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Re: Ask the [Dev]s a (?)

Posted: 2013-06-15 07:47
by Quobble
Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^

Re: Ask the [Dev]s a (?)

Posted: 2013-06-15 07:56
by Phoenixo_Idaho
Quobble wrote:Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
Check the news about the BI-MING map resurection. You'll get a sweet answer :wink:

Re: Ask the [Dev]s a (?)

Posted: 2013-06-15 11:34
by Arab
I know the devs have their labor of love still in development, and will be released when it's done, but one question:
Are they going to be video tutorials on the menu of PR for basics how to like deviation, creating assets, calling in airstrikes, communicate effectively, like an audio-visual version of the manual?

Posted: 2013-06-15 12:51
by BloodyDeed
There is nothing like this planned.
But if someone wants to help out creating stuff like that, you know how to contact me :)

Re: Ask the [Dev]s a (?)

Posted: 2013-06-15 13:39
by CTRifle
Quobble wrote:Will we get Flamethrowers in Project Reality?
Not necessarily meaning "vanilla PR" but maybe WW2 or Vietnam^^
If you check the community modding section, lucky made a nice M2 flamethrower :)

Re: Ask the [Dev]s a (?)

Posted: 2013-06-15 14:21
by sweedensniiperr
Will you discuss the aforementioned shorter rope to simulate combat ladders? To me, it's more realistic to only be able to go over walls and such and not go on top of buildings etc. I think it would improve gameplay.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-15 14:42
by Onil
^^^

What he said.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-15 16:01
by Heavy Death
sweedensniiperr wrote:Will you discuss the aforementioned shorter rope to simulate combat ladders? To me, it's more realistic to only be able to go over walls and such and not go on top of buildings etc. I think it would improve gameplay.
Long rope is there to simulate enterable buildings. I really dont see a problem with the rope. If all buildings would be accesible to the roof or something, like Fallujah, then there is no need for such long ropes.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-16 11:19
by WhiteRhino
Will we see new maps featured the germany?

Re: Ask the [Dev]s a (?)

Posted: 2013-06-16 11:24
by ghostfool84
I asked the same before....maybe we get:

Nate(GER) wrote:There are rumours about Wanda Shan featuring the Bundeswehr and Dovre having the Bundeswehr as placeholder for Norwegian Forces.

https://www.realitymod.com/forum/f112-p ... ost1899944

Re: Ask the [Dev]s a (?)

Posted: 2013-06-17 04:06
by Pvt.LHeureux
I see a page 196, but, there is no such entity.

EDIT : I AM PAGE 196's LEADER

Re: Ask the [Dev]s a (?)

Posted: 2013-06-17 10:40
by titsmcgee852
Pvt.LHeureux wrote:I see a page 196, but, there is no such entity.

EDIT : I AM PAGE 196's LEADER
I noticed that too :)

Re: Ask the [Dev]s a (?)

Posted: 2013-06-17 19:54
by waldov
Hi DEVs Im wondering is there going to be any revisions/improvements to the current observation and identification system in PR? which seems somewhat worthless and lacking ATM.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-18 10:25
by KiloJules
What exactly do you mean by that Waldov?

The only "observation and identification systems" there are in PR are your map, your eyes, your ears and your brain.
I don't see much that could be done to "improve" that...

Re: Ask the [Dev]s a (?)

Posted: 2013-06-18 11:00
by Psyrus
KiloJules wrote:What exactly do you mean by that Waldov?

The only "observation and identification systems" there are in PR are your map, your eyes, your ears and your brain.
I don't see much that could be done to "improve" that...
Actually there is an improvement that's coming that's been talked about around the dev-casts, and that's the removal of binoculars for regular grunts. This will revolutionize the observation/identification system as people will need to really check their maps a lot more thoroughly or rely more on their SLs for target confirmation.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-18 11:55
by =-=kittykiller
[R-CON]Psyrus wrote:Actually there is an improvement that's coming that's been talked about around the dev-casts, and that's the removal of binoculars for regular grunts. This will revolutionize the observation/identification system as people will need to really check their maps a lot more thoroughly or rely more on their SLs for target confirmation.
and the game is killed for the casual public player. On large wooded maps

Re: Ask the [Dev]s a (?)

Posted: 2013-06-18 12:09
by Phoenixo_Idaho
=-=kittykiller wrote: and the game is improved for the public player. On every maps
i fixed it for you :-) !

You should play Goose Green more : people still enjoy playing it, although there no binoculars for most of the infantry. As far that goes, binoculars is more convenient for open areas than for woodlands, so Goose Green should suffer from this change and yet this is not the case.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-18 12:29
by sweedensniiperr
=-=kittykiller wrote:casual public player.
I think you are playing the wrong game.

Re: Ask the [Dev]s a (?)

Posted: 2013-06-19 08:17
by camo
casual player? i didn't think PR had many.