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Re: [Help...again]

Posted: 2011-08-11 15:24
by Durkie
what error do you get ??

Re: [Help...again]

Posted: 2011-08-11 16:38
by jax
I dont get one, i just ctd at 15%

Re: [Help...again]

Posted: 2011-08-11 16:40
by Rudd
others except for the exception of a few raws
perhaps thats the problem?

Re: [Help...again]

Posted: 2011-08-11 16:44
by jax
The raw files are just undergrowth ones and theres no undergrowth on my map yet

Re: [Help...again]

Posted: 2011-08-11 16:46
by Rudd
take a screenshot of whats in your server.zip then post whats in your init.con

either your init.con is trying to load things that arent there, or you havent set up the teams right in the init.con

Re: [Help...again]

Posted: 2011-08-11 17:03
by jax
Here they are:

Code: Select all

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\op_bushwacker\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\op_bushwacker\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

gameLogic.setTeamName 1 "CF"
gameLogic.setTeamName 2 "CHinsurgent"

gameLogic.setTeamLanguage 1 "English"
gameLogic.setTeamLanguage 2 "rebels"

gameLogic.setTeamFlag 0 "flag_neutral"
gameLogic.setTeamFlag 1 "flag_cf"
gameLogic.setTeamFlag 2 "flag_re"

gameLogic.setKit 1 0 "cf_officer" "pr_cf_soldier2"
gameLogic.setKit 2 0 "chinsurgent_officer" "pr_chinsurgent_soldier4"

gameLogic.setKit 1 1 "cf_officer_alt" "pr_cf_soldier1"
gameLogic.setKit 2 1 "chinsurgent_officer_alt" "pr_chinsurgent_soldier5"

gameLogic.setKit 1 2 "cf_rifleman" "pr_cf_soldier3"
gameLogic.setKit 2 2 "chinsurgent_rifleman" "pr_chinsurgent_soldier2"

gameLogic.setKit 1 3 "cf_rifleman_alt" "pr_cf_soldier1"
gameLogic.setKit 2 3 "chinsurgent_rifleman_alt" "pr_chinsurgent_soldier3"

gameLogic.setKit 1 4 "cf_specialist" "pr_cf_soldier2"
gameLogic.setKit 2 4 "chinsurgent_specialist" "pr_chinsurgent_soldier1"

gameLogic.setKit 1 5 "cf_medic" "pr_cf_soldier4"
gameLogic.setKit 2 5 "chinsurgent_medic" "pr_chinsurgent_soldier3"

gameLogic.setKit 1 6 "cf_support" "pr_cf_soldier3"
gameLogic.setKit 2 6 "chinsurgent_support" "pr_chinsurgent_soldier6"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera -647/91/488 -84/17/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "woodland"
else
texturemanager.customTextureSuffix "woodland"
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 700

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 250
gameLogic.setDefaultNumberOfTicketsEx 32 2 250
gameLogic.setDefaultNumberOfTicketsEx 64 1 300
gameLogic.setDefaultNumberOfTicketsEx 64 2 300
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 20
gameLogic.setTicketLossPerMin 2 20

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1
Image

Re: [Help...again]

Posted: 2011-08-11 17:15
by Rudd
open the server.zip of another map and copy and past the team information from there, you are using teh vbf2 setup instead of what PR uses

and I'm willing to bet that once you fix that, you are going to crash because your init.con is gonna try and open your undergrowth files - which aren't there

Re: [Help...again]

Posted: 2011-08-11 17:22
by jax
You're right about the crash, and i do believe i have it set up correctly now. Do i need to remove all of the undergrowth lines because i dont have any undergrowth in my map?

