Re: RPG scope
Posted: 2011-10-06 16:27
Can you explain? According to the manual we do not need to bother about the bullet-drop until 600 meters.[R-DEV]Katarn wrote:Bullet drop starts at 0 meters. This is a common misconception.
Can you explain? According to the manual we do not need to bother about the bullet-drop until 600 meters.[R-DEV]Katarn wrote:Bullet drop starts at 0 meters. This is a common misconception.
The SPG sight is amazing...i sniped the top of the CROW Hummer sticking out of the mainbase in Korengal with itmoj wrote:This might give you an idea of what I mean, see how the SPG scope markings can be used to aim and measure distance? It would be nice, if the same could be done with the RPG scope.
(just in case you were wondering, the scales to the left and right indicate size of 1.7 metre and 2.7 metre targets at 600, 800, 1000 and 1200 metres)
your problem with the grenade launcher is probably most likely due to your deviation. If you shoot between shots to quickly, the grenade will go any which way >niho wrote:I've spent a lot of time testing the Russian RPG7V2 with scope and this was my experience:
As sb already said, it's zeroed at the line marked with a "4".
Knowing that it is no big deal hitting a target in the space of 100 meters. You just have to aim with the lines marked with "5" and "1" (in the bottom half of the scope).
But if you try to shoot at targets above 100 meters you hit completely random, even if the deviation = 0 after waiting quite a long time. Is it purposely that the RPG becomes imprecisely at a higher range and doesn't fly in a straight line?
Actually you should hit a target at a distance of 150 meters if you aim for it with the 1.5 line, shouldn't you?
But my tests have shown that the grenade sometimes flies much more than 150 meters (e.g. 200) or sometimes less than 150 m (e.g. 100) or as I said before pretty random (the grenade hits the ground 10 meters left or right from the target)!
An other example: I tried to shoot on a target at a distance of 200 m. I aimed with the 2 line (bottom) but the grenade flew far above the target and hit the ground like 300 m away from my position.
Is it just me or does the Russian scoped RPG really act pretty random at higher ranges?
Please read with more attention!sylent/shooter wrote:your problem with the grenade launcher is probably most likely due to your deviation. If you shoot between shots to quickly, the grenade will go any which way >
What do you mean? The german AT sights are bang on!MertSahin wrote:it shut be better if they change the russian and german hat scope !
No they're not, are they?mockingbird0901 wrote:What do you mean? The german AT sights are bang on!![]()
Actually they are pretty easy to use and the PF3 is more precisely than the RPG7 in game, but the precision is also limited at high ranges.saXoni wrote:No they're not, are they?
Mouse movement also heavily affect accuracy.niho wrote:Please read with more attention!
"even if the deviation = 0 after waiting quite a long time"
And believe me, this is not my problem. Maybe I should make a video to show this to you guys, but I'm probably to lazy and I've never made a video, too, so it would be to much effort
I know and I also had this in my mind in my tests. I've aimed at the target and waited like 10 - 15 seconds without doing ANYTHING. Nevertheless the results are like I have already told you before.ComradeHX wrote:Mouse movement also heavily affect accuracy.
This.SGT.MARCO wrote: i feel that each LAT or HAT should come with 2 rounds, one Anti-tank round and one Heat-frag whatever its called, because the RPG has much dual capabilities and close to long range
Yeah, if you're ambusing the RPG is a one shot kill for infantry, and it has the added bonus of being downright hilarious.SGT.MARCO wrote:the RPG may not be the most effective weapon against armor, but once you are sue to it, it is actually better suited for infantry engagement. i have often found myself hitting infantry and causing so much splash damage, i feel that each LAT or HAT should come with 2 rounds, one Anti-tank round and one Heat-frag whatever its called, because the RPG has much dual capabilities and close to long range