mati140 wrote:First make training system like in AA, so newbies won't be able to join servers until they learn how to play.
Then you can introduce even 1024 players servers. I think too much players isn't problem if they are comanded properly. But again - make it impossible to create squads/ become squad leader/commander / take special/limited kits/ use vechicles/choppers/jets until player finishes proper training to do that. This way more players = more epic games, not more epic fails.
Also try breaking 8-slot vechicles limit, so that vechicles like Chinook can show their power. This would be really helpful with so many players.
All the of the things you've said are not possible.
1024 players will need a HUGE server that wouldn't be possible and would take so long for the technology to become cheap enough PR2 would probs already be out.
Firstly you guys still arn't seeing some of the problems we're facing:
- We are barely able to run 128 players with the current server, and it costs a lot to run/buy a server.
- After the 9 SQ limit is breached we cannot use voip, also the commander cannot see any of the SQ's past the 9th SQ.
- Even with a 4KM map 100 players is enough to make it seem crowded anymore than that and it'll become spammy, and anything under 4KM will not be a viable option for a map, also 4KM maps take AGES to make and create.
- The more vehicals and players there are the lower FPS you will have 256 players will make a good 40-50% of players be forced to play on low.
- The game mehanics at the moment arn't quite ready for 128 players yet nevermind 256.
50-60 players a side lets us keep voip, allows lockable squads without leaving anyone out, as well as keeping SQ numbers at a good easy level to command.
50-60 players per side is optimum for everyone, both server owners and admins (imagine admining 256 players?) as well as keeping the game-play good and realistic for the player.