Re: [Map] Operation Hailstorm (4km) [WIP]
Posted: 2010-11-22 10:16
Like I said to vapo on xfire there needs to be a misalignment in the HESCO barriers akin to bases found in Afghanistan and whatnot, and considering this is an active base, a change in ground textures to make it look like vehicles have been moving around.
Also a more irregular dispersing of the guard towers and tents.
A little town would be cool as well, simulating a civilian presence that could perhaps be working at the base with janitorial or administrative jobs.
Also a more irregular dispersing of the guard towers and tents.
Not all would be cut down, plus it would make for some interesting combat having the final attack on the island come from infantry in the trees, while AAV's and choppers make a beach assault.I was thinking more trees inside the compound and on the fence line. But ye most outside would be most likely cut down.
A little town would be cool as well, simulating a civilian presence that could perhaps be working at the base with janitorial or administrative jobs.















