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Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-08 20:20
by Zoddom
if youd apply this suggestion, you can always see how many tickets the enemy team has left by pressing tab and looking at the team-score. bad idea

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-08 20:28
by Redamare
:) i like that Have on there how many tickets you lost for the team and or how many tickets you Gained for the team lol good idea

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-09 00:16
by karambaitos
Zoddom wrote:if youd apply this suggestion, you can always see how many tickets the enemy team has left by pressing tab and looking at the team-score. bad idea
you still pretty much can, entire team kills and deaths, you can work out whose winning and loosing, if youve been in the game since the beginning snd if you payed minimal attention to asset lose, also if the score board gets team locked, then the problem is completely removed, or just the scores tickets part.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-09 00:29
by AquaticPenguin
TheComedian wrote:Keep the kills. This isn't a milsim. An experienced player can always judge the approximate amount of enemy tickets if he's been paying attention the whole round.
I always thought, if you care enough you can always keep track of your kills yourself, but not having it on the scoreboard would take the emphasis away from kills. If you had the scoreboard track enemy point loss then you would to a reasonable extent be able to estimate the number of kills gained from a trans heli kill if it matters that much to you.

I did think about this myself before, I do think it'd be better to have a point-cost rather than a kill count, with the team-score replaced by the miscellaneous passive effects like reviving etc. Also to stop it being quite so easy to estimate total enemy tickets left could the totals be removed, people could still calculate it manually but it wouldn't quite be as quick. Either that or make the bleeds a more important aspect on the battlefield.

Come to think of it, there's not many occasions when the bleed has actually had much affect on a battle. Normally the reason a team wins isn't because of the bleed but simply the number of assets they've wiped out. There's not a great incentive to currently try for the next flag because the potential number of assets lost far outweigh the effect - or perceived effect - of the ticket bleed.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-09 07:02
by TheComedian
AquaticPenguin wrote:...but not having it on the scoreboard would take the emphasis away from kills...
Its all about the kills. Few of us may admit it but everybody wants them deep down inside.

See also e-peen.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-09 13:35
by Dev1200
It's not ALL about the kills.


I wouldn't go out of my way for one, but if it takes an extra second or two to kill someone, why not? :P

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-09 14:50
by goguapsy
I think there is no issue with the kill counter (seriously? come on guys. I've only seen one or two people actually caring about kills (as in, concerned on getting kills instead of capping flags)), and I've played PR for more than a couple of years.

Now, the ticket counter? This would encourage me to start hunting down assets (instead of going after the map's main objective) because I would know how bad would that hurt the other team. After all, it's all about the tickets (the new AAS system of tickets won/lost does help a little, but it's not something that will prevent what you guys are implying - focus on kills).

And another funny thing - if points are useless, why do you guys keep asking to remove the "best squad" at the end of the round? If no one cares, WHY REMOVE IT? Seriously, I've never seen (now this is serious) anyone who prefered to get a high scores rather than an awesome game. Now, this is actually interesting - the rounds I have MORE fun (yes, with loads of actions and sneaking and stuff) strangely enough wields me the "best squad" spot. So, messed up or not, it's not ALL messed up this score system.

People DON'T GO out of their way to build bad FOBs!



So what I think? Leave the score counter (and it alone... not how many kills or teamwork points or whatnot) because it, somehow, for some reason, apparently, if I am not mistaken, in some way or the other, reflects how useful you're being for your team. Not completely (I've seen great squads with few points)... but I've never seen bad squads with lots of points. This could be just me. Add the kill counter, ticket loss counter and all the nine yards in the end-screen.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-09 15:02
by Psyko
i think this is a great Idea.

More fun and relevent for people like vehicle crew and LAT and HAT gunners who frequently lose their kills when crew retreat. however the vehicle they destroyed does a fair deal of damage to the amout of tickets on the enemy team.

Seems perfectly logical to me.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-10 08:53
by Zoddom
hm id rather like to see the assistpoints and kills (killpoints) merged.
...
so youd only need the complete points counter. or remove the assist point counter and make it like in BF3, kills - deaths - complete points

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-10 12:16
by Web_cole
Psykogundam wrote:Seems perfectly logical to me.
Agreed, the current system is illogical, this would be a step towards a more sensible system.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-10 14:22
by sylent/shooter
I'm still confused about how the present system even gets it's numbers :P It's really all irrelevant to me, as I just care about how many tickets we have, not points. (although I do not like having negative points :P )

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-10 18:18
by Mikemonster
TheComedian wrote:Its all about the kills. Few of us may admit it but everybody wants them deep down inside.

See also e-peen.
I agree, but that's why i'd prefer to not have the ability to see them. Would remove the 'FPS-ness' out of the game somewhat.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-10 19:38
by Arnoldio
I have some ideas.

Change the amount of points you get from doing something to a more sensible number, capping flags, doing transport have higher numbers. That, and delete the kill counter. If possible, make the points awarded for the kill add up after 5 or 10 minutes, so there is some delay, wich means you cannot exploit by looking at the scoreboard and saying, ok they are dead, dont need to go check/keep up defense.

Or keep the kill counter and make that delayed, along with the kill points.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-10 20:34
by goguapsy
Arnoldio wrote:I have some ideas.

Change the amount of points you get from doing something to a more sensible number, capping flags, doing transport have higher numbers. That, and delete the kill counter. If possible, make the points awarded for the kill add up after 5 or 10 minutes, so there is some delay, wich means you cannot exploit by looking at the scoreboard and saying, ok they are dead, dont need to go check/keep up defense.

Or keep the kill counter and make that delayed, along with the kill points.
So basically readjust scores and increase delays?

I like dat.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-11 00:22
by Arnoldio
goguapsy wrote:So basically readjust scores and increase delays?

I like dat.
Yes. Optionally disable kill count for more hardcoreness if people feel like it.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-11 12:06
by Mikemonster
Delay the kill score for about 10mins or so? Tis interesting.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-11 13:54
by Web_cole
I think there was a suggestion in another thread to do away with individual kill counters and only have squad kill counters, which I kind of like.

If it was a squad "Ticket Counter" (tickets taken from the nme Vs tickets lost by the squad) then even better.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-11 13:56
by Rudd
I think there was a suggestion in another thread to do away with individual kill counters and only have squad kill counters, which I kind of like.
that would be a great progression I agree

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-11 14:10
by AquaticPenguin
[R-DEV]Rudd wrote:that would be a great progression I agree
Also agree, it's a soft way of trying to get more teamwork.

I can understand that it is 'all about the kills' but I think that's not a good reason to keep showing them, quite the opposite. Having a kill counter encourages people to go for kills, especially since there isn't a great deal of logic with the current point system, anything that'll help make people think more like a squad-member/team member is good imo.

Re: Replace Kill by Ticket Loss Counter

Posted: 2011-10-11 14:25
by Tim270
I think that simply still showing only kills does not properly reflect the value of you, or your squad accurately. The vanilla format for the scoreboard has become redundent to a extent by PRs gameplay.