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Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-15 21:55
by Pvt.LHeureux
ledo1222 wrote:It fixes the
"What team are we?"
"Hold on im getting on the channle"
Fixes that stuff.
Ok so it really does link you with the good channel + team all by itself?
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-15 22:24
by ledo1222
Pvt.LHeureux wrote:Ok so it really does link you with the good channel + team all by itself?
Yes but in this beta test only a few servers you can do that.
In the full release hofully this can kill off the nilla Voip
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-15 23:57
by PFunk
Bringerof_D wrote:Use proper radio procedures, that is all! go to google and find all the NATO standard prowords and proper procedures for using a radio.
Just watch Generation Kill. Even Hitman couldn't fuck up those comms.

Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-16 15:42
by Himalde
Less keys= good?
If you think 13 keys are too much you can reduce the numbers of keys some.
The 13 keys are 9 squad leader keys + 4 keys other channels. I find the 9 SL keys fine. But I like to only use 2 keys to get the 4 other functions. How? Key-kombos.
Lets for some reason want to use the keys A and B (just for illustration).
A can be local talk
B can be squad
A+B can be SL-channel
B+A can be Commander
Result: You can use the v + b keys for 4 mumble functions, if you move the vanilla keys somewhere else.
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-17 02:24
by PFunk
Mikemonster wrote:
Also i'm probably the only one that quite liked what people call 'Irrelevant conversations and SL chat spam'. It made it feel like radio chatter (and you could exploit it sometimes/keep an ear on how the battle was developing).
Yea, few is right. It wasn't like it was disciplined radio chatter that had useful intel in it. I'd often hear guys saying stuff like "Hey ahhhhhh.... mike... ummm... is there like a uhhhhh... another Logi at main?"
I'd have to stop talking to my squad to listen to this **** and so my squaddies thought I was the most indecisive motherfucker ever cause I'd stop mid sentence cause SL channel is centred and so VERY LOUD.
Last night I was annoyed enough with an SL that had his VOIP key constantly down, I mean like 80% of the time when he wasn't talking, so the game was quieter and I had this awful feedback humm going constantly. THAT annoyed me. Radio chatter that overrides my situational awareness is like my pet peeve.
I can't get my squaddies to talk and I can't get the SLs to shut up about **** that could so easily be solved in team chat.

Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-17 18:03
by Cassius
Awesome

I just whish local Speech would be activated whichever button is pressed. IRL if your SL is on the radio you still hear him talk.
dtacs wrote:
A Mumble 1.0 Review
It took a single round to get used to the new system. The only significant downfall that I've found is player based, where a Squad Leader communicating with me didn't begin with 'dtacs, this is Squad X', making it impossible to converse with him and forcing me to type 'Who is talking to me'. Any SL who is communicating with another squad use this simple, idiot-proof protocol: 'Squad X, this is Squad Y, <message>'
Overlay? Its not realistic, but maybe those talking to you could be shown in an distinctive color.
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-17 18:49
by gazzthompson
Can you not, if you wish, bind SL and local to the same key Cassius?
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-17 18:52
by DenvH
Would be awesome if there was a sound when people start and stop talking/pressing their button for the radio.
The following is from ACRE for ArmA2, I know there is some effects changing the voice but I'm only talking about the start and stop sounds here.
Arma 2 ACE + ACRE Fastrope Training - YouTube
Having a sound like that makes it more easy to know when someone is talking to you over the radio so you know to shut up..
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-17 18:55
by Zimmer
PFunk wrote:Just watch Generation Kill. Even Hitman couldn't fuck up those comms.
lolz
You dont need to learn a whole manual to get the basics of comms right. When I was in my conscription year we had excactly 10min with introduction and 10 hours looking for our sleeping bags who were gone when we got back to our tent and sacks after the training.
But there will always be someone fucking up comms its like that even in RL as far as I have witnessed to the hilarity off those who have nothing to do with the conversation but are on the net.
Like when a guy under a excersise said that there was a patrol with a non working dog, and the dog handler had to carry the dog back, or when we imitated another one who talked for a minute just to say they had not seen anything.
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-17 19:09
by PFunk
gazzthompson wrote:Can you not, if you wish, bind SL and local to the same key Cassius?
Well, then that means everytime you talk to your squad the radio net hears?
Would involve having duplicates for local talk. You'd need a double for every other channel, to every SL, the CO, and the SL Channel.
Not even sure you can do that.
Yea though it would be pretty sick if you could hear incoming radio comms locally, and have a radio bleep for sending/receiving on radio net.
Next version?
Edit. Just checked. You can create doubles of the inputs. So if you want your guys to hear you talk on the radio net then you have to make a double for every channel you want them to hear you speaking on, give it the same bound key, and set it to local chat.
Pretty good idea actually.
Posted: 2011-11-17 21:59
by dtacs
It is. Some people did it with the old Mumble, thanks for the idea Gazz.
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-17 22:16
by BloodyDeed
Thanks for providing us with your very decent Overlay, dtacs.
Did some tweaks on the colors and its perfect for me now.
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-17 23:34
by Cassius
gazzthompson wrote:Can you not, if you wish, bind SL and local to the same key Cassius?
Yeah I did that for mumble 0.5 and drummed it up on the forums. But only like 0.1 % of PR Players bothered doing that (me and some guy), so its pretty pointless.
ALSO if I whish to use all the radio keys I would have to assign 12 extra keys to local speech. Its doable, but who else is gonna do that? I really whish pressing any radio button would trigger local speech as well by default. It helps preventing these situations where you advance into enemy fire, after your SL called in an airstrike or mortars xd.
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-17 23:40
by PFunk
Cassius wrote:It helps preventing these situations where you advance into enemy fire, after your SL called in an airstrike or mortars xd.
Or you could just be like any smart player and not do shit unless your SL tells you to.

Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-18 09:55
by ryan d ale
All I want to say is that I hated mumble more passionately and aggresively than anyone.
The new public BETA though is a thing of love.
Much simpler and so far it hasn't failed to work. Also amazing and great game enhancement when using it where it is enforced. I'm sure servers will choose to enforce it after BETA

Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-18 23:04
by Cassius
So these are the default keys
Squad Radio: Numlock 0
Squad Leader Alpha-India Radio: Numlock 1-9
Commander -> Squad Leader Radio: Numlock *
Squad Leader -> Commander Radio: Numlock /
Local Speech: H
How does a squadleader talk to all the other squadleaders at the same time? 0 is just within your own squad, right? Can only the Commander talk to all squads at the same time?
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-18 23:14
by PFunk
Cassius wrote:
How does a squadleader talk to all the other squadleaders at the same time? 0 is just within your own squad, right? Can only the Commander talk to all squads at the same time?
Actually what you labelled as CO to all SLs is SL to SL Channel when you're being an SL.
Remember that a CO and an SL are effectively the same thing when it comes to every button except the SL-CO chat button.
DB's post actually called '*' the SL -> SL Radio button so I know that if theres any limitation potentially its for the CO to SL radio, but I doubt thats true. I haven't tested it as a CO yet though.
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-19 00:57
by Jolly
[R-DEV]Rudd wrote:I hate you all, I want to play but cannot connect to BF2/Mumble in university accommodation.
I can connect mumble server pretty well in university accommodation.
But I can't connect in my home!!How the hell I can enjoy PR during my Loooooong vocation?
PS:BF3 had shoot my own PC, PR is my only option.LOL
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-19 11:19
by Cassius
Neat ^^ one more thing, start your coms always with either
Squad x this is squad y or
all callsigns
Re: Mumble 1.0: Or how I learned to stop worrying and love 13 buttons.
Posted: 2011-11-19 18:01
by Mikemonster
PFunk wrote:Yea, few is right. It wasn't like it was disciplined radio chatter that had useful intel in it. I'd often hear guys saying stuff like "Hey ahhhhhh.... mike... ummm... is there like a uhhhhh... another Logi at main?"
I'd have to stop talking to my squad to listen to this **** and so my squaddies thought I was the most indecisive motherfucker ever cause I'd stop mid sentence cause SL channel is centred and so VERY LOUD.
Last night I was annoyed enough with an SL that had his VOIP key constantly down, I mean like 80% of the time when he wasn't talking, so the game was quieter and I had this awful feedback humm going constantly. THAT annoyed me. Radio chatter that overrides my situational awareness is like my pet peeve.
I can't get my squaddies to talk and I can't get the SLs to shut up about **** that could so easily be solved in team chat.
Yeah I can understand what you mean, I just saw it as a bit of a distraction to add to the 'fog of war'. Presumed that in real life you had a lot of random calls and interference too.
Don't really care that much, it is/was annoying.