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Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-05-16 03:03
by Ratface
Yea, forgot I posted the one where I made the feet wrong XD
lololololol
Fixed the body and finished the head in 8 hours, not exactly like me but pretty close for only putting in 8 hours

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-05-16 03:13
by Rhino
If its meant to look like you shouldn't the face look like a rat?

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-05-16 04:04
by Ratface
Just for you <3

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-05-16 16:08
by lordlexx
P47 Brazil air force WW2 Italy

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-05-16 19:24
by Kovanaama
Ratface wrote:Just for you <3

Those paint skills. I love it!
EDIT: Lord, nice model!
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-05-20 17:34
by samogon100500
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-05-20 17:46
by lucky.BOY
Samo, models look good, are they used somewhere?
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-05-20 18:02
by samogon100500
RU forces content for ArmA3.Usually will do reskins there,but also need some models.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-05-25 10:55
by samogon100500
Huh spend a lot of time to import it.Yet not textured.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-05-26 20:29
by Tim270
Seems quite a bit overscaled.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-05-27 11:44
by samogon100500
[R-DEV]Tim270 wrote:Seems quite a bit overscaled.
yeah.Have problems with O2.When it will be textured,it will have normal size.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-06-04 13:49
by Leut.dweed
My Leflasys Wiesel 2 Ozelot (first model) weapon system is already animated.[ATTACH]7570[/ATTACH][ATTACH]7571[/ATTACH]
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-06-04 15:17
by Amok@ndy
Leut.dweed wrote:My Leflasys Wiesel 2 Ozelot (first model) weapon system is already animated.[ATTACH]7570[/ATTACH][ATTACH]7571[/ATTACH]
cool stuff i hope you allow us to use it for German Foces

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-06-04 15:56
by Leut.dweed
[R-DEV]Amok@ndy wrote:cool stuff i hope you allow us to use it for German Foces
I already am over 21000 polygons

, so i would have a lot of work. I wanted to give this for Pr 2 maybe

.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-06-06 14:56
by Leut.dweed
Heres my model 95% done (41092 polys

). Wiesel 2 Ozelot [ATTACH]7577[/ATTACH]
[ATTACH]7578[/ATTACH]
[ATTACH]7579[/ATTACH]
Edit: Everything is done by me
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-06-06 15:29
by Psyrus
Leut.dweed wrote:Heres my model 95% done (41092 polys

). Wiesel 2 Ozelot
Edit: Everything is done by me
May I ask what's the reason you're making that for?
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-06-06 15:35
by Leut.dweed
[R-CON]Psyrus wrote:May I ask what's the reason you're making that for?
Learning, maybe exporting it in a game.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-06-06 15:43
by Psyrus
Leut.dweed wrote:Learning, maybe exporting it in a game.
Cool, well you're doing a fantastic job ^_^
The hard part of UVing is coming up next
Also, if you're planning to export it to a game, there's a ton of optimization that would have to occur first... but I'm sure you know that

Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-06-06 15:45
by Mineral
Leut.dweed wrote:Learning, maybe exporting it in a game.
Ow common, you can't tease such a beauty of a model on the PR forums without making a version for PRBF2

Pleaaase? You can use the high poly for the normal maps and make a low poly out of it for PR. We all know the German faction needs some love! Just a suggestion
Leut.dweed wrote:I already am over 21000 polygons

, so i would have a lot of work. I wanted to give this for Pr 2 maybe

.
As far as I know PR2 is far away from a German faction. Last I heard was they are focusing on the British.
Re: Show your models thread...(IMAGE HEAVY)
Posted: 2013-06-06 16:17
by lucky.BOY
I think you could get this under 10k without losing much detail. Those rectangular things on top can be done via normal map, and some parts, like tracks, have horrendous amount of triangles, so by optimising them you can get rid of lots and lots of tris.
Other way to put it, if you want to learn to optimise, turn this into a PR:BF2 model
EDIT: And the model itself is really good !
