Soldier Acceleration

Soldier Acceleration Settings

Poll ended at 2011-10-22 07:58

Leave the acceleration alone, it's perfect as it is now.
68
77%
Revert back to 0.95 settings.
14
16%
Increase the rate of acceleration slightly, but have it less than what was in 0.95.
6
7%
 
Total votes: 88

Spec
Retired PR Developer
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Re: Soldier Acceleration

Post by Spec »

Mj Pain wrote:Seriously, i have and the change is that drastic :(
*shrugs* Maybe I'm not noticing it for some reason then. I dunno. But whatever, the only thing I dislike really is when the standard speed gets increased. Sprinting doesn't bother me THAT much, but the standard movement speed should be a walk imo.
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Lord Jesus
Posts: 123
Joined: 2011-02-10 09:01

Re: Soldier Acceleration

Post by Lord Jesus »

Spec wrote:*shrugs* Maybe I'm not noticing it for some reason then. I dunno. But whatever, the only thing I dislike really is when the standard speed gets increased. Sprinting doesn't bother me THAT much, but the standard movement speed should be a walk imo.
That brings up another question, is it just me or is the crouching aim down your sights walk, faster than the standing aim down your sights walk
goguapsy
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Joined: 2009-06-06 19:12

Re: Soldier Acceleration

Post by goguapsy »

I agree with the lower the stamina requirement to sprint by a couple of bars. The rest is perfect!
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splatters
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Joined: 2010-01-19 08:02

Re: Soldier Acceleration

Post by splatters »

I would decrease the acceleration a bit more, it's still quite fast but a definate improvement from the previous.
Sgt. Mahi
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Re: Soldier Acceleration

Post by Sgt. Mahi »

The thing about faster stamina regeneration is that it's actually possible to run into cover if you've just jumped to get pass a sidewalk curve. I love that. No more "Oh I'm getting shot at... better walk to cover"....
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Murkey
Posts: 529
Joined: 2010-02-16 19:33

Re: Soldier Acceleration

Post by Murkey »

I like the changes to acceleration and sprint speed, regen rate etc. Jumping being blocked when next to low objects is a little frustrating but all in all one happy bunny/virtual warrior :D
qubolo
Posts: 59
Joined: 2010-12-01 23:54

Re: Soldier Acceleration

Post by qubolo »

Murkey wrote:I like the changes to acceleration and sprint speed, regen rate etc. Jumping being blocked when next to low objects is a little frustrating but all in all one happy bunny/virtual warrior :D
Sgt. Mahi wrote:The thing about faster stamina regeneration is that it's actually possible to run into cover if you've just jumped to get pass a sidewalk curve. I love that. No more "Oh I'm getting shot at... better walk to cover"....
Oh my god guys now i know why that part of the forum was closed for such a long time. Do you know, that this topic is about acceleration of a soldier? Not about speed, not about crouching aiming speed, not about jumping but about acceleration of a soldier
so please cease the offtopic at least here. And separate things discuss in separate topics.
Lugi
Posts: 590
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Re: Soldier Acceleration

Post by Lugi »

Sgt. Mahi wrote:The thing about faster stamina regeneration is that it's actually possible to run into cover if you've just jumped to get pass a sidewalk curve. I love that. No more "Oh I'm getting shot at... better walk to cover"....
I doubt you'll be able to run fast when you're extremely tired, even if you're being shot at. The thing is that it takes incredible amount of stamina to jump. IIRC it was supposed to prevent from bunnyhoping, but DEVs haven't noticed so far that's not doing anything, because you still can jump when you're out of stamina.
Kain888
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Joined: 2009-04-22 07:20

Re: Soldier Acceleration

Post by Kain888 »

Lugi wrote:I doubt you'll be able to run fast when you're extremely tired, even if you're being shot at.
Agreed and pretty true.
Lugi wrote:The thing is that it takes incredible amount of stamina to jump. IIRC it was supposed to prevent from bunnyhoping, but DEVs haven't noticed so far that's not doing anything, because you still can jump when you're out of stamina.
Don't agree. I think it's fulfilling it's role. The best solution is to fix game objects and in future ones make them more interacting friendly. Like with Rhino fences, which IMO are great or like fixed and optimized sidewalks curves on Fallujah.
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Brainlaag
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Re: Soldier Acceleration

Post by Brainlaag »

Lord Jesus wrote:That brings up another question, is it just me or is the crouching aim down your sights walk, faster than the standing aim down your sights walk
When you scope in while walking you are slower then people moving crouched or moving crouched while scoped in. When you look down your sights while crouching you also get a faster "move-animation" but you are just as fast as anyone else whos moving crouched without being scoped in.
Lugi
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Re: Soldier Acceleration

Post by Lugi »

Kain888 wrote:Don't agree. I think it's fulfilling it's role.
How exactly? You can still bunnyhop easily.
Kain888
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Re: Soldier Acceleration

Post by Kain888 »

Lugi wrote:How exactly? You can still bunnyhop easily.
Yes, but it leaves you with clunky animation and without sprint so it's way better to run away than bunny hop. Bunny hopping = death in 98%*. So it's pretty much doing the job, although not banning bunny hoping per se.

*estimates taken from nowhere
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Rudd
Retired PR Developer
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Re: Soldier Acceleration

Post by Rudd »

bunny hopping is useless because you actually spend more time in the view of the enemy

bunny hoppers are annoying to me because they break immersion, but in a way I want to thank them for the extra 2-3 seconds of time I can spend shooting at them compared to if they just ran away.
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Lugi
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Joined: 2010-10-15 21:36

Re: Soldier Acceleration

Post by Lugi »

[R-DEV]Rudd wrote:bunny hopping is useless because you actually spend more time in the view of the enemy
So why do we still need to have every jump consume enormous amount of stamina?
Rudd
Retired PR Developer
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Re: Soldier Acceleration

Post by Rudd »

because jump combined with run might be more effective for the bunnies tbh
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qubolo
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Joined: 2010-12-01 23:54

Re: Soldier Acceleration

Post by qubolo »

I'm just waiting until this topic will go into thickness of tank armor...
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Mats391
PR:BF2 Lead Developer
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Re: Soldier Acceleration

Post by Mats391 »

to me sprinting feels very instant, a bit slower acceleration would be nice
Arc_Shielder
Retired PR Developer
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Re: Soldier Acceleration

Post by Arc_Shielder »

A middle ground between 0.95 and this one, as it is, it feels slightly unrealistic.
TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Re: Soldier Acceleration

Post by TeRR0R »

I like the current accel settings.
It feels more realistic.

But I would like to see longer recovery time but longer sprinting time.
That might be more realistic as well.
mattnett1
Posts: 248
Joined: 2010-04-03 18:30

Re: Soldier Acceleration

Post by mattnett1 »

You can't get more realistic. I love the way it is.

I think it's WAY better then .95!
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