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Re: Ask the [Dev]s a (?)

Posted: 2013-06-10 06:16
by ComradeHX
Darman1138 wrote:How have I never heard of this mod????
You are on a forum of BF2 mod.

First Strike moved to BF2142.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-10 06:34
by sweedensniiperr
nater wrote:Some new mechanic you say, as if there's only 1. :lol:
Since I have no insight in the development myself, I am curious if these mechanics will completely change the way I play PR.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-10 07:46
by Arab
Swiss or Dark Chocolate?

Posted: 2013-06-10 09:08
by BloodyDeed
Dark, swiss chocolate...there is no need for an "or".

Re: Ask the [Dev]s a (?)

Posted: 2013-06-10 11:28
by Phoenixo_Idaho
[R-DEV]Alkali wrote:I just had to post in here. I'm a little suprised from what I have see on this thread about the music, I know who you are... kidding. There are mostly nice posts too, thank you :D . I have have written 3 menu musics but unfortunately the bf2 engine wont allow a random selection of songs to be played.

I can say this, the new menu music is noting like the older stuff (still haven't released the menu music yet). I have purposely made the songs shorter with different sections see it doesn't seem as repetitive. The new themes are more subtle and build up to something.
Dear Alkali, i follow closely your work. I really like your new tracks (as far that i really like what you have already done for PR: Arma 2).

You said, a couple of month ago,the music of PR 1.0 would be out in Summer. although winter keep coming for some countries, have you got any news details about the cost, the date of the release ? ;)

Re: Ask the [Dev]s a (?)

Posted: 2013-06-10 19:38
by Kerryburgerking
Is the T-62 and Su-25 in PR from USI?

Re: Ask the [Dev]s a (?)

Posted: 2013-06-10 19:46
by Mineral
Quite a few things are from USI as far as I know. They have a lot of great assets. That's the beauty of BSS :p

Re: Ask the [Dev]s a (?)

Posted: 2013-06-10 21:14
by Rhino
Kerryburgerking wrote:Is the T-62 and Su-25 in PR from USI?
Yes.
MineralWouter wrote:Quite a few things are from USI as far as I know. They have a lot of great assets. That's the beauty of BSS :p
Indeed, PR wouldn't be anything like as big as it is content wise without USI and BSS :)

Re: Ask the [Dev]s a (?)

Posted: 2013-06-11 09:21
by ghostfool84
Will there a new Devcast soon? I wouldnt ask, but as far i know Bloody said the next Devcast will take much lesser time then the previous one.... or is there an unexpected delay?

Is there a way to change the way the current Autodeploy works or is it hardcoded?

Re: Ask the [Dev]s a (?)

Posted: 2013-06-11 09:25
by Psyrus
ghostfool84 wrote:Will there a new Devcast soon? I wouldnt ask, but as far i know Bloody said the next Devcast will take much lesser time then the previous one.... or is there an unexpected delay?
Unexpected delays.
ghostfool84 wrote:Is there a way to change the way the current Autodeploy works or is it hardcoded?
Ancientman created it, so it's not hardcoded.

Posted: 2013-06-11 09:41
by BloodyDeed
I'm really sorry for the delays in the devcast.
We thought we can finish it pretty quickly but we run into some difficulties.

Now the schedule got changed a bit and we have something more important to complete first.

Check out our Highlights and DevBlog Area, we just posted some updates.
I know how much you guys appreciate the Devcasts but I promise there will be some cool things in the next couple of weeks.

@Autodeploy. It's not hardcoded itself but let's say the BF2 menu stuff is quite limited and even simple stuff requires an amount of dirty little tricks.
So it really depends on what you are suggesting in detail.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-11 09:45
by K4on
I can promise you there will be some footage soon showing off a bit gameplay.
And in the meantime you could check out the recently updated HIGHLIGHT posts and DEVBLOGs.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-11 10:13
by ghostfool84
I searched the forums a bit and saw that the suggestion i had in mind about autodeploy seems to be not possible and was already kind of suggested.
You dont have to worry for delays, iam happy with every update that comes from the team, but seeing PR 1.0 WIP in action is a plesure everytime, so keep the work up.

Is there a chance that we can see new/other Maps for the German Bundeswehr? I know its mostly the mappers choice wich factions play on wich maps, but its kinda sad that there are only 2 Maps with the Bundeswehr and Lashkar rarely got played. I think people had hard worked on the faction, they have many unique weapons and vehicles ingame, but you rarely get a chance to play them.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-11 10:25
by Nate.
ghostfool84 wrote: Is there a chance that we can see new/other Maps for the German Bundeswehr? I know its mostly the mappers choice wich factions play on wich maps, but its kinda sad that there are only 2 Maps with the Bundeswehr and Lashkar rarely got played. I think people had hard worked on the faction, they have many unique weapons and vehicles ingame, but you rarely get a chance to play them.
There are rumours about Wanda Shan featuring the Bundeswehr and Dovre having the Bundeswehr as placeholder for Norwegian Forces.

https://www.realitymod.com/forum/f112-p ... ost1899944

Re: Ask the [Dev]s a (?)

Posted: 2013-06-11 14:21
by camo
ghostfool84 wrote:I searched the forums a bit and saw that the suggestion i had in mind about autodeploy seems to be not possible and was already kind of suggested.
You dont have to worry for delays, iam happy with every update that comes from the team, but seeing PR 1.0 WIP in action is a plesure everytime, so keep the work up.

Is there a chance that we can see new/other Maps for the German Bundeswehr? I know its mostly the mappers choice wich factions play on wich maps, but its kinda sad that there are only 2 Maps with the Bundeswehr and Lashkar rarely got played. I think people had hard worked on the faction, they have many unique weapons and vehicles ingame, but you rarely get a chance to play them.
i second this, it is nice to play as another faction and PR is one of the few games that actually has factions other than US and Russia (i'm looking at you every fps released in the last five years)

Re: Ask the [Dev]s a (?)

Posted: 2013-06-12 13:12
by Vista
What changes can we expect to Insurgency in 1.0?

Re: Ask the [Dev]s a (?)

Posted: 2013-06-12 14:05
by BloodyDeed
Meh, we not gonna tell you _everything_.

:D

But there are changes. Soon guys, soon.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-12 15:21
by =-=kittykiller
[R-DEV]BloodyDeed wrote:Meh, we not gonna tell you _everything_.

:D

But there are changes. Soon guys, soon.
will insurgency become the "PR light pubbers delight" it has always had the potential to be.

can we expect cache count down timer ?

Re: Ask the [Dev]s a (?)

Posted: 2013-06-12 15:21
by Vista
DB mod. That's all I want. Made INS playable.

<3

Re: Ask the [Dev]s a (?)

Posted: 2013-06-12 16:39
by KiloJules
=-=kittykiller wrote:will insurgency become the "PR light pubbers delight" it has always had the potential to be.

can we expect cache count down timer ?
vistamaster01 wrote:DB mod. That's all I want. Made INS playable.

<3
This is so interesting to me...why do people always think that insurgency should/could be played more casually than AAS? I have the exact opposite opinion about it and really wished more people would take it a bit more serious as it is THE thing that sets PR apart from any other "here, have two identical armies facing each other and having a deathmatch" type of games. Mind boggling, really.