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Posted: 2007-11-18 23:25
by Dr Rank
Some awesome looking work there mate, keep it up! :D I'm desparate to get one of these into my new map ;)

Posted: 2007-11-19 00:10
by Ironcomatose
[R-DEV]Dr Rank wrote:Some awesome looking work there mate, keep it up! :D I'm desparate to get one of these into my new map ;)
Very good thats what i like to see. Some official involvement. If you can let the other DEVs know that this is in the works and maybe with a little help from you guys can be ready by early next year which is a potential release date for .7 if the DEV created poll continues the way it is going.

Posted: 2007-11-19 00:12
by G.Drew
they thought it was too big for a map



the community went and made one anyway :razz: :lol:


POWER TO THE PEOPLE!

Posted: 2007-11-19 00:14
by Dr Rank
G.Drew wrote:they thought it was too big for a map
4km maps changes things a bit ;)

Posted: 2007-11-19 00:26
by Teek
can you make a Sea Knight next? :) Looks Fan-friking-tastic!

What will be the armaments and door opening conditions?
Perhaps a Minigun in the Pilot side door (so the other can be used as a exit), the rear door can be opened by the Loadmaster seat (# 8) and gunner (#2). Heres a Idea, can the Loadmaster seat control a Ramp MG when down, but when it its up, he chages view to be standing to the side?

Posted: 2007-11-19 00:37
by G.Drew
well i think the armament would be

1 or 2 side-mounted Miniguns + perhaps an M240(see FN MAG in IDF community forums) mounted on the rear(can shoot out when ramp lowers)

Posted: 2007-11-19 00:42
by SGT.JOKER
You sir are amazing, cant wait to see what it will look like skinned and all

Posted: 2007-11-19 16:36
by Hitperson
please make it float!!.

Posted: 2007-11-19 18:49
by ice_killer
poly 3561
triangles 8013

Image
Image
Image

Posted: 2007-11-19 19:01
by G.Drew
ooooooh pretty

Posted: 2007-11-19 19:44
by Masaq
G.Drew wrote:they thought it was too big for a map



the community went and made one anyway :razz: :lol:


POWER TO THE PEOPLE!
Uh...


That's why there's a community modding section? :p

Posted: 2007-11-19 19:47
by G.Drew
[R-MOD]Masaq wrote:Uh...


That's why there's a community modding section? :p
i know :razz:

Posted: 2007-11-20 13:55
by Glimmerman
Now all we need is some more details and a skin on it?

Posted: 2007-11-20 16:06
by THE.FIST
too much tris ...... it will lag as hell

Posted: 2007-11-20 19:53
by Desertfox
[R-CON]THE.FIST wrote:too much tris ...... it will lag as hell
8000 w/ good LOD's shouldn't lag to badly, but that is alot of tri's :o

Posted: 2007-11-21 16:58
by Ironcomatose
[R-CON]Desertfox wrote:8000 w/ good LOD's shouldn't lag to badly, but that is alot of tri's :o
Well i think its best to shoot for not lagging at all, not "not to badly" :mrgreen:

Posted: 2007-11-21 22:08
by Desertfox
ironcomatose wrote:Well i think its best to shoot for not lagging at all, not "not to badly" :mrgreen:
I just said shouldn't lag to badly just incase a dev comes in here and pwns me :P

Posted: 2007-11-21 22:25
by Z-trooper
anyone have a table for vehicle lod's? I only know of the one for handheld weapons...

Posted: 2007-11-23 14:11
by arjan
nice model man ;) !
i have a map idea that could use a few chinooks !
[ based on a RL mission. called Operation. barras ]

https://www.realitymod.com/forum/op-bar ... l?p=535280