Warning Wall of Text:
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A Test:
Started a local "Deployment" server and tested both Russian and German LATs and HATs both with optics and iron sights over about an 2 hours. I dropped myself multiple crates at the distances 50, 100, 150 and 200 meters away from the vehicle spawns. There was noone shooting at me, the vehicles were stationary, I was settled, had a GTLD to verify distances and a SHEETload of ammo.
It took me about a half hour to destroy all the vehicles in German spawn area from 100 and 150 away.
The time and ammo wasted on the Russian side (from 200m) is near uncountable!
On 50 m a hit is "almost" easy...oc...50 m is no distance in a firefight. But even there you have to aim soo high compared to any video I ever saw of an RPG getting fired.
On 100 m things get tricky, cause you barely can see the target anymore.
PRO-TIP: If you have a marker right on the target at 100 m you can use the little metal tip of the RPG to settle on the marker right above the vehicle. Then you should hit...used that as a test and hit my first and second shot right away on one of the white vehicle wrecks in Al Basrah.
On 150 m you need a stationary target, reference points that are a) far enough away from your target (otherwise you block them too) b) high enough, cause you'll only see them. Make sure you have all 3 of your rockets in your bag, otherwise forget about it.
On 200 m things get really awkward and feel totally silly. You can not see your target at all, every shot is remembering where you set your last one, aim higher and try again and again and again...
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The gameplay (changes) that I found over the last days and weeks were:
- Anyone with an AT weapon better learn to sneak all around the map, 50 behind the vehicles and try to get him from behind or wait in an alley or a room until the vehicle drives by. That seems to be a good point anyway as I hate it how people tend to play as a mixed-dressed bluefor all the time...
- Teach your mates to do the same as you need a constant flood of ammo.
- Infantry still gets killed by RPGs...why not when they are bunched up?
- You aim at a target, guessing the height you'll need, fire your first shot, miss, aim again, shoot again, miss again, cause the vehicle is long gone...
- APC and TANK drivers became even more recklessly and take their stuff right into the cities. That goes well for them much longer than it used to be and I personally think it should be.
- In almost every INS game I see RPG-Artillery now. Almost useless, pretty annoying and super unrealistic! Not only the point that INS don't have so many rockets that they would just spam hundreds of them to maybe hit something.
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My thoughts after loads of games played with 0966:
- The nerf was totally overdone...not so much the drop of the weapon (as one has stated the "arch" can have its advantage too; one would be how you can hit your targets on top even if you are on the same level) but the way how the weapon just makes you blind when you aim high enough is totally "nervig" (annoying) !
- If the the APCs and TANKs should be able to stand in front of a city and pound round after round into it without fearing to lose his beloved asset, just make the front armor even more stable, or make the mass-RPGs on Iraqui-Ins maps a bit less powerful.
- Almost every LAT in the game now has a different place to aim and a different arch...at least it seems like it. That allone makes it almost impossible for a genuine player to hit sth. with his single LAT. I saw i especially on the LAW that it flies like a space-ship compared to the RPG/Panzerfaust. Those seem to be sth. like this: