Psykogundam wrote:And just because Rhino is an epic mapping hermet master, who got mutrah v2 right the first time. doesnt mean that somebody is going to get the accidental balance of jabal on v2. the whole reason jabal is good is because its deceptivly large in its smallness without being irritating to travel accross. It also has hairpinning supply lines that allow air assets to attack easily, but at the same time give lots of positions for MEC FOBs to be made. its wonderful. anybody who changes and wrecks this map will most likely have an Irish axe murderer to contend with.
But ye with Muttrah there was a clear problem with size and with choppers getting faster and weapons starting to get scopes etc in v0.5, the old size (0.5km x 0.5km) simply wasn't working and the problem was very clear from the start + Muttrah was my first PR map and as such, could do a lot better (tbh, with Muttrah v2 there are things I could do a lot better now too

).
But ye with Jabal, it still works pretty well with the current version, no huge problems that screams the size needs to be increased.
The only really big advantage of increasing the map size is to allow jets in to the map but then again, that doesn't really fit too well into the old Jabal setup although no reason not to do it, Muttrah 1 didn't have APCs or attack choppers (although the blackhawk was kinda used as one

)
But ye, the Jabal 2 layout dose differ quite a bit from Jabal 1 as well, but then again, so did Muttrah. Its all about keeping the feeling and the main points. Can't say I played it but as long as the mapper is clear about what he/she wants to archive and sticks by that and keeps quality up (one thing Jabal 2 falls on is its quality IMO, epically compared to Jabal 1...) then all should be ok but ye, its about keeping thous key aspects of the old map and improving on them, not just to make it bigger.
Psyrus wrote:Maybe a silly question, but why not throw it back to the community then? Given the screenshots/videos I saw, it was pretty far along... surely there must some keen community members that would have a crack at it, rather than it wasting away with a future that 'doesn't look good' in the dev only area?
That's up to the mapper, not us. The map is still property of the mapper and its up to him if he wants to pass it on to anyone. [R-DEV]fuzzhead may finish off the map but tbh, it needs quite a bit of work from what I've seen of it, fuzz is pretty busy so dunno if he has time and I don't think the mapper would want some random person from the community finishing off the map.
But if anyone is serious about finishing it off, then ye you could try and get in touch with the mapper and see but you need to be willing to put the hrs in and tbh, IMO your better off making a brand new map from scratch as from a motivation POV, your going to have loads more motivation working on something you've made, rather than finishing off someone elses work. Trust me I see it all the time and I'm also one of the main devs who ends up finishing off work and its seriously demotivating and most of the time, stuff doesn't get finished as a result.