Re: Ask the [Dev]s a (?)
Posted: 2013-06-12 17:05
Perhaps you heard, but a nice change is no more C4 destroying caches through walls, IIRC, though.vistamaster01 wrote:What changes can we expect to Insurgency in 1.0?
Perhaps you heard, but a nice change is no more C4 destroying caches through walls, IIRC, though.vistamaster01 wrote:What changes can we expect to Insurgency in 1.0?
They had made it harder for the C4 to destroy the cache through the walls. That probably means they reduced the splash area (The area that the explosion affects with damage).Souls Of Mischief wrote:Perhaps you heard, but a nice change is no more C4 destroying caches through walls, IIRC, though.
Exactly, i dont know what goes on in the heads of other people, but INS is actually more HC than AAS, just everybody on the INS side doesnt give a damn about it.KiloJules wrote:This is so interesting to me...why do people always think that insurgency should/could be played more casually than AAS? I have the exact opposite opinion about it and really wished more people would take it a bit more serious as it is THE thing that sets PR apart from any other "here, have two identical armies facing each other and having a deathmatch" type of games. Mind boggling, really.
Whenever I end up on INS, I try to give a damn about it but there are so many other players who don't that it just doesn't matter. If I try to defend the cache all my squad mates are charging towards the enemy instead of letting them come closer and setting up organized ambush points.Heavy Death wrote:Exactly, i dont know what goes on in the heads of other people, but INS is actually more HC than AAS, just everybody on the INS side doesnt give a damn about it.
you shudnt be a beta tester thenKiloJules wrote:This is so interesting to me...why do people always think that insurgency should/could be played more casually than AAS? I have the exact opposite opinion about it and really wished more people would take it a bit more serious as it is THE thing that sets PR apart from any other "here, have two identical armies facing each other and having a deathmatch" type of games. Mind boggling, really.
Convincing me? Can't say I remember thatAnderson29 wrote:The main problem is that it is hard set good ambushes when squads can just rope over, around chokepoints which is why I keep try to convince rhino to make them less common on the battlefield. To defend a cache real well u have to have patience and a good sqd that is just as patient. ..I would argue that it takes more skill to defend a cache as insurgents than it does to take it out as blufor.
Your links look like tired, worn-out old threads.
Fixed it.___sangue-ruim___ wrote:PR 1.0 > BF4, 5, 6, 7, 8, 9 and 10
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oh they are.....but at least i got 1 thing out of it...doop-de-doo wrote:Your links look like tired, worn-out old threads.
according to dev cast #2 anyways..though they didnt remove the specialist...but i call that a win....and yes ill take the credit...lolAnderson29; 11-04-2011, 08:24 PM wrote:did i say that didnt exist? i was trying to make a point that they are not as common as they are in game. hell, in some platoons it can be a SOP to have a SL carry a claymore....doesn't mean im gona come and say "hey in my platoon the SL and PL carried claymores." we brought them if they were mission dependent. like setting up a defense or an ambush. same thing would go for ladders i would think. i'd much rather see the AT4 or the 203 on the spawn screen rather than the specialist. those 2 kits are more common than the shotgun/combat ladder kit. right? is that not a valid point?
look i dont mind using it and believe me i take full advantage of it when i do.... i just dont like it because it takes me out of the game from an immersion point of view...just like when i see a blufor guy with insurgent head garb and an ak. you just dont see that stuff.
there are just so many ways to get over obstacles if you think outside the box. like bringing a vehicle next to the wall to jump over or using map placed objects to jump over or using explosives or a vehicle to take out a destructible wall.
thxSShadowFox wrote:Fixed it.
I didn't say I wanted PR to be like BF4. I just thought it would be cool to to be able to use Tomahawk Missles in Commander Mode.B.Pronk(NL) wrote:This isn't BF4! This Project Reality! Z0mgZ0rzzZZ
WarEagle751 wrote:I didn't say I wanted PR to be like BF4. I just thought it would be cool to to be able to use Tomahawk Missles in Commander Mode.PR is way better than BF4!
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hopefully it soon will become tits with pr2 on the cryengine 3DigitalRicky wrote:Not realistic. However of course we can all agree PR with BF4 graphics would be pretty tits.
If it only were as easy as renaming pr.exe to pr2_cryengine.execamo_jnr_jnr wrote:hopefully it soon will become tits with pr2 on the cryengine 3