Posted: 2007-09-02 03:09
Will the insurgents get raped by the US, since they have to cross a open area on the west spawns?
You mean by their main base? idk for now, but thats obviously gonna become more of a city in the future release...El_Vikingo wrote:Will the insurgents get raped by the US, since they have to cross a open area on the west spawns?
Grr, flags are uncappable?'[Fr wrote:WhiteMoon;475309']With my clan, we had a good test session on your map this afternoon, on the War is Hell server. We took great pleasure in spite of the few we were. Here are some points we noticed, don't know if you already know :
- the flags are uncapables
- flags' names are very long : CP_64_Black_Hawk_Down_Target > just find a way to call it Target
- No helipad to repair and resupply but I think I remember you already fixed it
- I had some lag using little bird, during engine start and beginning of the flight, after the moutain never got some anymore. No lag with the BH
- in C-5 on the map, north to the water, there is a little rise. I landed on it with a black hawk to minigun, then I couldn't take off anymore, the BH was litteraly stucked on the floor ! lol
- and why did you put a crashed black hawk at the second crash site ? Couldn't you put a crashed little bird ? Or was it two BH that were down ?
- like I tought, I feel the way from the base to the city is a little short
- streets look like a little clean, large and easy to drive. Have a look to this short music video from the film
- you should put some MG mounted cars in different places of the city to allow insurgents an easy heavy resistance. In that way you could put a second armed little bird, they are so weak to the MGs
- ah yes, remember the short movie, insurgents are so unorganised... that's a detail but in the insurgents' camp, disperse the RPGs and PKMs around trough the camp. No need to hide them, but just disperse
- like said a squadmember, the mission of BHD continued to the night. Why not a second version with a clear night ?
Perhaps these last points are a little two much but I think we could try
Hope this will help you still refining environment.
We specially appreciated the destrutible office ! That will give hard time(like all these RPGs at insurgents' spawn). I succesfully landed in the middle of the office with a little bird : it's small but that works.
I'm impatient to test the next version.
I just didn't tought about that. Will install my ScreenS soft and I'll put in the situation again.C-5, idk. I mean, if you could Screen shot...
I dont want people checking EACH spot and going one to the other if one is gone, on to the next, nope gone, next...where is it? nope, gone.. you know? just one spot to check.
All has been noted.'[Fr wrote:WhiteMoon;475323']Uncapables yes, and oh I just realised, the AAS looks like not working, there are no indication on the flags of the minimap to Attack A or defend D.
About the lag, I imagine this is a problem similar to the Merlin lag on some maps. I tested both on local and online, so it's not a connection problem. But at this point that doesn't matter because it disappear quick.
I just didn't tought about that. Will install my ScreenS soft and I'll put in the situation again.
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Yes of course ! That's why I said, don't hide them. Just blow them around but let'em in sight. So we spawn, turn around on ourself to check avalaible kits around and that's good. That was just a tought I had : "nothing is arranged in this city !"
You've got good ideas about a night version. Of course, let's finish this one first
Yes problems are tiring, but this is the price to do a great job. Your map is really amazing, it thrilled all of us in our clan. I posted a new subject on our forum, people answered and this afternoon when I connected to the TS and asked if some would like to come test it, all connected in next minutes, other downloaded it, later other regreated to have missed this opportunity. The problem we had with the online server is we have a very high ping here from France so we think about using our own unused (at this time) server. So keep courage, post here when you'll have uploaded your next version and we'll test it


look on your mini map for the target building, or on "m" map. Its just across the street for the really tall hotel.Rambo Hunter wrote:I kinda liked it without ambusher, no IEDs, just like IRL
That BHD ranger/delta building is the control point, right? by the mosque to the west i think
Maybe you can put a food distribution are in one of the empty grids, like in the first scene of the movie with rangers. Could be realistic, too
i cant.=HR=Drayu wrote:changed it to 4 rounds per map, should be good to go.
sorry for the second post, can someone merge them.
'[Fr wrote:WhiteMoon;476171']Thx Drayu. Another problem I noticed on this test serveur is that the autoteambalance is activated. So we can't come discover it in the same team
Ok, two other remarques on the map :
- when you load it, there is the text saying it is an *** v2 map type explaining flags must be taken in order. So if you don't have in mind to set AAS v2, the text will have to be changed.
- when I go to the solo mod of PR BF2, the map BHD appears in 16 players. If I run it, it loads, then instead of starting it crashes BF2 and computer goes back to desktop.
Patience... no I'm impatient to try the next version !
Oh, there is another server now playing the map. This is IGI film studio, but there is a password I don't know.
Hi i just went online and saw your server and the other movie making one. I was just wondering what time do you'all normally play because usually when i go online theres nobody in it. If possible let me know the time zone also really want to play it with some people since its not nav meshed for bots as of yet.=HR=Drayu wrote:new version soon?
Current release still playing on our server:
War is Hell PR Server v609 PROS
IP: 74.52.44.3:16567
Password: prm