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Re: [Features] Project Reality v0.85

Posted: 2009-01-22 14:03
by NemeanHavoc
No chinook :sad: , Removing the SF kit is probarly for the best. but stil going to miss the fun hehe.

For the rest..it looks AWSOME!! realy looking forward to it!

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 14:05
by sav112
Love the work done but if I can shoot and it feels right, hitting close targets and I can run longer then a 80 year old I’ll be happy……….. :p

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 14:05
by Tartantyco
i'm in dis tread whining about stuff i haven't experienced yet.

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 14:12
by Rangu
Woot! :D

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 14:14
by Mora
I am sadly not going to enjoy this release.. Actually i haven't since 0.75 ...

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 14:18
by Pride
Mora wrote:I am sadly not going to enjoy this release.. Actually i haven't since 0.75 ...
Of course, an opinion formed after extensively playing and evaluating the new build.


Wait, what?



Why don't you just shut up with the negative assumptions until you have actually played it :roll:

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 14:19
by sav112
Forgot to say not played PR in about two months after the deviation was just getting too annoying…………tried the other Mods AXI and FH2 although god in there own right AXI looks amazing but very vanilla playing experience and FH2 was let down by there maps being choke point over kills with no tactic required….looking forward to PR again.

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 14:20
by Zrix
Zrix wrote:Generally looks very good, but this kinda bothered me;
"- Added 1/2 second of silence to the start of air asset lock warnings. This means that AA missiles should be headed your way before you get the warning."

The AA seems powerful enough as it is, especially when its concetrated, like on Muttrah or Barracuda. This will also kinda remove the dogfighting in air combat, wont it?
Just thought of something.

The average human reaction time is around 250-300ms. And that is if your focused. If you are doing other stuff at the same time, like talking on VOIP, it will most likely make it even higher.

500ms sound delay + 300-400ms reaction time means almost a second of flight time for the AA missile before the flares come out. Is it even technically pssoible to dodge this at anything but extreme ranges?

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 14:40
by cyberzomby
Tartantyco wrote:i'm in dis tread whining about stuff i haven't experienced yet.
Dude come one! Thats just part of the vybe of a new release :) Its like coockys and milk! It belongs together!

Im just curious about everything! Not bitching. (just to clear this up)

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 14:44
by www_th3_bomber
will the training servers be updated with the new vehicles?


i would love night maps in project reality, maybe an idea :) ??

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 14:54
by gazzthompson
www_th3_bomber wrote: i would love night maps in project reality, maybe an idea :) ??
bf2 dose not handle night maps very well in terms of lighting.

and i have to agree with mora, as from what i understand a exclusive(pretty much) pilot, the asset sting in .85 is large (removal,adding some but with bad spawning system,unless changed, this new 1/2 second missile thing ect)

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 15:03
by Mora
gazzthompson wrote:bf2 dose not handle night maps very well in terms of lighting.

and i have to agree with mora, as from what i understand a exclusive(pretty much) pilot, the asset sting in .85 is large (removal,adding some but with bad spawning system,unless changed, this new 1/2 second missile thing ect)
Exactly!

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 15:05
by AnRK
'[R-DEV wrote:Rhino;910255']WILCO! :p
When I read that the Brit sonudbyte immediately played in my head, I only play 10 rounds of PR a week now too... heh, I sound like a recovering alcoholic or something :p

Wish I had the patience to read through the changelog, I'll just take it as 2 condensed changes:

* New good things
* Older things made better

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 15:11
by MonkeySoldier
Mora wrote:Exactly!
Do you mean the pilot kit not having a pistol?

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 15:16
by gazzthompson
MonkeySoldier wrote:Do you mean the pilot kit not having a pistol?
doubt it, other things. though pilot not having a pistol is lame, should just reduce effectivness of pistol/low mag count rather than remove it , though i do see the point in it (1337 pilot squads) but if pistols are owning rifles, its not all the pistols fault...

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 15:30
by MonkeySoldier
Other question, about those incendiary grenades to destroy caches and such. Because (almost) every kit gets them, does that mean those incendiary won't do much damage to players? Since I could imagine everybody just having a huge party with molotovs and incendiary grenades. (Note: This is not about bitching it's overpowered or something, just want to know whether they're just as lethal against players like molotovs.)

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 15:46
by Alex6714
Charity Case wrote:I find it interesting that the changes people seem to dislike the most are the ones that matter the least.
But thats entirely one persons opinion...

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 15:54
by Snowno
Mora wrote:Exactly!
Also, in the full changelog it says that they increased the damage done by AA missiles VS jets by 50% meaning that you will never be able to survive if a missile scratch you.

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 16:00
by Alex6714
Snowno wrote:Also, in the full changelog it says that they increased the damage done by AA missiles VS jets by 50% meaning that you will never be able to survive if a missile scratch you.
Don´t forget:

VEHICLES: Standardized reload time of hellfire missiles to 5 seconds.

Re: [Features] Project Reality v0.85

Posted: 2009-01-22 16:01
by sn1p3rslippinz
I think the changes are great, cant wait to try them out :D


Thanks devs and congratulations on the release.