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Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 13:12
by Sgt. Mahi
Psykogundam wrote:Current Jabal is one of the only good maps left in PR. i'ed prefer it if nobody changed my favorite map. yes, change the assets periodically, but look at the malfunctioning dam as a parody of what western countries think middle eastern countries are capable of, while quietly ignoring the ironic stupidity of the original mapper (DEV disrespect ftw) :D ...not to mention the incredible splendor of Dubai.

And just because Rhino is an epic mapping hermet master, who got mutrah v2 right the first time. doesnt mean that somebody is going to get the accidental balance of jabal on v2. the whole reason jabal is good is because its deceptivly large in its smallness without being irritating to travel accross. It also has hairpinning supply lines that allow air assets to attack easily, but at the same time give lots of positions for MEC FOBs to be made. its wonderful. anybody who changes and wrecks this map will most likely have an Irish axe murderer to contend with.
Ermm did you ever play Jabal 2... It's basically the same map but in a 4km^2 version. If anything it would be great for a 128 server. Jabal is one of the best map in my opinion as well so I wouldn't like to see the map go either.

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 13:26
by Souls Of Mischief
Dayum, I was really looking forward to Jabal v2. :( Oh well...

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 14:44
by Wakain
now that we're asking for awesome, yet hushed-up projects:
what happened to that beautiful m14 EBR (or that awesome chopper for that matter) ?

turns out the awesome (yep, insurgent) chopper highlight was removed altogether from both devblog and regular highlight-section

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 15:28
by Psyrus
[R-DEV]AFsoccer wrote:The fate of Jabal 2 is yet to be determined but it doesn't look good. The original mapper is no longer working on it and the remaining mappers are too busy to pick up where he left off because we're trying to get a bunch of other maps done.
Maybe a silly question, but why not throw it back to the community then? Given the screenshots/videos I saw, it was pretty far along... surely there must some keen community members that would have a crack at it, rather than it wasting away with a future that 'doesn't look good' in the dev only area?

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 15:50
by Rhino
Psykogundam wrote:And just because Rhino is an epic mapping hermet master, who got mutrah v2 right the first time. doesnt mean that somebody is going to get the accidental balance of jabal on v2. the whole reason jabal is good is because its deceptivly large in its smallness without being irritating to travel accross. It also has hairpinning supply lines that allow air assets to attack easily, but at the same time give lots of positions for MEC FOBs to be made. its wonderful. anybody who changes and wrecks this map will most likely have an Irish axe murderer to contend with.
:D

But ye with Muttrah there was a clear problem with size and with choppers getting faster and weapons starting to get scopes etc in v0.5, the old size (0.5km x 0.5km) simply wasn't working and the problem was very clear from the start + Muttrah was my first PR map and as such, could do a lot better (tbh, with Muttrah v2 there are things I could do a lot better now too :p ).

But ye with Jabal, it still works pretty well with the current version, no huge problems that screams the size needs to be increased.

The only really big advantage of increasing the map size is to allow jets in to the map but then again, that doesn't really fit too well into the old Jabal setup although no reason not to do it, Muttrah 1 didn't have APCs or attack choppers (although the blackhawk was kinda used as one :p )

But ye, the Jabal 2 layout dose differ quite a bit from Jabal 1 as well, but then again, so did Muttrah. Its all about keeping the feeling and the main points. Can't say I played it but as long as the mapper is clear about what he/she wants to archive and sticks by that and keeps quality up (one thing Jabal 2 falls on is its quality IMO, epically compared to Jabal 1...) then all should be ok but ye, its about keeping thous key aspects of the old map and improving on them, not just to make it bigger.

Psyrus wrote:Maybe a silly question, but why not throw it back to the community then? Given the screenshots/videos I saw, it was pretty far along... surely there must some keen community members that would have a crack at it, rather than it wasting away with a future that 'doesn't look good' in the dev only area?
That's up to the mapper, not us. The map is still property of the mapper and its up to him if he wants to pass it on to anyone. [R-DEV]fuzzhead may finish off the map but tbh, it needs quite a bit of work from what I've seen of it, fuzz is pretty busy so dunno if he has time and I don't think the mapper would want some random person from the community finishing off the map.

