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Re: How do you deal with deviation?
Posted: 2011-09-27 11:19
by PhillyJoker
Murphy wrote:Once you're in a firefight and the guy has the advantage pull back and either wait for him to get bored (never really had to wait longer then 30-40 seconds) or find another angle on him. A lot of people die because they refuse to give incoming fire the right of way. Players are hardcoded or something like that.
It's called "Call of Duty Syndrome" when players are unafraid of hot lead pouring into their bodies.
Juggernaut will protect me!
Re: How do you deal with deviation?
Posted: 2011-09-27 11:22
by Brainlaag
PhillyJoker wrote:It's called "Call of Duty Syndrome" when players are unafraid of hot lead pouring into their bodies.
Juggernaut will protect me!
What, red jelly in your eyes is not the crown of the realistic representation of an injury :mrgreen

Re: How do you deal with deviation?
Posted: 2011-09-27 14:42
by Arnoldio
I go by the feeling, im not really counting or anything.
Re: How do you deal with deviation?
Posted: 2011-09-27 14:46
by PhillyJoker
Brainlaag wrote:What, red jelly in your eyes is not the crown of the realistic representation of an injury :mrgreen
There is only one man who would dare give me raspberry!