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Re: PR:BF2, Vietnam & Normandy

Posted: 2011-12-06 02:47
by Buren06
I personally like the way it is now - PR: V integrated and PN being optional. It's not an issue of quality with me, but gameplay. Yes, they all share the PR teamwork-centric theme. But WWII was a different style of warfare, from the tactics to the weapons. Different enough for the gameplay to vary from "classic" PR. PR: V, I think, will be closer to BF2: PR in terms of style.

Re: PR:BF2, Vietnam & Normandy

Posted: 2011-12-06 05:21
by Maverick
I think once PR:N gets rolling, the quality is greater etc. then maybe incorporate it?

Sent from my girlfriend using her fingers, mine were busy ;)

Re: PR:BF2, Vietnam & Normandy

Posted: 2011-12-06 05:35
by KaizerSosa81
Buren06 wrote:I personally like the way it is now - PR: V integrated and PN being optional. It's not an issue of quality with me, but gameplay. Yes, they all share the PR teamwork-centric theme. But WWII was a different style of warfare, from the tactics to the weapons. Different enough for the gameplay to vary from "classic" PR. PR: V, I think, will be closer to BF2: PR in terms of style.
Pfft... put me on the Victor Charlie side and I'll change everything you think is conventional PR fighting my friend.

I would prefer they all have a unique style of game play given the varied era weaponry each one is based on. I'd like to see a server dedicated to PR:V when it releases not integrated. In that way if I want to play some 'Nam I play on a PR:V server, if I want to play dubya dubya 2 style I'll get on a particular server and if I want to play just straight PR then so be it on a server(s) dedicated solely to PR.

If there are servers that wish to mix it up than so be it but some dedicated servers would be preferable for me.

Re: PR:BF2, Vietnam & Normandy

Posted: 2011-12-06 06:14
by Maverick
I'm glad that PR:V is being released in the same release as PR:BF2(like with PR:Vanilla XD) Not like BC2 and BC2:Vietnam where it's like a second game, anyone get it?

Re: PR:BF2, Vietnam & Normandy

Posted: 2011-12-06 07:12
by Spush
I think the only thing that's keep PN from the PR standards is the animations in my Opinion. Don't forget it was only a Afterdune with a hand full of volunteers including me. And he did a superb job on the mini mod.

Re: PR:BF2, Vietnam & Normandy

Posted: 2011-12-06 11:27
by Adriaan
[R-DEV]Spush wrote:I think the only thing that's keep PN from the PR standards is the animations in my Opinion. Don't forget it was only a Afterdune with a hand full of volunteers including me. And he did a superb job on the mini mod.
The animations are a big point yeah, but there's also a large amount of weapons that have sub-par models/textures/LODs. While the animations are probably larger a problem, getting those things up to standards is of importance as well (and unfortunately not little work either).

Re: PR:BF2, Vietnam & Normandy

Posted: 2011-12-06 11:31
by Jolly
Sometimes you'll be tired of modern combat and want to try something different. Just tell the admin and set the next to PRV map, pretty awesome!
I don't have to find another server and restart the game. It's easier for players!

Re: PR:BF2, Vietnam & Normandy

Posted: 2011-12-06 18:57
by johan19
Maybe people who created PN use some textures and models of FH2. I already launched a topic about this in the FH2 forums. Go have a look. Some teamwork just like PR. (An Error Has Occurred!)

Re: PR:BF2, Vietnam & Normandy

Posted: 2011-12-06 19:26
by Pvt.LHeureux
No. The mini-mod use models and other from BF:Korea, Battlegroup Frontlines, IDF : Fight for independence, Eve of Destruction and eXperience World War 2. Nothing from FH2.

Re: PR:BF2, Vietnam & Normandy

Posted: 2011-12-06 23:38
by Stealthgato
He's suggesting that PN obtains models and textures from FH2, not that it's currently using them...

Re: PR:BF2, Vietnam & Normandy

Posted: 2011-12-07 04:51
by Pvt.LHeureux
Oh I see, little error in his post.