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Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:01
by Sniperdog
Oddsodz wrote:Interesting work.

Might be an idea to aim for 100 players instead of 128. Might just relieve the pressure a bit.
Bear in mind that the reason the server was crashing had nothing to do with player count but with a separate change that was made to physics framerate.

128 players should run just fine if you've got a good enough server...

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:04
by Sgt. Mahi
Wicca wrote:Danish people are always sceptical :D
You know that's the reason for Danish people are to be known as the happiest people in the world: Don't expect too much, then you won't get disapointed. That's just our attitude ;-) .

Anyway I didn't mean to sound like a party pooper

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:04
by Smegburt_funkledink
Mumble people, where is everyone?

Really should be on the official mumble server. :(

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:06
by Makikou
*Starts to wait patiently for PR 128 Official Release.*

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:08
by D33PS1X
Food for thought ,the vehicles problem was either from the MEC Choppers, or the US Cars. Cross-referencing the videos, as soon as the chopper was warmed up it crashed, but nothing similar with the cars...

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:09
by bloodthirsty_viking
Makikou wrote:*Starts to wait patiently for PR 128 Official Release.*
http://www.eatliver.com/img/2008/3576.jpg

Here you go =)

Also, I know i did not put image tags in, i just had to put the pic back in




OMG....

Makikou IS THE NINJA BEAR!0.o

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:10
by Sickle
I wish you good luck for the resolution of all bugs and problems! :!: PR forever ;-)

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:13
by Andy[EEF]
Just played a round of kashan with 128 players. Was epic beyond belief...

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:17
by Ramjali
THIS SERVER IS EPIC...... Bullets flying everywhere and tank rounds whistling past me and hitting my mates.... I didnt really play PR becuase there wasnt much action but NOW i cant wait to get back on PR.

PLZ DONT CLOSE THIS SERVER, WHILE YOU ARE UPDATING, SO DO IT IN A SECONDARY SERVER.

AND THERE WAS NO LAGG 140 ping for me.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:19
by torenico
Yeah, not bad at all.

It might get me back to PR after all, keep the updates coming sirs!

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:21
by arisaka99
torenico wrote:Yeah, not bad at all.

It might get me back to PR after all, keep the updates coming sirs!
No, young torenico, you WILL come back to PR! What I have seen this day has changed my life forever! (and EVER!).

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:25
by Jafar Ironclad
Can we get someone to test on an North American server sometime today too?

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:35
by PatrickLA_CA
maybe 96? And is it possible to make maps like objects and just import them? Maybe that can help make them bigger, I know the DEVs know what I am talking about because their friends from CA have tried it or are still trying.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:45
by Pesticide
autodeploy needs an three digit update if this works out :) crossing my fingers to breaking point that this works

I have seen another game called Mount and blade Warband hack their server code by changing a single hex valeu in a file that was the restriction of 64 to 226 , so now we are playing 100 versus 100 with medieval swords and crossbows online with no lag aswel.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:47
by DankE_SPB
Alright, we're preparing another test session, so be aware ;-)

Read the 1st post and follow the rules set by admins\devs


DO NOT SPAM IN CHAT, ONLY DEVS/SERVER ADMINS SHOULD USE IT


Keep all the "Oh awesome", "what a fail" etc. for this thread, please :whistlebl

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:47
by WithoutPurpose
'[R-DEV wrote:Sniperdog;1537632']Bear in mind that the reason the server was crashing had nothing to do with player count but with a separate change that was made to physics framerate.

128 players should run just fine if you've got a good enough server...
How good enough should it be then?
(just interesting

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:52
by X-Link
Update: Wanda Shan

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Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:54
by FH2DevGuderian
Congrats PR devs. Today will be remembered by many for doing what many believed as impossible!! Thank you for finding a solution for what was once thought of as a dream.

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:55
by munky91
Aw, server's full. :(

Re: PR 128 Player Server Test - Official

Posted: 2011-01-26 19:58
by Sniperdog
Server's back online.