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Re: Insurgent Vehicle Kills
Posted: 2011-07-18 17:17
by 80HD
dtacs wrote:Whilst hilarious, the concept is totally ludicrous and I 100% agree something needs to be done about it. A dev once commented that its not possible to incur damage on the vehicle when hitting infantry which is unfortunate.
On the positive side many servers discipline players for it such as NwA and TG. Truly any admin should kick/ban players for it regardless if if its outlined in the rules.
The above is one of the big reasons I play on NwA (that and the admins rock, the Mumble action is awesome... talked to a TON of guys outside of my squad that were actually very helpful... relaying troop movements, etc).
The "This is not Carmageddon" cracks me up every time. Play on a well-adminned server, there is a persistent bug (********* exploit) that every multiplayer game is plagued by, and only a well adminned server can counteract it.
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 13:06
by Qadis
Web_cole wrote:Its always been difficult to kill people in light vehicles. I've seen techie gunners take 10~ shots before, and drivers can be similarly hard to take down.
I'll agree with you on the techie gunners. It's quite weird sometimes, sometimes it takes alot more shots to kill a techie gunner, but this might be due to deviation and where you hit (a headshot is probably instakill).
PaveHawk wrote:If you move through open ground you do so at your own risk. Sometimes it's better to take the long way around then the short one. I have no issues shooting people in vehicles. It's even easier to kill them when you have the whole squad trying. Sure they may road kill one or two people. But you eventually kill them revive your people and move on.
Exactly. It's just another factor to take into account when you're running over open ground. Seriously it's not a bug and it's far from breaking the game. People just get really pissed when ran over by a car, partially because seeing someone ramming kills the immersion of the game, partially because they don't like to lose in 'dumb ways'.
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 13:14
by BrownBadger
Zpoilt wrote:Making the vehicle take dmg from running people over is a good idea, but it will not stop the cars unless they take massive damage. You could make the big buff black marine SAW gunner's physical force the same as a wall, or even better make him an immovable object, 10 times as strong as a brick wall. That way he can defend his quadmembers from the deadly vehicles by just blocking them, sort of like the hulk.
Come on now... You have all seen videos on e-fukt of cars running people over, killing them instantly splattering their brains and limbs all over the curb, not slowing down at all. Just because the Taliban hasn't figured this out (maybe they dont have access to e-fukt in Afghanistan) and uses this tactics against the coalition forces IRL does NOT make it unrealistic. Cars ARE deadly, and running someone over will not stop a car. It most certainly wont stop a pickup truck. I was in Sudan a couple of months ago and alot of people gets roadkilled there every day by the very same Toyotas that are used in this game. They weight more than 2 tonnes! Add to that a crew of 3 and a fucking .50 in the back. That WILL do damage if they run people over.
I am pro-roadkilling, proud of it!
I don't think you got the point at all. It's near impossible to injure the driver in these vehicles in PR, and the vehicle also survives far too many bullets.
Would you drive in a straight line towards somebody aiming a rifle at you? It wouldn't take many bullets for him to kill you. In PR that's not a worry, and it should be.
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 14:05
by 80HD
While I do not think that driving around a FOB running over guys as they spawn is legit, the whole ideology of the Insurgency is improvisation (at least the true "duct tape and bailing wire insurgent" forces like the Iraqi's)
Considering how long any technical or civilian transport lasts against a decent coalition force, if you find yourself flying down the road and an armed foe appears, do you really want an insurgent to obey some rules of engagement?
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 16:01
by Cassius
Depending on the server it isnt that easy. Usuall you can drive down 2-5, then you get kicked by an admin.
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 16:18
by ComradeHX
If a car is going directly at you and you cannot headshot the driver...
You need a better mouse or something.
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 16:46
by =HCM= Shwedor
If anything it is easier to kill drivers with the new patch out... Seems they removed the bullet resistant windscreens from most vehicles. Humvees on insurgency mode now lack the armored windscreen to protect passengers from light arms and the Canadian/German light vehicles also had their bullet resistant windscreens removed. If you get run over by a car it is because you are an incompetent, making rules to support your incompetence is rather... low. When you are playing you must think of your devation while in an engagement and you must think of the terrain. Open spaces shouldn't be areas of no engagement, if anything you should avoid them at all cost. I mean if you are an insurgent playing Al Basrah and you see an enemy squad randomly moving across a large open field with no cover would you sit and stare as they shoot at you or splatter them and gain the easy kills because they made a mistake?
Personally I see no bug or exploit in this, simply another tactic to eliminate the opposition, just like a tank might run over an enemy who happens to get in its route while the tank passes over an enemy trench.
