Unhealed wrote:Yes, militia is an "abstract" faction, but it doesn't mean we can add a weapon that doesn't even exist IRL. I mean, did you saw atleast one scoped sks in the footage from real war?
I do not need to because it can easily be done IRL.
Do not tell me people can make AK from scrap metal but not add scope mount onto SKS.
Google "scoped SKS" for pictures, scoped SKS exist...either rednecked with cheap American-made scope or just mount a PSO/POSP/PU; if rednecks from southern u.s. can do it, so can you.
[quote=""'[R-MOD"]Mongolian_dude;1850624']This is what I understand you are saying:
-The Militia's advantage in CQB is the whole point of asymmetrical balance
-The Militia should get a better longer range weapon
I dont follow this logic, as that better ranged option upsets the asymmetry
[/quote]
BluFor has scoped AR, scoped SL kit, scoped rifleman AT kit...etc. and STILL keep advantage(at least number of scope) at long range. While militia has 10-round-per-mag-cannot-reload-midway SKS.
[R-MOD]Mongolian_dude wrote:
The SKS has a large round that puts soldiers down in two rounds, not much different from the SVD. It'd be like giving the Militia a G3A3 with a x4 scope, like the MEC.
First of all there was nothing wrong with G3A3 with x4 scope, nobody was crying that it was OP.
And G3A3 has 20 rounds per mag with full auto capabilities. So does G3-SG1 but no one said MEC marksman kit was worthless.
It is clearly not same thing as SVD and G3(SKS is comparable, but you notice that your gun sucks when you want to reload a half-empty mag, get in cqb to spray in fullauto, or wanting to shoot more than 30 rounds before reloading).
[R-MOD]Mongolian_dude wrote:
Yes, like Hamas vs IDF, the Militia's doctrine places emphasis on CQB over ranged combat, as is reflected in their kit loadouts. What you are proposing is to make the Militia more like conventional forces in the way that they fight. This is not in the spirit of the Militia, who are essentially a guerrilla paramilitary force.
Militia does not have all those urban areas in majority of those woodland maps it goes onto.
One different rifleman kit is not going to make their entire weapon selection reflect anything else.
'[R-MOD wrote:Mongolian_dude;1850624']
Yep. If your team is inferior, in that it is not able to properly employ the assets and kits given to them in a successful strategy, they should loose. Otherwise, it might imply that the map is unbalanced, if its possible for one side to fail yet win a round.
I was talking about how Militia's "strategy" is more dependent on opponent's mistakes.
[R-MOD]Mongolian_dude wrote:
ComradeHX, what is your view of the Militia faction?
What kind of military force do you think they represent?
What do you think their strengths and weaknesses should be?
How should this be reflected in their kits/assets/deployables/maps?
I am very curious.
...mongol...
My view of Militia is a decently-funded(certainly better equipped than Insurgents and Taliban) faction that is mainly CQB.
Their strength is mostly on defense side with more niche weapons such as SKS(more for long range) and PPsh(obviously CQB). Weakness is less assets and worse logistics(most of maps do not have BTR-60 to request kit from, for starters; they also have inferior tanks and have BRDM which are mostly inferior due to lack of thermals).
This is already reflected in Militia's many available types of weapons system from multiple countries.
They do go on AAS maps so they should not necessarily be completely inferior at infantry vs. infantry at mid/long range.
Asymmetrical balance does not mean Militia has to have no regularly-available scope on rifleman kit; because assets already reflects that inferior firepower at long range. Lack of thermals on militia vehicles puts BluFor vehicles on another level if driver is not stupid. Go hulldown in some BluFor armoured vehicle and you will get first shot onto Militia vehicle at anywhere but close range and win the fight.
With added scoped SKS, that changes nothing. Because Militia is still not going to be able to swap kit just anywhere in the field(no APC to request from and no one drives logi up to front just for swapping kits).
What Scoped SKS allows Militia to do is to swap kit when BluFor decide to camp on a hill like retards and want to get free kill at longer ranges; Scoped SKS gives Militia more fighting chance against BluFor which can have almost any kit with scope(later in v1.0 will have BUIS which makes ironsighted kits very much worthless, imo) in that situation.
BluFor should have had some DM, AR, and armour providing cover fire while majority move in to secure an objective...etc... often that is not the case and game becomes BluFor camping Militia spawn for kills, a more available(but not necessarily superior due to low ammo capacity and bad performance in cqb) ranged weapon will simply help Militia a little.
[quote="lgm""]Militia are supposed to be Chechen rebels.. from Chechenya. Why would they use scopes on their rifles? They're insurgents. I manage to use the AK-74 kit just fine without optics because of my high DPI setup.[/quote]
They were until name was purposefully changed to Militia because it was decided that they were NOT and they were given FAL and M60.
Also, Chechen rebels are not simply insurgents.
And not everyone play at uber-high resolution, as I stated many, many times before.