[HUD] Topographical minimaps

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What is your opinion? (Best if you try them in game first)

Great idea! Your style looks very suitable.
298
69%
Great idea! The two done are not good for X reason though.
21
5%
Decent idea but I don't really think it will add much.
31
7%
I prefer the satillite map style currently used.
65
15%
I'm only voting because I have OCD where I need to vote in every poll.
18
4%
 
Total votes: 433

Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [HUD] Topographical minimaps

Post by Tirak »

Agent Parker wrote:Nononono!

As a map designer I enjoy making a good looking overhead map. I do not want it to be replaced by some silly looking lines. Perhap it is "realistic" but it will decrease the visualy quality of the game A LOT. Ask yourself, what is more nice to look at? Google Earth satellite Images or military height maps?
I dunno, the minimap on Kozelsk is useless for judging terrain, there's a big *** cliff that runs a long part of the map, yet you can barely see it on the minimap.
Agent Parker
Posts: 237
Joined: 2009-03-08 18:23

Re: [HUD] Topographical minimaps

Post by Agent Parker »

I want to look at a nice COLORFUL map when I am dead. I hope the devs do not take this poll as repesentative, because if the OP would post the colormap next to the line map the results would be very different. The point is that a nice looking colormap for overview is a central part of the map, and during many hours of mapping which can be frustrating, looking at a nice top view of the map is the only thing taht keeps me going
SFOD_F HaXXeD
Posts: 159
Joined: 2008-11-30 21:17

Re: [HUD] Topographical minimaps

Post by SFOD_F HaXXeD »

These maps are awesome, I'd love to see these ingame but if it's unrealistic then sobeit. Maybe only for factions who wouldn't have access to aerial imagery? Nah, that's probably hardcoded.
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: [HUD] Topographical minimaps

Post by Tartantyco »

-Could you have topo map for the minimap and normal map for CAPS LOCK?
Make Norway OPFOR! NAO!
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VoXiNaTiOn
Posts: 1644
Joined: 2008-07-26 15:15

Re: [HUD] Topographical minimaps

Post by VoXiNaTiOn »

AFAIK, they use the same file, so no.
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [HUD] Topographical minimaps

Post by Tannhauser »

Or you could blend the two in photoshop? Not sure of the results... But It could do it if you remove the white? bah..
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Dosedmonkey
Posts: 138
Joined: 2007-08-09 02:01

Re: [HUD] Topographical minimaps

Post by Dosedmonkey »

These neeed to be added!
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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: [HUD] Topographical minimaps

Post by Rambo Hunter »

This is probably late in the development, but here's the US Army's manual on topographic maps:
FM 21-31 Table of Contents

Even if it just adds one thing for authenticity then I'm happy
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Shaggy Dawg
Posts: 2
Joined: 2008-08-28 02:14

Re: [HUD] Topographical minimaps

Post by Shaggy Dawg »

I think these would bring alot of depth to the game, call for more thinking and add alot more realism.
KSorrow
Posts: 65
Joined: 2009-04-12 17:39

Re: [HUD] Topographical minimaps

Post by KSorrow »

I like how the USS ESSEX is written. Should be like that ingame. :D
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: [HUD] Topographical minimaps

Post by HangMan_ »

greyscale topographic maps would be an awesome addition to PR
alexaus
Posts: 150
Joined: 2009-05-09 06:51

Re: [HUD] Topographical minimaps

Post by alexaus »

these are excellent
wuschel
Posts: 225
Joined: 2008-10-21 19:19

Re: [HUD] Topographical minimaps

Post by wuschel »

What is the status on the topo-maps?

I would like very much to see them in-game, especially for the CO.
Patient-Bear says
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [HUD] Topographical minimaps

Post by Rudd »

wuschel wrote:What is the status on the topo-maps?

I would like very much to see them in-game, especially for the CO.
If you read the thread topo maps may not be desirable.

e.g. Ed Macy states in his book 'apache' that Helmand province has been too dangerous to map for decades.
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Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: [HUD] Topographical minimaps

Post by Qaiex »

I really like it, but I also like the satellite maps.
Do soldiers still use topographical maps?
nephros
Posts: 16
Joined: 2008-08-16 20:26

Re: [HUD] Topographical minimaps

Post by nephros »

Can anyone tell me what I am doing wrong?

I tried following the instructions on page 1 and have had no luck. I downloaded GIMP and tried to open a HeightMapPrimary.raw file and it did not recognize the format.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Re: [HUD] Topographical minimaps

Post by Clypp »

Hey, download the dds plugin for GIMP.

GIMP DDS plugin


Try this link for a .raw plugin. I havn't tested these but I hope it puts you on the right track.

GIMP raw
As for the .raw, it should work but I only used Photoshop for this. I'll try to look into it for you though, because I hope someone continues this project. I'll be of all the assistance I can but I don't have much free time anymore.
MMad
Posts: 190
Joined: 2006-03-26 02:36

Re: [HUD] Topographical minimaps

Post by MMad »

This looks really neat. :)
Ondskan
Posts: 148
Joined: 2008-10-01 15:44

Re: [HUD] Topographical minimaps

Post by Ondskan »

I like this alot. Perhaps if you could switch between the two forms?
SkyJumpy
Posts: 27
Joined: 2008-04-17 17:28

Re: [HUD] Topographical minimaps

Post by SkyJumpy »

hello! hope someone is still active here and can help me out.

I ran into a problem following the 2. post walkthrough.
It starts when importing the heightmap into "Wilbur". After converting the map using
"Texture -> other Maps -> Contour Map...".
I end up with a thing as shown below. Doesn't seem very useful to me.
Where did I go wrong? Any hints?

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*note:
thers no need to screenshot the new texture inside wilbur, just save it as
"PNG Texture (*.png)" rather than "PNG Surface (*.png)"


*solved:
pushing the "Contour Interval" up to over 800 seems to work somehow.
Last edited by SkyJumpy on 2009-11-21 08:51, edited 3 times in total.
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