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Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 08:49
by Ramjali
Ahzrukhal wrote:The effective range of an RPG7 is 200m. The current drop is way to exaggerated.

Hit probabilities
Afghan National Police officer at a training site, ready to fire an RPG round.

A US Army evaluation of the weapon gave the hit probabilities on a 5 meter wide (15 feet), 2.5 meter tall (7.5 feet) panel moving sideways at 4 meters per second (9 miles per hour).[5] This probability decreases when firing into crosswind due to the unusual behaviour of the round; in a 7-mile (11 km) -per-hour wind, the gunner cannot expect to get a first-round hit more than 50% of the time beyond 180m.
Range Percent
50 m 100%
100 m 96 %
200 m 51 %
300 m 22 %
400 m 9 %
500 m 4 %

Wikipedia
Ja, i agree, the trajectory was so extreme that it started to fill the arty role more than the anti tank role and speed also has been reduced alot, more like in the "CALL OF DUTY" games............ i think there a spy in the BSStudio base

Plus the figures shown in the report are under crosswind and other external factors which CANNOT be simulated under the BF2 engine currently, and if they are using real life figures then they should do the same with the sniper rifles because the can hit you from miles off and not be affected by external factors, ie - crosswind, temp, altitude and etc

Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 09:20
by Vista
Hmmm, I will DEFENATLY try this with my clan, muahahahahah

Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 09:38
by Swaggzor
for all the peeps who weren't there and thinking : what the hell are they talking about? here's a movie sander made while we were watching the rpgarty: RPGtillery - Xfire Video

Swagger

Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 09:53
by killonsight95
a projectile in PR cannot be affected by wind therefore the best way we can make it more realistic is make it harder to hit targets beyond 100M
gameplay > reality.

Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 09:56
by Ramjali
Swaggzor wrote:for all the peeps who weren't there and thinking : what the hell are they talking about? here's a movie sander made while we were watching the rpgarty: RPGtillery - Xfire Video

Swagger
That's the exact match i got my screenshots from. Are you the [xgor] clan??? because i see u guys alot

Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 10:11
by Xander[nl]
No audio, but this was the beginning of our battery.


''Enemy infantry at the VCP! Aim on marker!''
RPGtillery - Xfire Video

Ramjali wrote:That's the exact match i got my screenshots from. Are you the [xgor] clan??? because i see u guys alot
Xzor yep, that's us. We play on NwA all the time. :)

Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 10:51
by Swaggzor
Yeah Xz0r would be us haha! we try to play on NwA cuz it has the best comms and teamwork from all EU servers(imo).

OT: don't think the rpg should be re done, I just think servers should make rules to make sure that rpgarty isn't overused/ used at all..

Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 13:27
by Hotrod525
RPG are not known to be accurate... :P

Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 14:00
by Mikemonster
Haven't used an RPG yet, the vids made me laugh though - Is it like firing a bow and arrow?

Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 14:10
by Stealthgato
The drop is too exaggerated (on the tandem at least). Even if the scope was correct, to aim at a target at 500m away you'd have to aim at the sky, not on the scope mark.

Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 14:36
by Rissien
Was just lobbing rpgs from airport at the castle on Archer, actually hit it a couple times too. Had it on my livestream.

Re: RPG Arty Battery/Nerf

Posted: 2011-07-19 15:31
by snoopy_d0g
RPG was very accurate, it was realy easy to hit APC 150 - 200 meters away, or that was my skill ? :O

Re: RPG Arty Battery/Nerf

Posted: 2011-07-20 01:53
by fillsson
I just don't get why the rpg was changed/messed with at all? It was perfectly fine the way it was. I don't want to whine at the devs they're doing a good job but why messing with rpg when there is so much more other stuff that really needs attention. I loved the rpg, can't even look at it now....

Re: RPG Arty Battery/Nerf

Posted: 2011-07-20 15:18
by BloodBane611
This is feedback. Moved to the feedback section, you can post when these forums are re-opened

Re: RPG Arty Battery/Nerf

Posted: 2011-09-15 20:13
by Ramjali
Just checking whether this post is open after admin stopped it for some time....... or is it open to just me??? (no one replied after the admin post)

Re: RPG Arty Battery/Nerf

Posted: 2011-09-15 20:20
by Rudd
the forum was reopened, thus you can post

though the thread is a bit moot now since the issue was reverted in 97

Re: RPG Arty Battery/Nerf

Posted: 2011-10-28 19:10
by billysmall44
I remember i was playing a few days ago, and i shot an RPG at some infantry. Hit right on their *** and i ended up not getting any of them. I suppose RPGs aren't really made for killing infantry anyway. Still it was disappointing that a rocket flying at god knows what speed filled with explosives could not do that job.

Re: RPG Arty Battery/Nerf

Posted: 2011-10-28 21:19
by Mikemonster
In future use three players. It's amusing, if not 100% accurate.

Re: RPG Arty Battery/Nerf

Posted: 2011-10-31 22:58
by Killer2354
billysmall44 wrote:I remember i was playing a few days ago, and i shot an RPG at some infantry. Hit right on their *** and i ended up not getting any of them. I suppose RPGs aren't really made for killing infantry anyway. Still it was disappointing that a rocket flying at god knows what speed filled with explosives could not do that job.
It could've hit the ground in front of them that is sloped in their direction, making the explosives not cause any damage.