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Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 17:43
by fuzzhead
mec will get an MG3 when the time comes (probably)

I like that idea warren with the different bullets for MG class weapons, would be a decent workload cause you would have to clone a bunch of projectiles, and not even sure if its possible but would be great to see, wont see in next build but maybe in the future.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 18:07
by [NPK]ShieldBreaker
[R-DEV]fuzzhead wrote:mec will get an MG3 when the time comes (probably)
MG3...........
Image

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 18:52
by DesmoLocke
ChiefRyza wrote:I always think of 0.85 as a step towards vanilla, hopefully that can change with the new patch.
I still feel its because they took out headshots... thus medic whoring became standard practice especially on CQB maps. (ex. Asad Kahl)

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 19:15
by icemannor
Mary.au wrote:Say what?
add scope to the Mec MG ..

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 19:15
by Spaz
Mary.au wrote:Say what?
The mec mg is a vbf2 model so you can't edit it.

The answer is.... They are going to have to make a new one.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 20:06
by Jaymz
We've already decided on all the new conventional MG's that will be introduced. Like fuzz said, the MEC will get an MG3.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 20:45
by Warpig-
Hmmm MG3, do want

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 21:13
by thejollyroger12345
you know i think PoE has an MG3 model, could go ask politley :P

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 22:08
by Arakizuki
Whoa, a Elcan on a SAW. Finally! Now I wont have to ask my squad if that pixel over there is a sign or a hostile.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 22:10
by Poi_Medic
I like. I also like the fact that officers can chose a scope or ironsight model :D

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 22:11
by CodeRedFox
nothing beats a spotter Arakizuki. Its really cool when you got a bunch of rounds going down range and on guy adjusting fire :-P

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 22:17
by Warpig-
In theory, but most people don't give a rats *** about helping you spot with the SAW. I've asked many times :-P

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 22:37
by CodeRedFox
Then they can die and respawn. :lol:

If you have never had the pleasure or the opportunity to unload on a target you cant see and only having your fire adjusted by a third point you haven't played. Its a cool feeling.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 22:39
by Warpig-
I agree, on the rare occasion we get a nice fire support team working. It's awesome to have someone adjust fire and tell you when you're hitting someone. It's even better if they curse at you over global chat lol

Re: [Hud] Limited kits on spawn menu

Posted: 2009-04-30 22:45
by Arakizuki
[R-DEV]CodeRedFox wrote:nothing beats a spotter Arakizuki. Its really cool when you got a bunch of rounds going down range and on guy adjusting fire :-P
Yeah that's true but support weapons are meant for medium to long range fire. Even if you have someone spotting for you it's hard to aim for that spot if all you see is a tiny amount of green pixels through your iron sights.

(Compare it to having a M40 with a red dot. You have a large effective range but you can't aim for jack)

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-01 04:07
by Bringerof_D
Rico wrote:One concern about the SAW spawnable kit that just sprang to mind. Take an insurgency map for example, say the SAW gunner is killed and the enemy steals his kit (as seen ALL the time with any kit). Now, this squad member who just died would normally have to spawn on the RP, now no longer equipped with this powerful weapon. However, now he can spawn straight back into the fight with his trusty SAW again, again potentially to be stolen once more.

I foresee a Taliban team equpped with many 4x scoped SAW's because its no longer limited and too plentiful, possibly tipping the balance. The argument against of course is players should be more careful, not spawn in if too dangerous yada yada. Players are hardcoded and do stupid things.

I'm not saying I don't like the change, in fact I really like the fact that a squad can always have a SAW gunner. Just thought I'd point out a potential game play change that could tip the balance slightly.
i believe the AR kit is still limited, so if it's stolen you cant spawn with it. the only difference now is you can spawn in directly with it instead of having to request, that is if it is still available.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-01 04:48
by Bringerof_D
Skodz wrote:About SAW, no big deal really... as a SL, I rarely have the reflex to use a saw gunner in my squad because its not that much useful... They must go prone in order to hit anything and they are the #1 target as soon as ennemies hear them... Having maximum 9 SAW gunner and scoped isn't gonna be a problem in my opinion. This weapon system is overrated.
that problem is something that can probably be non existent once they figure out how to get past using the deviation system. if they ever manage to get the rights to fix the engine i'm sure the first thing on the devs list will be to remove the deviation and put in a breathing pattern like BF1942 snipers, they have it in BF2142 but that was lame it just goes up and down, no left and right.

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-01 07:32
by rampo
why do i have the feeling that the optics on top of the saw are a joke? it looks kinda simple... and yes ive been having some trust issues after april =P

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-01 07:42
by >para<
vanilla vanilla vanilla remove automatic from spawn menu

Re: [Hud] Limited kits on spawn menu

Posted: 2009-05-01 08:33
by bosco_
IT'S STILL LIMITED TO THE SAME NUMBERS AS IT IS NOW

/cruise