[quote=""'[R-CON"]Amok@ndy;1385489']nice update Hugh
can you change your CloseDist on the Overgrowth will look much better on screens

[/quote]
im experimenting with it all.
[R-CON]Rudd wrote:add the buried deciduous bushes to a separate object layer as per rhino's overgrowth tut, then when you LM the terrain, deselect that layer so that the bushes don't make shadows, the shadows look aweful so they aren't necessary imo.
the rolling landscape is lovely imo.
awesome tip rudd, thanks.
[quote="Silly_Savage""]Another great looking map.
I hope you plan on extending some villages/etc. to the north? Would be a shame to see it go to waste (Qinling).
Also, why are the two main bases so close together?[/quote]
i'm thinking of adding a few more villages but they will all stay relatively the same size.
the bases are actually seperated by a few high rise hills and bodies of water all around 3 kilometers long. plus i'm trying to break away from the conventional "corner base attack" method. i think this new style will be more interesting with a much more dynamic frontline.
RaSgO wrote:I'm sorry, but in your description you state that the battle is about crossing a river. I don't see the river. You talk about a waterplant. Where is the water plant?
Nonetheless, it looks great
its an old description, the map has actually been through a few stages. i wish i still had some minimaps from the old versions to show how it progressed. maybe you can find some in the thread still.
thanks for the feedback everyone.