Page 10 of 13
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-13 10:29
by Atkinson
So there was no deviation indicator coming with this patch or did i miss that part from the changelog?
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-13 11:36
by Brainlaag
Atkinson wrote:So there was no deviation indicator coming with this patch or did i miss that part from the changelog?
Luckily, no.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-13 14:00
by RealCombatPL
cant wait till I get my hands on instalations password

Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-13 16:20
by ytman
Removed ability to throw incendiary grenade further than 2m to prevent exploitation against vehicles
Removed arming delay from mortar rounds. This means they will detonate if fired underneath anything
Huge win on both parts.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-13 16:59
by Maverick
ytman wrote:Huge win on both parts.
No more mortars being build below freaking trees or in a city

Mortars must be placed where the should be now!(outside the action, firing IN the action >

) Huzzah!
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-13 22:01
by Roma
i cant wait to have the password , but can some one tell me who is GB vs PLA i mean what Teams are they
Sorry for my bad english
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-13 22:03
by Adriaan
Roma wrote:i cant wait to have the password , but can some one tell me who is GB vs PLA i mean what Teams are they
Sorry for my bad english
GB - Great Britain
PLA - Peoples Liberation Army (China)
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-13 22:04
by spawncaptain
GB: British Army, United Kingdom
PLA: People's Liberation Army, PRC (China)
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-14 07:21
by Bob of Mage
You should really use the proper and call them either UK or BAF. Great Britain refers to the island where England, Scotland and Wales are. Now unless only the Great Britain part of the UK is at war it's really not the right name to use.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-14 08:58
by Roma
spawncaptain wrote:GB: British Army, United Kingdom
PLA: People's Liberation Army, PRC (China)
[R-CON]Adriaan wrote:GB - Great Britain
PLA - Peoples Liberation Army (China)
Thanks you All

Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-14 10:44
by Loller
Spy23 wrote:Did they fix the Gaza skirmish spawn issue? That map is currently unplayable and it used to be one of my favorites.
Any reponses to this? , love this map on skirmish ^^
Otherwise great job DEVs as always looking forward to the new release on friday

Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-14 11:41
by saXoni
Fixed critical bleed rate on all choppers to be 1% of critical armor level
Does this mean the health of your chopper will not decrease unless it's under 1%?
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-14 14:47
by ytman
saXoni wrote:Does this mean the health of your chopper will not decrease unless it's under 1%?
I read it to be that once in the Critical Damage stage it loses HP in terms of the Total amount of HP available in the Critical Damage stage.
So normal hp is 10,000HP
Critical is 2,500HP
The bleed rate would be 25HP/Second
Only Theoretical numbers.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-14 21:20
by drs79
Awesome. Thank you devs for helping me previoulsy with my ATI problem with the namer_apc. Though I was unable to get it completely fixed I am looking forward to see how my ATI X1600 reacts.
Thanks again for the updates, looking forward to .96!!
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-14 21:24
by drs79
Gotta love the criticizer's (sp?) before the update is officially released.
To those who are already criticizing hush up. Give props to the devs, modders, coders, testers, etc.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-14 22:56
by Zoddom
Can anyone confirm new color correction shaders? the Jabal Al burj screenshot in the news (WOW nice new weather settings!!) looks pretty color corrected, or is it just edited?
devs?
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-14 23:06
by Adriaan
Zoddom wrote:Can anyone confirm new color correction shaders? the Jabal Al burj screenshot in the news (WOW nice new weather settings!!) looks pretty color corrected, or is it just edited?
devs?
Just a bit of shooping

Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-14 23:20
by Zoddom
[R-CON]Adriaan wrote:Just a bit of shooping

i didnt hope so

Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-14 23:24
by drs79
Quick question and I don't mean to sound inept.
If you use the mortars underneath trees, and fire, the mortar will explode above you/not go through the leaves?
Nice fix though nevertheless. Mortars should be in the open or with foliage/caves/sheds to their rear.
Re: Project Reality: BF2 v0.96 Features List
Posted: 2011-07-15 00:20
by Adriaan
Zoddom wrote: 
i didnt hope so
It's not alot though, the map is quite bright ingame now by itself.