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 16:49
by KiloJules
+1 for the roadkill rules on NwA.
Makes total sense for me. If there is a guy, or even six of them, right in front of my highspeed technical, while I am going in a straight direction, I sure as hell will not turn away, maybe even crash my techi into something and therefore bringing it to a complete hold.
I will crush those poor ******** to death!
On the other side, soloing a vehicle ONLY to use it like a trucker on meth and intentionally roadkilling people, especially right next to a FOB (spawn rape anyone?!) is something completely different and should be punished!
But what if the situation is something in the mix?
3 men techi on FoolsRoad. Enemy squad trying to cross the road, from the A/B 5-7 area hills, towards the middle of the map. Techi comes along, finds them more or less in the middle of the open. Driver steers towards an enemy, tells the gunners about it. They shoot as crazy, but don't hit due to terrible shooting and/or the hit-registration thingy

Driver keeps going and kills the guy.
This repeats itself in some variation until the squad is wiped out.
We were accused of roadkilling this day...idk...I sure would have been pissed off if that would have been us on the other end there but...
What would you say?
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 17:38
by Sneak Attack
I completely agree with kilojules. If I see a squad while driving I am going to use my 4000lb pickup truck, getting out and shooting at a squad on the road is just a dumb idea. Running people down with a destroyota or a hummer or a giant 6 wheeled truck isn't going to damage the trucks at all.
I also agree that one shouldn't just do circles around a fob or something of that nature. Maybe just once to kill everybody and then knife the fob but not camping it.
I don't find it to difficult to shoot people out of vehicles as long as they arnt going super fast. Having to hit a human head at 50 mph would be pretty hard to do with a rifle. I find that if they are coming right at me and I don't have a tree or something to hide behind if I shoot at the hood of the car it usually hits them in the face and if they are driving perpendicular to me within 100m shooting a hair infront of the A pillar will sometimes get you a kill. Without bullets being able to go through vehicles it will never be easy to shoot some one out of a fast moving vehicle. Gotta make the whole vehicle glass texture or something.
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 17:44
by Rudd
Roadkilling is a boring tactic that produces bad gameplay, and isn't realistic as it can't portray the effects of ramming bodies with a vehicle (especially a civilian vehicle).
the fix is unfortunately in the player's hands, on most maps moving with a 50cal armed vehicle will save you, as most soft skin vehicles will soon die at its hand. On a couple of maps its more problematic, on such maps you need to proceed with extreme caution, if a whole squad engages a civilian vehicle then it dies very quickly.
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 17:49
by Viper5
[R-DEV]Rudd wrote:Roadkilling is a boring tactic that produces bad gameplay, and isn't realistic as it can't portray the effects of ramming bodies with a vehicle (especially a civilian vehicle).
the fix is unfortunately in the player's hands, on most maps moving with a 50cal armed vehicle will save you, as most soft skin vehicles will soon die at its hand. On a couple of maps its more problematic, on such maps you need to proceed with extreme caution, if a whole squad engages a civilian vehicle then it dies very quickly.
Rudd, go take a pickup truck and run down someone, then tell us how much damage your truck didn't receive

.
Circling round and round is lame and should be kicked. That said, if they're in the open and your driving by, I don't see it as a real problem. Its not that hard to shoot out a crew if you have a half competent squad and I doubt any real insurgent is going to stop to consider his insurance premium.
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 18:11
by Gracler
Somehow I like the challenge of fighting vehicles. Its a great satisfaction to clip a driver that thinks he can get away with his reckless driving.
The only car i cannot shoot the driver out of is the ammo techy, the LAT does the job though every time. This car could use a nerf. The bomb trucks are rather slow so if the glass didn't protect the driver at all it would be too easy to take out. the bomb cars are easy to counter if your alert.
The technical's gunner are a bigger challenge, as it should be. A 50 cal firing your way should result in your squad head for cower.
What I think is a bit strange is that some squad-leaders still forbid you of picking of a LAT kit or engineer kit even with the kit faction restrictions. (i know its possible to pick it up and fire it even so, but why isn't this a kick-able offence rather than driving around with your technical?)
The lat has saved me out of many car encounters, and I've created FOB perimeters with c4 and taken out incoming bomb trucks.
Seems like more and more insurgency rules are made every day to prevent the insurgents of coming up with sneaky tactics. If a technical can spin around a fob without harm....where is the Crow humwee...the stryker...the tank...the tow emplacement...the 50 cal emplacements...the kiowa...the 50cal humwees...... i mean.. the bluefor has so many support vehicles compared to a car with no weapon except the hood. I never pick up a car as insurgents and go carmagedon.