But if anyone is serious about finishing it off, then ye you could try and get in touch with the mapper and see but you need to be willing to put the hrs in and tbh, IMO your better off making a brand new map from scratch as from a motivation POV, your going to have loads more motivation working on something you've made, rather than finishing off someone elses work. Trust me I see it all the time and I'm also one of the main devs who ends up finishing off work and its seriously demotivating and most of the time, stuff doesn't get finished as a result.

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 16:02
by Rudd
Psyrus wrote:Maybe a silly question, but why not throw it back to the community then? Given the screenshots/videos I saw, it was pretty far along... surely there must some keen community members that would have a crack at it, rather than it wasting away with a future that 'doesn't look good' in the dev only area?
hmmmmm, the only worry I would have about this kinda idea is that the person in question may have skipped several steps of learning, making a map requires you to step on each stepping stone to gain understanding on how it all works; if you opened a near-finished map in the editor, you might not appreciate how to bring it to fruition intact.

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 16:51
by Psyko
Sgt. Mahi wrote:Ermm did you ever play Jabal 2... It's basically the same map but in a 4km^2 version. If anything it would be great for a 128 server. Jabal is one of the best map in my opinion as well so I wouldn't like to see the map go either.
This I did not know. I tip my hat to you sir.

I think there's a size issue in the way that, now that FOBs are evolving, the players demand more places to build them. and while Jets on jabal are an interesting choice, i think asymmetrical air assets like it has currently would be better. And i can picture a lot of people crashing jets on the Essex. (even if CA's elastic band catchy jet thingy was in place)

that's sounds contradictory, what i mean is, its better if the US retain their helicopter layout, because its quite well balanced. except the only thing i would change is bushmaster LAVs instead of Mk19 AAVs. and that's neither here nor there with regards to the map dimensions.

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 16:55
by Rhino
Psykogundam wrote:And i can picture a lot of people crashing jets on the Essex. (even if CA's elastic band catchy jet thingy was in place)
The USS Essex is a STOVL carrier, ie, can only have the Harrier AV-8B or F-35B on it. It isn't CATOBAR (or STOBAR even) like what your thinking so jets just need to land pretty much like a chopper on it like in vBF2 :)

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 18:04
by NyteMyre
[R-DEV]AFsoccer wrote: But the good news is that they'll be some BRAND NEW maps instead of v2 of existing maps. ;-)
Who says thats good news?

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 18:10
by Tarranauha200
I want ejod desert back :(

But what Im really looking forward to is the kashan with 1,5km view distance. Imagine tank batles at that range! Imagine snipers that need to really adjust for bullet drop. In that kinda map certain classes(sniper, marksman) really rule over distance.

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 18:26
by Scot
Tarranauha200 wrote:I want ejod desert back :(

But what Im really looking forward to is the kashan with 1,5km view distance. Imagine tank batles at that range! Imagine snipers that need to really adjust for bullet drop. In that kinda map certain classes(sniper, marksman) really rule over distance.
I actually concur. A 4km EJOD would be epic, kinda got the feel with Burning Sands, but nothing can replace my EJOD :(

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 18:26
by PricelineNegotiator
Tarranauha200 wrote:I want ejod desert back :(

But what Im really looking forward to is the kashan with 1,5km view distance. Imagine tank batles at that range! Imagine snipers that need to really adjust for bullet drop. In that kinda map certain classes(sniper, marksman) really rule over distance.
I haven't heard of the Kashan 1.5 yet, where is your source?

Re: Whatever happened to Jabal 2?

Posted: 2011-10-04 19:58
by Redamare
lol dont worry about it ;) Relax lol ......

Its probly still being developed by a community mapper :D

Re: Whatever happened to Jabal 2?

Posted: 2011-10-05 14:37
by Kwalc297
One of the best maps i've played. Hope it gets released.