Re: Who Else Thinks that the RP Changes (being beta tested) will Destroy PR?
Posted: 2009-12-23 20:01
Don't want to contribute to this thread, than don't post. BTW....Tartantyco wrote:
See what I did th8re?
Don't want to contribute to this thread, than don't post. BTW....Tartantyco wrote:
00SoldierofFortune00 wrote:I agree. The only way I could see FOBs replacing RPs is if they were allowed to be placed in buildings so they wouldn't be more noticable and weren't overrun so easily, but even that would pose problems. Right now and even in the Beta, it takes way too much to build a FOB and way too little to take it out.
I think that is a GREAT idea! Hats off to you sir.LionRock wrote:I have an idea about this subject. How about keeping the rallypoint, but make it so that you can only deploy it near friendly firebases. Something like 500-700m radius. That would simulate the supply chain and create frontlines, but would minimize those annoying long walks.
What do you think?
sry if this has been suggested already, I didn't have the time to read all the pages in this thread![]()
I think that's one of the major problems with the beta that I posed. It creates more lone wolves and also unintentional lone wolves since people don't need to rely on RPs anymore and instead can spawn on FOBs. With an RP, if someone doesn't want to spawn on it in the squad, than just kick them. With an FOB, nothing is stopping the lone wolves from spawning on them and with more FOBs because of the beta, I can only see more lone wolves.archerfenris wrote:I think it's worth it giving this thing a try. At best it will get rid of lone wolves (can you pluralize lone wolf? lol) and the feeling of wave after wave of attacks from squads with a rally. No longer will you have to go around looking for that damn rally like it's a thorn in your side. I think it's certainly more realistic but also has the possibility of being really annoying.
I'll give it a try. I with hold judgement for now until I've actually fully experienced it.
I already addressed that before. THe minimap wasn't completely removed and the SL respawn was subsequently replaced with the rallypoint. If the minimap was taken out completely, I think everyone would raise hell lol.Kirra wrote:People whines about the removal of the minimap and SL spawn aswell. This is nothing new. I was actually one of those who thought that the removal of SL spawn would destroy squads.
I was wrong.
Frankly, if the only reason someone is in a squad is for the spawn, they're not the type of people I would want in my squad anyway.00SoldierofFortune00 wrote:I think that's one of the major problems with the beta that I posed. It creates more lone wolves and also unintentional lone wolves since people don't need to rely on RPs anymore and instead can spawn on FOBs. With an RP, if someone doesn't want to spawn on it in the squad, than just kick them. With an FOB, nothing is stopping the lone wolves from spawning on them and with more FOBs because of the beta, I can only see more lone wolves.
You have to face facts and see that the RP spawn is only a plus for creating a squad. And its not just that, but do you actually think many people are going to wait full 1-2 minutes for their whole squad to spawn in at 1 FOB so they can all walk together back to the fight? That's why the beta creates lonewolves. THere is a much higher possiblity of them walking off than waiting. If people aren't willing to wait and regroup at RPs close to the action, you think the Beta is going to magically change that?IAJTHOMAS wrote:Frankly, if the only reason someone is in a squad is for the spawn, they're not the type of people I would want in my squad anyway.
Seeing how I have video proof (which I will edit and put on here), yes. Yes I do believe it's going to change that. Not magically, of course, but by systematically altering a factor of gameplay that will inevitably create more teamwork. You must realize that, while it's a pain in the *** to wait for your squad, it's more of a pain in the *** to be a lone wolf. You get kicked from squads, you can't get kits, you can't one man apc's or tanks. =/ Sure it might create a few lonewolfs, but, like stated before, most will get kicked from the squad for disobedience, and most servers have a "must join squad" kick in place. That, and admins SEEM to do a pretty good job at ridding the server of idiot players.00SoldierofFortune00 wrote: If people aren't willing to wait and regroup at RPs close to the action, you think the Beta is going to magically change that?
Sorry, but video proof doesn't mean anything. I can show you a vid of video proof of me doing complex movements with armor or infantry squads, but does that happens all the time or in every server? No. BTW, where did you take that vid at because like I've said before, playing on a server gives you a different experience than another? Considering that most of the servers running the Beta have strict rules like TG, I wouldn't be surprised at your claim, but games don't play out like that in most servers.LithiumFox wrote:Seeing how I have video proof (which I will edit and put on here), yes. Yes I do believe it's going to change that. Not magically, of course, but by systematically altering a factor of gameplay that will inevitably create more teamwork. You must realize that, while it's a pain in the *** to wait for your squad, it's more of a pain in the *** to be a lone wolf. You get kicked from squads, you can't get kits, you can't one man apc's or tanks. =/ Sure it might create a few lonewolfs, but, like stated before, most will get kicked from the squad for disobedience, and most servers have a "must join squad" kick in place. That, and admins SEEM to do a pretty good job at ridding the server of idiot players.
And I guess you don't get the fact that you can still easily die in this game? This engine wasn't exactly designed for a player to live for more than 5-10 minutes straight, so you are going to die. I've had medics by my side all the time, but I somehow always get unlucky and have either a vehicle, random sniper, or armor come out of nowhere to take us all out. You can't just say "o if you had a medic you would have lived" because that's not always the case.=) So yes, This change WILL make teamwork better as it's now become much more NECESSARY to stay together (or risk having to make that LONG *** walk by yourself. At least with your squad you have someone to converse with. =) )
edit: and usually a medic near by can help. =)
I played Operation Flashpoint as a member of a motivated clan for 2 years. The multiplayer community was small - smaller than the PR community. We ran our own public server. As some of you may know Flashpoint doesn't support a squad system and/or commander. There were no rally points or medics. On some maps you could spawn in towns (villages really) held by your faction (specifically the "Battlefield 1985" maps). We used Teamspeak all the time.00SoldierofFortune00 wrote:[...] BTW, I've actually had MORE success as a lone wolf in the Beta. If you want, I will post up a vid sometime. Its much easier as a lone wolf now that you don't have to worry about that squad spawning back in and hunting you down or trailing you.
Agree 100% Soldier, that is my only real gripe. I could adapt to use these changes, but the existance of lone wolves makes this nigh on impossible. This is not only a problem on servers that dont have the squadless kick, you still have people who make squads just to get their own kit and couldnt care less what the other people in the squad are doing, with them spread all over the map.00SoldierofFortune00 wrote:I think that's one of the major problems with the beta that I posed. It creates more lone wolves and also unintentional lone wolves since people don't need to rely on RPs anymore and instead can spawn on FOBs. With an RP, if someone doesn't want to spawn on it in the squad, than just kick them. With an FOB, nothing is stopping the lone wolves from spawning on them and with more FOBs because of the beta, I can only see more lone wolves.