Actually I rarely play insurgents because I don't feel free to do what I can to kill a superior force, I feel that everything is done to make the insurgents fight as a conventional army, but nothing is done to blue-for using insurgency tactics like killing any civilians on sight when enough intel is obtained, or mining cars etc.
Re: Insurgent Vehicle Kills
Posted: 2011-07-27 20:48
by Viper5
Gracler wrote:
Seems like more and more insurgency rules are made every day to prevent the insurgents of coming up with sneaky tactics. If a technical can spin around a fob without harm....where is the Crow humwee...the stryker...the tank...the tow emplacement...the 50 cal emplacements...the kiowa...the 50cal humwees...... i mean.. the bluefor has so many support vehicles compared to a car with no weapon except the hood. I never pick up a car as insurgents and go carmagedon.
Actually I rarely play insurgents because I don't feel free to do what I can to kill a superior force, I feel that everything is done to make the insurgents fight as a conventional army, but nothing is done to blue-for using insurgency tactics like killing any civilians on sight when enough intel is obtained, or mining cars etc.
Very good point.
Re: Insurgent Vehicle Kills
Posted: 2011-07-28 19:02
by Bringerof_D
wait you guys have trouble killing drivers? every time a vehicle comes at me/my squad, 6 or 7 times out of 10 the driver dies before he hits us.
just be aware of your surroundings, the moment a vehicle is noticed bearing straight for you, put a whole section's worth of bullets into the driver seat.
i mean i killed gary's driver one time by myself on fallujah, was just up the road coming straight for me as i was sitting on a roof top with a friendly sniper. while sniper kept engaging distant targets i put three rounds into the driver, second round killed him 3rd round was for insurance.
i believe insurgency should have no rules pertaining to the insurgents. that's the point of being an insurgency. be creative. i blame all this on the shortcomings of the blufor. i play regularly on both sides and never have trouble with the type of things people complain about all the time in INS mode.
Re: Insurgent Vehicle Kills
Posted: 2011-07-28 22:05
by Cassius
You can only shoot a driver from the side. Apparently all glass in PR is bulletproof.
Re: Insurgent Vehicle Kills
Posted: 2011-07-28 23:06
by Gracler
Bringerof_D wrote:
i mean i killed gary's driver one time by myself on fallujah, was just up the road coming straight for me as i was sitting on a roof top with a friendly sniper. while sniper kept engaging distant targets i put three rounds into the driver, second round killed him 3rd round was for insurance.
Yes afaik the windshield of garys and big reds and ammo trucks are the same type that is installed in the humwee's, not even HE from an ifv will hurt the driver of the truck if it's hit directly on the front, thats why you often see spotted garys continue onto there target because the gunner fails to blow up the entire vehicle with AP rounds.
besides if you knew you killed him with the 2nd shot...why bother with the 3rd? or was he a zombie? just kidding

. It might be true though since the hit detection is known to make "mistakes" and go through moving objects from time to time.
Re: Insurgent Vehicle Kills
Posted: 2011-07-29 05:40
by Bringerof_D
Gracler wrote:Yes afaik the windshield of garys and big reds and ammo trucks are the same type that is installed in the humwee's, not even HE from an ifv will hurt the driver of the truck if it's hit directly on the front, thats why you often see spotted garys continue onto there target because the gunner fails to blow up the entire vehicle with AP rounds.
besides if you knew you killed him with the 2nd shot...why bother with the 3rd? or was he a zombie? just kidding

. It might be true though since the hit detection is known to make "mistakes" and go through moving objects from time to time.
when i say insurance i mean i just clicked as fast as i could and stopped after realizing he was dead lol. i know he died from the second cause he immediately lost speed after the second shot hit, third shot was already half way down the barrel when i stopped.
is this really the case? i have on MANY occasions killed the driver through the windshield. if so we need to eventually get this changed. regular windshields don't have much ballistic protection
Re: Insurgent Vehicle Kills
Posted: 2011-07-29 06:30
by Gracler
Bringerof_D wrote:
is this really the case? i have on MANY occasions killed the driver through the windshield. if so we need to eventually get this changed. regular windshields don't have much ballistic protection
If it was Nerfed that means the last good weapon of the insurgents would be to easy to counter. Some things has to stay for the sake of gameplay. you could imagine that the driver found his direction and hit the floor or put on cruise control (a stick to the pedal) and lit a fuse or had his friend "call it" or whatever....
Re: Insurgent Vehicle Kills
Posted: 2011-07-29 06:36
by Zpoilt
Gracler wrote:Some things has to stay for the sake of gameplay.
You know what else has to stay for the sake of gameplay?
Roadkilling