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Re: Next, fastropes!

Posted: 2011-11-08 05:19
by Redamare
i would say this is as much as a suggestion opposed to just a chat on how to make different scope shaders and zoom levels working together. but ... i must say i have given some though and i think that there should be something like a 3-5% black out shader over the zoom scope . . . if you look at a scope from the 3rd persons perspective or even from your perspecitve with the Acog its basically a black lense thus the outside shade and interior scope shade shouldnt be the same. it should be a bit shadowed due to the lower level of light passing through the lenses.


With the below pictures you can see how it has a blackened lense and in the zoomed picture its the same as not having a lenses in front of you in the first place
Image
Image

Re: Next, fastropes!

Posted: 2011-11-08 08:27
by Raccoon
Wicca wrote:I always have shitty experiences with snipers. Today i kicked a person from PRTA, for joining my squad. Taking a sniper kit, and leaving.

Give me a good experience of snipers. Please.
I hardly ever use the sniper kit but I once acted as a target designator for 40mm on Shijia Valley. He was flying the Apache and I spent time getting to positions and staying there, I spotted enemy vehicles, FOBs, infantry and armor movements and more for the team using both the map and mumble. I did fire my weapon once but it was a kill and for good reason.

I'm NOT trying to say that 1337 sn1p3rz are useful, but the kit can serve a good purpose in the game. :-P

Re: Next, fastropes!

Posted: 2011-11-08 10:00
by Mosquill
It's really nothing new, just a basic post-process shader effect that scales the image. Everything is still rendered at the same resolution, so increasing the image would make it either pixelated or blurry, which is why our current optics shader doesn't do that.

Also, it won't look good with long zoom-in times.

Re: Next, fastropes!

Posted: 2011-11-08 10:00
by spiked_rye
Psyrus wrote:I actually do prefer it to the current PR one, but the difference is rather negligible and imo it wouldn't make a difference either way.
+1. More emersive yes, but not worth it if it takes any real effort to implement.

Re: Next, fastropes!

Posted: 2011-11-08 10:09
by Wicca
I like it the way it is in PR.

The blurred area is just perfect for seeing stuff that moves.

Re: Next, fastropes!

Posted: 2011-11-08 16:01
by ShockUnitBlack
I'm actually more interested in some of the stuff seen in the second video...

Re: Next, fastropes!

Posted: 2011-11-09 05:01
by Psyrus
Th3Exiled wrote: To me that looks like the same brightness inside and outside.

Here's an even better one as you see the lens appear black.


Exiled.
I took this one looking down the scope of the bottom gun in this pic (.22)
Image

Image

That being said, if you get the perfect angle, it shouldn't have any colour difference like you say.

Re: Next, fastropes!

Posted: 2011-11-14 01:46
by Republic_Commando
The button for fastropes is Alt-F4. No need to redo it

Re: Next, fastropes!

Posted: 2011-11-14 03:09
by paszczak
Well depends what optics You use, if its is some crappy Chinese leppers sittin on the 22lr there will be different color and dark image, make photo using that Leupold from gun above and we all see difference. Good German (Zeiss, S&B) Romanian (IOR) or Japanese (March) scopes with multi coated lenses give 95+% light transmission and image appears even brighter so i see no point in making scope shades.

Re: Next, fastropes!

Posted: 2011-11-17 11:32
by jbgeezer
Wicca wrote:I always have shitty experiences with snipers. Today i kicked a person from PRTA, for joining my squad. Taking a sniper kit, and leaving.

Give me a good experience of snipers. Please.
>Enemy sq firing at us from 400 meters +
>Constantly pinned down
>grab sniper kit from crate
>sneak 50 meters away from my sq
>kill the same officer 3 times
>kill the HMG gunner
>kill the mortar builders
>tell my sq members when it's clear, what threath etc.
>kill the officer and medic as they rush toward us
>rushed by lone wolf with mg in supply truck
>save a sq mate by killing the mg guy with a pistol when he got out

snipekits can be awesome, so stop hating. just use the kit right, and leave the kids out of it.

Re: Next, fastropes!

Posted: 2011-11-17 13:51
by dodek96_pl
This does look nice, although messes up resolution inside the scope. He just made the scope use lower resolution. And also the effect appears immediately when pressing zoom button.

Re: Next, fastropes!

Posted: 2011-11-20 01:35
by saXoni
jbgeezer wrote:snipekits can be awesome, so stop hating. just use the kit right, and leave the kids out of it.
This...

Re: Next, fastropes!

Posted: 2011-11-20 01:58
by dtacs
And how often are they used right? Rarely. Too rarely that it justifies the validity of the kit in the first place.

Re: Next, fastropes!

Posted: 2011-11-22 08:32
by jbgeezer
dtacs wrote:And how often are they used right? Rarely. Too rarely that it justifies the validity of the kit in the first place.
So it is rarely used right? And that justifies possible removal of the kit? Your argument is too thin I'm afraid. Don't get me wrong, i'm no sniper fan boy. But the kit should stay.

Re: Next, fastropes!

Posted: 2011-11-22 08:45
by dtacs
The worth of a role is measured through proper use. The vast amount of times I - and countless others - have seen the kit used improperly, solely for killing targets regardless of battlefield status is innumerable.

Aside from having the ability to kill specified enemies, the 'recon' purpose is void due to the Officer kit fulfilling the same function.

Regardless, the kit will never be removed no matter what the public percentile against it is.

Re: Next, fastropes!

Posted: 2011-11-22 08:58
by BroCop
dtacs just cuz you are butthurt about snipers doesnt mean the entire public is

Re: Next, fastropes!

Posted: 2011-11-22 09:00
by dtacs
I never said the entire public was.

Re: Next, fastropes!

Posted: 2011-11-22 09:04
by BroCop
Figure of speech. By "entire public" I mean "extreme majority".

While you didnt said that, your statement does imply majority