Page 10 of 11

Posted: 2008-04-01 16:08
by [uBp]Irish
i just hope if there are going to be loads of brit vehicles, there will be loads of RPG's to take them out, and make them brit people keep their heads down :mrgreen:

Posted: 2008-04-01 16:30
by Hitperson
[R-DEV]Rhino wrote:yep, they pick the closest available air asset to them at the time which is on patrol, which is most of the time a US asset like a F-15 thou lots of times RAF, dutch and loads of other aircraft are used.
Hence the A 10??

Posted: 2008-04-11 11:23
by darkNight
ANY PROGRESS??

Posted: 2008-04-11 11:34
by Maxfragg
would be something new, when they would post progress in the journal
wouldn't expect that much till the map is finished

Posted: 2008-04-11 12:57
by Rhino
Maxfragg wrote:would be something new, when they would post progress in the journal
wouldn't expect that much till the map is finished
ye we dont do dev jornals to update you guys on progress, apart from that container handling crane static i made cos I thought some of you may be interested in the process of crating a new static :)

Posted: 2008-04-11 15:12
by Maxfragg
or with otherwords: cause you needed the publicity as motivation :-D

Posted: 2008-04-11 15:32
by Rhino
Maxfragg wrote:or with otherwords: cause you needed the publicity as motivation :-D
na, otherwise why would I post such crappy renders in the begging :p

Posted: 2008-04-11 15:37
by Eddiereyes909
[R-DEV]Rhino wrote:na, otherwise why would I post such crappy renders in the begging :p
then people would think that there was no hope for the mod :grin:

Posted: 2008-04-11 17:26
by darkNight
ahhhh c'mon you could post some new screenshots! this interests a lot of people!

Posted: 2008-04-11 19:03
by Dr Rank
darkNight wrote:ahhhh c'mon you could post some new screenshots! this interests a lot of people!
hehe, you'll have to be patient I'm afraid, I'll get a few more up when the area's are ready to be shown. Most of my recent work has been on something else which you'll be hearing all about VERY soon ;)

Posted: 2008-04-11 19:04
by Scot
OOOOOOOOOOOOOOOOOOOOOH! now im REALLY excited!

Posted: 2008-04-11 19:20
by Waaah_Wah
[R-DEV]Dr Rank wrote:Most of my recent work has been on something else which you'll be hearing all about VERY soon ;)
Lol stop teasing

Posted: 2008-04-11 21:53
by dbzao
Will be something related to this:

Image

Posted: 2008-04-11 22:08
by Waaah_Wah
Uhh.. Barracuda

Posted: 2008-04-11 22:12
by darkNight
[R-DEV]Dr Rank wrote:hehe, you'll have to be patient I'm afraid, I'll get a few more up when the area's are ready to be shown. Most of my recent work has been on something else which you'll be hearing all about VERY soon ;)
all right, mate :mrgreen:

Posted: 2008-04-11 23:36
by Waaah_Wah
Wait... "Operation Barracuda" rings a bell.

Posted: 2008-04-12 13:46
by Fabryz
Looking forward to play this map =)

Posted: 2008-04-20 09:01
by zephyr89s
wow. really true to the pics. looks awesome and pretty. aside from the walls it doesn't look like there is going to be much cover. kind of like that tiny grassland insurgent map (i forget the name)

Posted: 2008-04-20 10:46
by Dr Rank
zephyr89s wrote:wow. really true to the pics. looks awesome and pretty. aside from the walls it doesn't look like there is going to be much cover. kind of like that tiny grassland insurgent map (i forget the name)
You'll be able to hide in the grass (because the grass is overgrowth not undergrowth), the shrublines, the ditches, trenches, hedgelines, walls in some of the fields, and a massive number of compounds. So yeah, they'll be plenty of places to take cover, as well as some more exposed areas which you can avoid as infantry by sticking to the hedgerows, trenches etc.

Posted: 2008-04-20 11:25
by LtSoucy
Rank will this be in 0.8?