Page 2 of 2

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-24 11:54
by Smegburt_funkledink
Pro: IT'S OVER 9000!!!

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-24 13:41
by Jolly
12 hours????,But remember in BF2 :P R,SUN don't move.

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-24 13:53
by LithiumFox
A 12 hour round might be fun in ARMA 2 with proper tactics... but..

it would degrade quickly me thinks...

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-24 14:19
by Zrix
Jolly wrote:But remember in BF2 :P R,SUN don't move.
Yet.

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-24 14:57
by TheComedian
Europeans populate the server, around 00:00-02:00 GMT the americans take over, then australians, and back to europe the next day :)

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-24 15:23
by Peeta
Persistence is semi-possibly with ArmA 2 (it's still kinda glitchy). PR might be able to capitalize on it there, but definitely not in BF2.

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-24 15:35
by xambone
well i feel that when the rounds are short people stop thinking about how to work as a team and would like to see 12 hour round to see how this would change if at all.

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-24 16:37
by goguapsy
^xambone, which people do that?


BTW guys, even if this was PR:ARMA2... If you get a round going for 12 hours and something really (really) bad happens to one team... The game simply becomes funless. A fresh start is necessary to keep things fresh, balanced and fun.

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-24 19:33
by Viper5
Playing PR for twelve hours is poor for your health.


The nays have it.

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-25 02:33
by Shovel
In current PR, yes, we technically could have a 10,000 ticket 12 hour game, but current PR maps don't take more than 4 hours to play anyway. So, for this to work, we would need like 512 players, 16x16km maps, and like Comidian said, players from around the world would have to take part in it, which would make it more like 3-4 games.

Tl;dr: /thread

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-26 04:48
by puckett
I think it would work out great, I've played 24Hr Arma 2: Warfare BE rounds before on chernarus.

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-26 13:23
by xambone
some of you seem to want to modify the question to fit your game or amount of players im talking about an all day 12hr round, you dont have to play the entire time but a real struggle instead of a cap em out in 20 mins. Can an R-Dev comment on the maximum number of ticket that can be in a round or is it infinite.

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-26 14:03
by Murphy
Everyone is saying "this could work if", I believe the general consensus is that simply boosting the tickets to keep 24/7 muttrah on the same round 24/7 runs a high risk of making the game very stale. A map change (even if it's back to muttrah) provides the team with a fresh start morale-wise as well as resetting the assets/flags. Swapping factions will keep the same map interesting, and often mixes the teams with those who wanted to continue with their previous faction. I could throw a slew of ifs you way but you don't seem interested.

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-26 15:26
by Fall
BFE a cod tournament runs 12 hour weekly battles is actually good fun xD would be fun in pr with huge maps :)

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-27 18:16
by Cassius
Most people wont stay for 12 hours. Its a matter of taste. Some people will see sport in trying to turn a team around, that is 2000 tickets in the hole. Others will feel miffed having to take over the bad rounds of other people. Personally I never tried to play any game 12 hours in a row.

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-27 18:36
by Dev1200
What happens when the last flag is capped? ;)


You would have to have a map for it, possibly carrier assault.

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-27 20:05
by xambone
Are public servers allowed to modify ticket count and time of round to their liking?

Re: Pros and Cons of 10,000 ticket AAS

Posted: 2011-07-27 20:14
by Dev1200
xambone wrote:Are public servers allowed to modify ticket count and time of round to their liking?
I believe it has to be locked with a password / off the server list in order to be modified.