Page 10 of 102
Posted: 2007-11-24 00:11
by Dylan
Double sided ban hammer? haha, j/k.
Posted: 2007-11-24 00:31
by Z-trooper
[R-MOD]dunehunter wrote:I honestly don't know, I was just messing around with the different objects. A pipe running between two blocks maybe?
I have just uploaded the first of the 3 videos I made, and I will post it in a little while (a matter of minutes), maybe you would change the title of the thread and clean it out when I let you know? (not yet

)
Posted: 2007-11-24 00:47
by 77SiCaRiO77
my first model

, i spend around 2 hours reading every tutoriali can find and 1 hour making this

Posted: 2007-11-24 00:53
by Z-trooper
77SiCaRiO77 wrote:my first model

, i spend around 2 hours reading every tutoriali can find and 1 hour making this

that is very good for a first model. I see you have understood how to edit polygons right. Keep it up and you will get very good pretty fast

Posted: 2007-11-24 09:33
by KP
Agree with Z on this.
Also, that's the Chinese Type whatchacallit, right?
Posted: 2007-11-24 10:07
by ZaZZo
03 I think
Posted: 2007-11-24 10:10
by Deadfast
MK23 Mod 0 [WIP]:
My first model created using the polygons/vertexes/sides method. I have made some models before, but they were mostly consisting of basic primitives.
Here's a picture I found:

Posted: 2007-11-24 10:45
by KP
Love the Mk.23

Posted: 2007-11-24 17:59
by Polka
Now thats awesome
Posted: 2007-11-24 18:48
by Deadfast
KP, there's no need to show of your models.
I don't need to see it to know that it's totally awesome !
EDIT: Before anyone gets the meaning of my post wrong, this is a compliment

Posted: 2007-11-24 19:51
by General Dragosh
When ya finish with the Mk.23 hand it over

and u shall not be hurt...i think...

Posted: 2007-11-25 01:02
by 77SiCaRiO77
my litle progress

Posted: 2007-11-25 01:03
by halvor1
General Dragosh wrote:When ya finish with the Mk.23 hand it over

and u shall not be hurt...i think...
nice one still wip though

Posted: 2007-11-25 01:12
by Z-trooper
77SiCaRiO77 wrote:my litle progress

you are doing damn good bud. If thats your first model you are on your way to become very good. You really nailed the techniques

Posted: 2007-11-25 01:20
by 77SiCaRiO77
you were right about the adictive part

Posted: 2007-11-25 01:21
by Z-trooper
77SiCaRiO77 wrote:you were right about the adictive part
oh yeah

and the sad part is that it only increses.
Posted: 2007-11-25 07:58
by Desertfox
Thats pretty good sic, you learned fast

Posted: 2007-11-25 09:41
by Dunehunter
Yeah, a lot better than me

I got the thing with just a few blocks down fast, but after that it starts to get harder
*waits for more tutorials*
Posted: 2007-11-26 00:16
by 77SiCaRiO77
thanks guys , that make me feel that im not wasting time

, i saw the glock tutorial and is pretty informative ,a very good tutorial , sadly i cant download from filefront or megaupload , so i cant check the ztrooper tut

.
well, today i made the cannon and the sigh (the last one was a pain in the *** btw

) im gonna wait for the video 3 of z-trooper to make the bulstock .
1400 polys .
Posted: 2007-11-26 00:24
by Desertfox
Anytime your making something for a game, polygon's are turned into tri's so if you right click on perspective and turn on statistics and then go to I think its customize > I forget which menu it is

One near the bottom > Then statistics > and check the box beside triangle.
When I open up max later I will find out the menu name
