Re: Ask the [Dev]s a (?)
Posted: 2013-06-15 07:47
Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
Check the news about the BI-MING map resurection. You'll get a sweet answerQuobble wrote:Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
If you check the community modding section, lucky made a nice M2 flamethrowerQuobble wrote:Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
Long rope is there to simulate enterable buildings. I really dont see a problem with the rope. If all buildings would be accesible to the roof or something, like Fallujah, then there is no need for such long ropes.sweedensniiperr wrote:Will you discuss the aforementioned shorter rope to simulate combat ladders? To me, it's more realistic to only be able to go over walls and such and not go on top of buildings etc. I think it would improve gameplay.
Nate(GER) wrote:There are rumours about Wanda Shan featuring the Bundeswehr and Dovre having the Bundeswehr as placeholder for Norwegian Forces.
https://www.realitymod.com/forum/f112-p ... ost1899944
I noticed that tooPvt.LHeureux wrote:I see a page 196, but, there is no such entity.
EDIT : I AM PAGE 196's LEADER
Actually there is an improvement that's coming that's been talked about around the dev-casts, and that's the removal of binoculars for regular grunts. This will revolutionize the observation/identification system as people will need to really check their maps a lot more thoroughly or rely more on their SLs for target confirmation.KiloJules wrote:What exactly do you mean by that Waldov?
The only "observation and identification systems" there are in PR are your map, your eyes, your ears and your brain.
I don't see much that could be done to "improve" that...
and the game is killed for the casual public player. On large wooded maps[R-CON]Psyrus wrote:Actually there is an improvement that's coming that's been talked about around the dev-casts, and that's the removal of binoculars for regular grunts. This will revolutionize the observation/identification system as people will need to really check their maps a lot more thoroughly or rely more on their SLs for target confirmation.
i fixed it for you=-=kittykiller wrote: and the game is improved for the public player. On every maps
I think you are playing the wrong game.=-=kittykiller wrote:casual public player.