fartknocker12345 wrote:Totally agree on the mortars, I think they should be moveable.
I did but then i thought more carefully about the effect of mortars being mobile and the direction of such being player controlled.
> In what ever form, the weapon will be capable of firing a minimum of 5 rounds in the space of a minute. Each round have a significantly greater blast radius than a grenades, say that radius to the power of 3 or 4, with all infantry in that radius being killed instantly.
> With direct hits to any jeep destroying it also instantly, and 3 or so, to any armored vehicle or bunker causing serious damage, possibly even disabling them.
> This weapon is also one of a few that can be fired on an enemy with out having a direct line of site on them. One then must consider its accuracy and range.
> In RL, the mortars that we are considering (around 60mm - 100mm) have ranges well in excess of 4km.
> Accuracy however is quite dependent on the quality of the direction, communication and aiming systems employed along side the weapon. With modern use of GPS and radio, it is possible to deliver rounds with considerable accuracy.
Now you look at the environment the weapon is operating in and what is will be most used for.
> Nature of the mortar makes it most effective against stationary targets. Therefore the most common target will be static flag defenses.
So when you consider all of the above,
if the mortar is mobile,
you have both an extremely potent weapon,
that can also be frighteningly hard to find and destroy.
It what ever form, it will be capable of devastating any station object power of it is portrayed realistically, which it must or not be implemented at all.
With this single fact in mind, i strongly believe making the mortar mobile would make it this disproportionately powerful compared to environment it is being used in.
Quick example: You set up a bunker at a flag, but the enemy deploy a mortar in the area around your flag (say with in 750m). If they can fire accurately on your flag and bunker, they will able to easily totally suppress all of you and quite possibly kill many of you, aswell at destroying your bunker.
Even if you send out patrols - say 6 men - which is probably the maximum you can send due to man power restrictions (can have 1/3 team searching for 1 mortar) - chance of your patrol finding the mortar in a area well in excess of 1km square, that can any point pack up and move, is impossibly low.
However, if this mortar was tied to a firebase, it would be much easier to locate the mortar, visually becuase of the actual size of the firebase structure next to it but also becuase of the large number of enemies spawning off the FB and being spotted in area close around the it. Therefore the weapon would retain its realistic potency, but would become possible to find and destroy, rather than quite simply impossible!
A weapon that is about the impossible, should not really be in PR, should it?
NO
.