Lzryde wrote:My main arguments are:
-PR + Mumble doesn't bring anything new or amazing to the table in terms of comms realism. Really all it adds is positional audio. That's it.
-Hearing a Chinese/MEC/Russian enemy speaking in perfect English kills realism for me
The flaws in aforementioned arguments are:
-PR + Mumble dont bring anything new or amazing to you.
For many of us, being able to effectively lead, sustain and an effective, multiple-squad unit is made possible by mumble. Perhaps you haven't seen a single force comprised of two MECH INF squads, two IFVs, a forward Recon squad, an Aircraft CAS squad and an MBT; all being orchestrated in real-time by a structured leadership, in formation and position, collaborating to prosecute the same target? And all of this not previously organised? Players just logged onto a server, planned in the 2:50 seconds prior allotted, executed and adapted?
I have, quite a few times and -no- other multi-player experience has come close to it for me.
And if it isn't just me, human (like the soldiers resembled in PR) hearing operates in "positional audio". If its more like real life, thats essentially more realistic.
-Team channels. If your hearing your enemy during a round, you haven't even experienced mumble in its optimum condition. With team channels, you don't hear one another if your enemies. Then people start actually using it properly to communicate, not living in the fear that your enemies can hear your every tactic in play and understand it.
I'm gonna have to start posting videos up so you guys get an idea of what its like when it really works.
This is what my tinfoil hat comment was about, man. No one is oppressing you, theres no need for defensive, passive-aggression. If your acting rather paranoid. If you have issues with other user's posting, report it and explain why.sector7g wrote: :-X :-X :-X :-X self censored :-X :-X :-X :-X
-Carl Hanratty(Tom Hanks), Catch me if you can"Frank, look. Nobody's chasing you"
I find the Whisper system of TS very useful when I want to talk behind other players backs' or talk with other squad leaders. However, when you bring anyone else thats not an SL or above into play you face problems. Having everyone in two team channels with chnl commanders, or even having squad channels, you suffer information overloads/spillages.Lzryde wrote:You can whisper to channels/channel commands/clients/usergroups in TS3. The entire whisper system in TS3 is very well done.
Yes I was talking about actual players speaking perfect English in Mumble, yet being on some foreign OPFOR team. That ruins the game experience for me. I'd rather not hear them at all.
If everyone is in one channel, then everyone can hear everyone. Essentially, the effect is 32 players all clustering comms at once, of which only private SL comms cant be heard. If thats the case, then there is no point in having all 32 players in TS, only the SLs are necessary; excluding the majority of players on the server from effectively extending their ability to communicate.
With squad channels, we face a similar problem, in that while SL whispers go only between SLs, chatter from grunts means an SL will have to silence his squad before he can hear his colleague officers. We had many problems with this during many previous PRT battles, where squads were forced to be silent and no communicate when an SLs wanted to talk to one another, or the CO above.
Mumble means that the SL can simply turn away from the troop or create distance in between them and he to communicate with other Officers. This also means his troop can carry on communicating and relaying information amongst themselves without interfering with the SL chat generall.
This has proved invaluable if a unit is divided into teams or sections, with sniper and spotters, AT Teams, machine-gunners and ammo-bearers can communicate to one another in the field, without intruding on other members of their unit(s).
And again, mumble team channels would prevent your experiences from being ruined.
The whole point of constructive criticism is that you base your opinions on your perception of the stimulus/stimuli and then voice them; while engaging in complimenting and criticising the validity of those voice by others. That is the nature of discussion/ the PR:BF2 General Discussion forum, so please keep the opinions you voice something similar to that.Lzryde wrote:I can base my opinions on anything I like, thank you very much.
...mongol...



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