2 or so? Just a thought I had. So you can either knife them to arrest them or use less-lethal ammo from the shotgun or M203.
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Silvarius2000
- Posts: 135
- Joined: 2006-06-23 08:14
A suggestion Devs? I'm game with the whole civy idea and it definitely will be a unique experience for all of us involved knifing down civilians and blowing up cars.. but would you be putting in plenty of text helps to ease the not so readme prone people?
0.5 already had its slew of dumbasses jumping in not reading the FAQ and generally giving everyone else a really big headache, even the AAS system is still not fully understood by the unelightened mass. What I would like to request is that you put in lots of big words telling the mentioned idiots about the changes and such so that the rest of the team wont need to pay for the lost tickets he'll have massacring civilians.
0.5 already had its slew of dumbasses jumping in not reading the FAQ and generally giving everyone else a really big headache, even the AAS system is still not fully understood by the unelightened mass. What I would like to request is that you put in lots of big words telling the mentioned idiots about the changes and such so that the rest of the team wont need to pay for the lost tickets he'll have massacring civilians.
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bosco_
- Retired PR Developer
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I'd prefer to see the civilians beeing introduced completley in a future release and not in 0.6.
Why?
It just seems strange to kill people with a knife to get extra points and to get punished when you shoot them.
Take your time, make handcuff models, maybe get someone to animate the civ to get on the knees with his hands behind his back when he is cuffed, and then, get it on the next version.
Why?
It just seems strange to kill people with a knife to get extra points and to get punished when you shoot them.
Take your time, make handcuff models, maybe get someone to animate the civ to get on the knees with his hands behind his back when he is cuffed, and then, get it on the next version.

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Seirrah
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AppleJuice4u2
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Dyer |3-5|
- Posts: 234
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I was also thinking that, having a radius around an insurgent, probably very close (2 meters?) where civs. are killable.Outlawz wrote:How about making the civilians allowable to kill, when they are near the insurgents (call it collateral damage)?
So people couldnt go around hunting them down one by one like some FBI chasing serial killers, lol....
Wait I know the answer
BF2 engine can't support it...
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Seirrah
- Posts: 47
- Joined: 2006-06-13 10:54
Or allow them to be killed (but rename them from 'Civilian')
and..
give them every tool possible, and also allow them to run very fast. Faster than normal soldiers. They don't have body armour or weapons (although they'd have a wrench, health, grappling hook, entrenching tool - but we can overlook this right?
) so this is can be justified. So, they can help insurgents but if their mob is attacked they can run away very quickly.
Just a thought.
and..
give them every tool possible, and also allow them to run very fast. Faster than normal soldiers. They don't have body armour or weapons (although they'd have a wrench, health, grappling hook, entrenching tool - but we can overlook this right?
Just a thought.
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Hides-His-Eyes
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Dyer |3-5|
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I love this idea. I think making a round that only one or two classes can use to hit them makes very good sense, and would improve teamwork.Cheesygoodness wrote:Right I have been like less then 10 hours but an idea pinged me.
Not sure about coding details but I know you made a different shotgun round like "slugs." Couldn't you do this again? Like a different round called the "beanbag." that you can hit with and you won't get a civilian death "bonus." And since only the shotgun carrier can use it he is further hampered because he has.. A shotgun! Just a thought I got because of the insurgent police force. Perhaps have the round do like 2 bars of damage, but civilians only have 2 or so? Just a thought I had. So you can either knife them to arrest them or use less-lethal ammo from the shotgun or M203.
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Dyer |3-5|
- Posts: 234
- Joined: 2007-03-08 17:41
Great idea. And have some spawn areas in or next to weapon depots, and others are further away. So the the marjority of people in a certain area are civilians, and the majority in another area are hostile. U.S. would have to be even more carefull.coderedfox wrote:Personally I still think all insurgents should spawn as civilians. And all weapons are a pick up. This in turn would enforce "look before you fire". Also Civilians should not be able to cap flags.
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geek81
- Posts: 69
- Joined: 2007-05-03 16:41
dont know if this has been thought of yet but....
i saw that if you capture a civi, you get points because he can give "intel." how about making it really rewarding, and if you capture a civi, it lights up all the spawn points, or all the insurgents on the map for 5-10 secs? or something to that nature. that would provide a huge incentive for capturing them, and the US would be chasing them like crazy!
edit: it would also make the insurgents protect them to some extent. lol..or team kill them before they get captured.
i saw that if you capture a civi, you get points because he can give "intel." how about making it really rewarding, and if you capture a civi, it lights up all the spawn points, or all the insurgents on the map for 5-10 secs? or something to that nature. that would provide a huge incentive for capturing them, and the US would be chasing them like crazy!
edit: it would also make the insurgents protect them to some extent. lol..or team kill them before they get captured.
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Dyer |3-5|
- Posts: 234
- Joined: 2007-03-08 17:41
OOO, either the UAV or Scan feature from vBF2 could be used for say, 50 meteres around the soldier that captured him. Only visable to him and his squad. That would be AWSOMEgeek81 wrote:dont know if this has been thought of yet but....
i saw that if you capture a civi, you get points because he can give "intel." how about making it really rewarding, and if you capture a civi, it lights up all the spawn points, or all the insurgents on the map for 5-10 secs? or something to that nature. that would provide a huge incentive for capturing them, and the US would be chasing them like crazy!
edit: it would also make the insurgents protect them to some extent. lol..or team kill them before they get captured.
I dont think that would be too hard to do. When he captures one, the UAV activates in his area on the mini map for one or two spins around.
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Cp
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Dyer |3-5|
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Wattershed
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Hides-His-Eyes
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CodeRedFox
- Retired PR Developer
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