Code: Select all

rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\op_bushwacker\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\op_bushwacker\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con

endIf

rem ------------------------------- LevelSettings -------------------------------
rem -----------------------------------------------------------------------------

run ../../Factions/faction_init.con 1 "cf"
run ../../Factions/faction_init.con 2 "chinsurgent"

rem -----------------------------------------------------------------------------

gameLogic.setBeforeSpawnCamera -647/91/488 -84/17/0

if v_arg1 == BF2Editor
LevelSettings.CustomTextureSuffix "woodland"
else
texturemanager.customTextureSuffix "woodland"
endIf
rem -----------------------------------------------------------------------------

GameLogic.MaximumLevelViewDistance 700

rem -----------------------------------------------------------------------------

gameLogic.setDefaultNumberOfTicketsEx 16 1 50
gameLogic.setDefaultNumberOfTicketsEx 16 2 50
gameLogic.setDefaultNumberOfTicketsEx 32 1 250
gameLogic.setDefaultNumberOfTicketsEx 32 2 250
gameLogic.setDefaultNumberOfTicketsEx 64 1 300
gameLogic.setDefaultNumberOfTicketsEx 64 2 300
gameLogic.setDefaultNumberOfTicketsEx 128 1 50
gameLogic.setDefaultNumberOfTicketsEx 128 2 50
gameLogic.setDefaultTimeToNextAIWave 8
gameLogic.setTicketLossAtEndPerMin 1000
gameLogic.setTicketLossPerMin 1 20
gameLogic.setTicketLossPerMin 2 20

rem -----------------------------------------------------------------------------

rem -----------------------------------------------------------------------------

renderer.globalStaticMeshLodDistanceScale 1
renderer.globalBundleMeshLodDistanceScale 1
renderer.globalSkinnedMeshLodDistanceScale 1

Re: [Help...again]

Posted: 2011-08-11 17:23
by Rudd
You're right about the crash, and i do believe i have it set up correctly now. Do i need to remove all of the undergrowth lines because i dont have any undergrowth in my map?
I would expect so

Re: [Help...again]

Posted: 2011-08-11 17:29
by jax
Its still crashing at 15% :(

Re: [Help...again]

Posted: 2011-08-11 19:22
by Durkie
try to run it in debug mode and see what error pops up

Re: [Help...again]

Posted: 2011-08-11 19:44
by Rudd
what I do to figure this stuff out if I don't get messages is to just delete stuff from the init.con until it works

Re: [Help...again]

Posted: 2011-08-11 19:59
by jax
When you say delete stuff do you mean just randomly select stuff and delete it?

Re: [Help...again]

Posted: 2011-08-11 20:48
by Rudd
no I mean deleting the lines in the init.con for the likely causes of problems, undergrowth and overgrowth for example, staticobjects, ambient affects etc

if it works after you've removed it from the init.con - you've found the cause of the problem.

Re: [Help...again]

Posted: 2011-08-12 00:07
by jax
Overgrowth is the problem, whats the max amount of objects via overgrowth you can have?

Re: [Help...again]

Posted: 2011-08-12 00:11
by Rudd
well the wise plan is to go no more than 28000 imo, less is better, bether FPS for clients and too many tree collison meshes make servers lag.

However there are some 'problem' OG objects, please post your overgrowth.con

Re: [Help...again]

Posted: 2011-08-12 00:28
by jax

Code: Select all

Overgrowth.viewDistance 500
Overgrowth.viewDistanceScale 1
Overgrowth.closeDistPercentage 0.15

Overgrowth.addMaterial bushland 2
Overgrowth.setActiveMaterial bushland
Overgrowth.addType trees
Overgrowth.setActiveType trees
OvergrowthType.geometry fir10m
OvergrowthType.density 7
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.addType trees2
Overgrowth.setActiveType trees2
OvergrowthType.geometry fir15m
OvergrowthType.density 7
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 0
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0
Overgrowth.addType trees3
Overgrowth.setActiveType trees3
OvergrowthType.geometry fir20m_v2
OvergrowthType.density 5
OvergrowthType.normalScale 1
OvergrowthType.rotationScale 1
OvergrowthType.minRadiusToSame 0
OvergrowthType.minRadiusToOthers 0

Overgrowth.path levels\op_bushwacker\overgrowth\
Overgrowth.preLoad

Re: [Help...again]

Posted: 2011-08-12 00:33
by Rudd
nothing leaps out at me, though the densities are very high...

Re: [Help...again]

Posted: 2011-08-12 00:35
by jax
whats the regular? btw thers about 42, 000 objects :D

Re: [Help...again]

Posted: 2011-08-15 04:14
by jax
Ok so im ingame now, but theres another problem :l on the left where you select your kit doesnt show up, all i can do is select teams. :S