[R-DEV]Rudd wrote:yeah, select cooperative on the main menu
Roger.... How do I turn on GODMODE?
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 20:04
by Rudd
in local games you can type rcon debug to activate rcon commands
e.g. rcon spawner us_tnk_m1a2 will spawn a USA tank (though the vehicle has to be loaded in the map somewhere or you'll CTD)
theres a list of rcon commands around here someplace
prcon prbot might be good for filming bots shooting
rcon ready yourname will spawn you if you are dead and have clicked done on the spawnpoint
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 20:14
by Arnoldio
Yes, PR-SP is singleplayer, aka coop.
FH2 made different souding stuff when indoors, so that would be really cool in PR.
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 20:17
by AfterDune
In single player, type "rcon prbot", this spawns PR bot, enter it and fly around. Enemy bots will shoot you though, but won't hurt one bit.
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 20:22
by Arnoldio
Daaamn, those are even better in the second part. I just dont know hot they sound in reality, but if you look at the PKM and join it with your sound, it sounds like it should, if you look at it, if you know what i mean.
Only the scorpion and PPSH are a bit weak still, especially scorpion. Ive been at firing range without ear protection listening to M9, and 9mm still hase more bang.
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 20:29
by Rudd
Ive been at firing range
just wondering, was it an open range or inside a building? because that'll affect the sound alot I think
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 20:30
by Adriaan
I'm absolutely loving these, great work!
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 21:05
by -=anders=-
Thx guys, but wtf. I can't use the "rcon debug"..... Either in console och text-chat. It says (in console) "not authenticated you can only invoke "login"" blablabla.
Have also tried prcon prbot in both console and chat. Doesn't work.
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 21:10
by Vista
-=anders=- wrote:Thx guys, but wtf. I can't use the "rcon debug"..... Either in console och text-chat. It says (in console) "not authenticated you can only invoke "login"" blablabla.
Have also tried prcon prbot in both console and chat. Doesn't work.
Try a LAN match, I am sure it will work
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 21:10
by -=anders=-
vistamaster01 wrote:Try a LAN match, I am sure it will work
How do I get bots in then?
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 21:18
by Rudd
wierd, I was so sure rcon worked in PRSP
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 21:19
by -=anders=-
[R-DEV]Rudd wrote:wierd, I was so sure rcon worked in PRSP
Sadly not for me.
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 21:22
by USMC scout sniper
Why don'y you go in single player and in the console type "demo.recorddemo "name", and when you're done, type in "demo.stoprecording".Now exit PR and there will be a folder called "Demos" in your PR folder. Open it up, go to to your documents folder/Battlefield 2/profiles/default/demos. Now copy and paste it. Now launch PR, go to barracks, then click "replays".Click on the name of your demo and play it.It will load the map, and if you xfire, record it with xfire.I hope this helps.
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 21:25
by Rudd
^ sometimes has problems as well
I'd just play PRSP and let the bots duke it out on ramiel 16 or something
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 21:57
by -=anders=-
Ok, here it is... Its better to play than watch I can tell.
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 23:33
by Arnoldio
[R-DEV]Rudd wrote:just wondering, was it an open range or inside a building? because that'll affect the sound alot I think
Completely open, facing a stone quarry wall. Other than that, no obstructions whatsoever.
Regarding the last vid, M249 has the sound really muffled, like it had a silencer, same goes for the scorpion. Both lack the bang. Just try adding a higher pitched explosion over it, but just the explosion, the rest is ok. And see how it sounds with those basses and everything.
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 23:35
by Rudd
-=anders=- wrote:Ok, here it is... Its better to play than watch I can tell.
some awesome stuff there, but the distance sounds didn't seem to be working as they usually do in PR? I dunno how it all works though,
Re: PR 0.973 Soundmod test
Posted: 2011-10-14 23:39
by USMC scout sniper
I gotta agree with Rudd, the distant sounds need some work.
Re: PR 0.973 Soundmod test
Posted: 2011-10-15 08:07
by -=anders=-
The distantsounds works. I added new sounds for the calibers. Was too close i think. Those sounds in the video are changed now. Wasnt satisfied with the 3rd person shots. Sounded like you farted.
So changed them and made them more crips and with a crack and powerful.