Re: [Help...again]
Posted: 2011-08-11 15:24
what error do you get ??
perhaps thats the problem?others except for the exception of a few raws
Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\op_bushwacker\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\op_bushwacker\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
gameLogic.setTeamName 1 "CF"
gameLogic.setTeamName 2 "CHinsurgent"
gameLogic.setTeamLanguage 1 "English"
gameLogic.setTeamLanguage 2 "rebels"
gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_cf"
gameLogic.setTeamFlag 2 "flag_re"
gameLogic.setKit 1 0 "cf_officer" "pr_cf_soldier2"
gameLogic.setKit 2 0 "chinsurgent_officer" "pr_chinsurgent_soldier4"
gameLogic.setKit 1 1 "cf_officer_alt" "pr_cf_soldier1"
gameLogic.setKit 2 1 "chinsurgent_officer_alt" "pr_chinsurgent_soldier5"
gameLogic.setKit 1 2 "cf_rifleman" "pr_cf_soldier3"
gameLogic.setKit 2 2 "chinsurgent_rifleman" "pr_chinsurgent_soldier2"
gameLogic.setKit 1 3 "cf_rifleman_alt" "pr_cf_soldier1"
gameLogic.setKit 2 3 "chinsurgent_rifleman_alt" "pr_chinsurgent_soldier3"
gameLogic.setKit 1 4 "cf_specialist" "pr_cf_soldier2"
gameLogic.setKit 2 4 "chinsurgent_specialist" "pr_chinsurgent_soldier1"
gameLogic.setKit 1 5 "cf_medic" "pr_cf_soldier4"
gameLogic.setKit 2 5 "chinsurgent_medic" "pr_chinsurgent_soldier3"
gameLogic.setKit 1 6 "cf_support" "pr_cf_soldier3"
gameLogic.setKit 2 6 "chinsurgent_support" "pr_chinsurgent_soldier6"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera -647/91/488 -84/17/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "woodland"
else
texturemanager.customTextureSuffix "woodland"
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 700
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 250
gameLogic.setDefaultNumberOfTicketsEx 32 2 250
gameLogic.setDefaultNumberOfTicketsEx 64 1 300
gameLogic.setDefaultNumberOfTicketsEx 64 2 300
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 20
gameLogic.setTicketLossPerMin 2 20
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

Code: Select all
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\op_bushwacker\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor
else
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\op_bushwacker\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
endIf
rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------
run ../../Factions/faction_init.con 1 "cf"
run ../../Factions/faction_init.con 2 "chinsurgent"
rem -----------------------------------------------------------------------------
gameLogic.setBeforeSpawnCamera -647/91/488 -84/17/0
if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "woodland"
else
texturemanager.customTextureSuffix "woodland"
endIf
rem -----------------------------------------------------------------------------
GameLogic.MaximumLevelViewDistance 700
rem -----------------------------------------------------------------------------
gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 250
gameLogic.setDefaultNumberOfTicketsEx 32 2 250
gameLogic.setDefaultNumberOfTicketsEx 64 1 300
gameLogic.setDefaultNumberOfTicketsEx 64 2 300
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 20
gameLogic.setTicketLossPerMin 2 20
rem -----------------------------------------------------------------------------
rem -----------------------------------------------------------------------------
renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
I would expect soYou're right about the crash, and i do believe i have it set up correctly now. Do i need to remove all of the undergrowth lines because i dont have any undergrowth in my map?
Code: Select all
Overgrowth.viewDistance 500
Overgrowth.viewDistanceScale 1
Overgrowth.closeDistPercentage 0.15
Overgrowth.addMaterial bushland 2
Overgrowth.setActiveMaterial bushland
Overgrowth.addType trees
Overgrowth.setActiveType trees
OvergrowthType.geometry fir10m
OvergrowthType.density 7
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.addType trees2
Overgrowth.setActiveType trees2
OvergrowthType.geometry fir15m
OvergrowthType.density 7
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.addType trees3
Overgrowth.setActiveType trees3
OvergrowthType.geometry fir20m_v2
OvergrowthType.density 5
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 1
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.path levels\op_bushwacker\overgrowth\
Overgrowth.preLoad