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Posted: 2007-11-24 00:11
by Dylan
Double sided ban hammer? haha, j/k.

Posted: 2007-11-24 00:31
by Z-trooper
[R-MOD]dunehunter wrote:I honestly don't know, I was just messing around with the different objects. A pipe running between two blocks maybe?
I have just uploaded the first of the 3 videos I made, and I will post it in a little while (a matter of minutes), maybe you would change the title of the thread and clean it out when I let you know? (not yet :) )

Posted: 2007-11-24 00:47
by 77SiCaRiO77
my first model :) , i spend around 2 hours reading every tutoriali can find and 1 hour making this :mrgreen:

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Posted: 2007-11-24 00:53
by Z-trooper
77SiCaRiO77 wrote:my first model :) , i spend around 2 hours reading every tutoriali can find and 1 hour making this :mrgreen:

Image
that is very good for a first model. I see you have understood how to edit polygons right. Keep it up and you will get very good pretty fast :)

Posted: 2007-11-24 09:33
by KP
Agree with Z on this.

Also, that's the Chinese Type whatchacallit, right?

Posted: 2007-11-24 10:07
by ZaZZo
03 I think

Posted: 2007-11-24 10:10
by Deadfast
MK23 Mod 0 [WIP]:
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My first model created using the polygons/vertexes/sides method. I have made some models before, but they were mostly consisting of basic primitives.
Here's a picture I found:
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Posted: 2007-11-24 10:45
by KP
Love the Mk.23 :D

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Posted: 2007-11-24 17:59
by Polka
Now thats awesome

Posted: 2007-11-24 18:48
by Deadfast
KP, there's no need to show of your models.
I don't need to see it to know that it's totally awesome ! :lol:


EDIT: Before anyone gets the meaning of my post wrong, this is a compliment ;-)

Posted: 2007-11-24 19:51
by General Dragosh
Deadfast wrote:MK23 Mod 0 [WIP]:
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When ya finish with the Mk.23 hand it over :twisted: and u shall not be hurt...i think... :mrgreen:

Posted: 2007-11-25 01:02
by 77SiCaRiO77
my litle progress

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Posted: 2007-11-25 01:03
by halvor1
General Dragosh wrote:When ya finish with the Mk.23 hand it over :twisted: and u shall not be hurt...i think... :mrgreen:
nice one still wip though :D

Posted: 2007-11-25 01:12
by Z-trooper
77SiCaRiO77 wrote:my litle progress

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you are doing damn good bud. If thats your first model you are on your way to become very good. You really nailed the techniques :)

Posted: 2007-11-25 01:20
by 77SiCaRiO77
you were right about the adictive part :p

Posted: 2007-11-25 01:21
by Z-trooper
77SiCaRiO77 wrote:you were right about the adictive part :p
oh yeah ;) and the sad part is that it only increses.

Posted: 2007-11-25 07:58
by Desertfox
Thats pretty good sic, you learned fast :D

Posted: 2007-11-25 09:41
by Dunehunter
Yeah, a lot better than me :p I got the thing with just a few blocks down fast, but after that it starts to get harder :(

*waits for more tutorials*

Posted: 2007-11-26 00:16
by 77SiCaRiO77
thanks guys , that make me feel that im not wasting time :p , i saw the glock tutorial and is pretty informative ,a very good tutorial , sadly i cant download from filefront or megaupload , so i cant check the ztrooper tut :( .

well, today i made the cannon and the sigh (the last one was a pain in the *** btw :p ) im gonna wait for the video 3 of z-trooper to make the bulstock .

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1400 polys .

Posted: 2007-11-26 00:24
by Desertfox
Anytime your making something for a game, polygon's are turned into tri's so if you right click on perspective and turn on statistics and then go to I think its customize > I forget which menu it is :( One near the bottom > Then statistics > and check the box beside triangle.

When I open up max later I will find out the menu name :P