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Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-23 16:24
by Gozjh
Server says its at 139, yet i cannot join, it says "this battlefeild 2 server is full".

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-23 16:48
by Tiger1
Fools road 64

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-23 18:38
by Agemman
We need more people that are able to kick from Mumble. We had lots of griefers today running in and spamming shit with Force Center. Admins in the game can't actually do shit about it, which is freaking sad. Maybe the DEVs can make the admins of servers also admins in Mumble. To get things in order...

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-23 21:09
by maz
Muttrah City 64, AAS
Op. Barracuda 64, AAS
Beirut 64, AAS

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-23 22:04
by Bellator
Omg. I just probably had the worst round of PR in a long time (MEC side on Jabal). Nobody, despite mumble, despite password, apparently knows how important it is to stay in CAP RANGE. I mean, its so elementary that if you can't figure it out, go back to playing CoD. And I mean this for 2/3rds of our team.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-23 22:10
by Wicca
Well no flag AAS is better than flags IMO

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-23 22:52
by Arc_Shielder
Well Bellator, the loss of some is the gain of others. I was on the other side and having hella fun. Great team coordination. Sometimes it happens and you can't forget that tweaks and fixes are in need.

And nops Wicca, I think we need the flags for team coordination (and for that - a purpose). The only reason why there is that epic feeling is solely because of that. I understand that in C'n'C mode looks alright without flags, but you're forgetting that the maps being designed by the DEVs now are 4kms sized. The team would be spread more and we know how unpleasant that can turn into.

Which leads me to the following, isn't it possible to add Iron Eagle to the map list? I have yet to experience this dimension of players in a large map like that.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-24 00:50
by Bellator
Well Bellator, the loss of some is the gain of others. I was on the other side and having hella fun. Great team coordination. Sometimes it happens and you can't forget that tweaks and fixes are in need.
For a moment, I was the sole defender of the eastern flank of Jabal city and I did inflict some major damage on landing squads. If I'd had a squad supporting me (instead everyone was wasting time) we could have held on to the city. No, I don't think it was your team's great co-ordination: more than 2/3rds of our team was ALMOST NEVER IN CAP RANGE. Its infuriating.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-24 01:55
by Brainlaag
Arcturus_Shielder wrote: Which leads me to the following, isn't it possible to add Iron Eagle to the map list? I have yet to experience this dimension of players in a large map like that.
Arc not to destroy your cardhouse, Iron Eagle is better with more players, but still remains a very dull and long ongoing map. We could play it but really, really rarely.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-24 08:04
by K4on
Agemman wrote:Maybe the DEVs can make the admins of servers also admins in Mumble. To get things in order...
actually this is the case. but for some months ago, server admins are able to kick from their channel only. not global anymore...

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-24 08:33
by Agemman
K4on wrote:actually this is the case. but for some months ago, server admins are able to kick from their channel only. not global anymore...
Really? I didn't know that... Does this apply for all server admins for that specific server, or just the "head"?

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-24 09:27
by Arc_Shielder
Bellator wrote:For a moment, I was the sole defender of the eastern flank of Jabal city and I did inflict some major damage on landing squads. If I'd had a squad supporting me (instead everyone was wasting time) we could have held on to the city. No, I don't think it was your team's great co-ordination: more than 2/3rds of our team was ALMOST NEVER IN CAP RANGE. Its infuriating.
I understand what you're saying, in no way am I claiming that my team was superior. You just need to have in mind that there are alot of variables that sometimes contribute to have a bad game in Sisu server. And the odds of that are incredibly high, but nothing that can't be reduced in the future with the appliance of tweaks and fixes. Most importantly, fanbase adaptance.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-24 09:38
by Arc_Shielder
Brainlaag wrote:Arc not to destroy your cardhouse, Iron Eagle is better with more players, but still remains a very dull and long ongoing map. We could play it but really, really rarely.
The majority of maps being created for PR are 4kms sized. I'm just saying that during the late serious attempts in bringing decent gameplay, we have yet to test maps of that size. So I believe it is important for us to figure out what can the gameplay be like with 128 players. After all, this is a test server for some reason.

Btw, I pointed out Iron Eagle because it seems to be the one that causes less issues of the bunch. Also, despite being 4 times bigger than 2 km map, it can't certainly be duller than with 32p on each side. Plus, it allows better tactical maneuvering and team coordination which is something that will play a bigger role than in 2km maps - and that's what PR is all about!

EDIT: Actually remember playing Iron Eagle at the early stages of the test server and far, far from being dull. I was defending the FOB together with 3 squads or so in foxholes. Enemies were popping up north on the hill and descending to us from the east at one point. Mortars falling on us, clouds of smoke, the occasional HAT round, airstrikes, it was epic. Surely chaotic as it was in that time, but it proved that such a large number can be as exciting as we've witnessed yesterday in a 2k sized map. First time I really experienced an extensive/intensive firefight in this server.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-24 10:03
by TheComedian
I have to complain about the US side attack huey helicopter. It can keep flying even if I spam 4 missiles on a perfect lock from the MEC Anti Air Vehicle. The CAS huey leads many people to rage-quit because you cannot destroy it. The pilots don't need much coordination either, just spam rockets and you are bound to hit something with this number of players on the map.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-24 13:13
by PLODDITHANLEY
Not really unique to this server, best in 0.95 vehicle feedback I would've thought

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-24 14:26
by TheComedian
It is unique, overpowered because everywhere you look there are targets because of the number of players. I have never seen this amount of success from hueys.

So to sum up:

Number of potential targets increased while threats are the same (roughly equals to 0).

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-24 16:32
by Elektro
13 was a surprisingly good amount of players to lead - especially mechanized on kashan - 8 in a bradley & 5 in a humvee.

It also encourages SMs to use mumble when talking to each other due to the spam if everyone used voip.

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-25 00:31
by Wicca
Yeah mumble is a must man. I just love it :)

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-25 20:22
by thuliomoura
how can i get the 64+ players archives to run a test on our server too !! :D

Re: 128 Player TEST Sisu (Europe)

Posted: 2011-04-26 18:38
by temexter
Any chance for games tonight?

I've had serious fun a couple of nights in row :smoke:

BTW more admins would be nice. Quite a mess last night with mumble and in game chat spammers and retarded tk'ers + mess'a'rounders :/