It may also have to do with the timing of the civi kills. IIRC, there is a maximum negative IP the bluforce can accumulate, so if the collaborators were killed first early in the round, it's possible that it wouldn't have registered the full -70 IP. It is also possible that one of the civilians you watched getting martyred didn't wait long enough to become out of the ROE and as a result, didn't incur the IP penalty.
I'm not sure when IP gets accumulated, but if it is like civi penalties, it likely occurs when the person is wounded. If that were the case, the 75 deaths listed is likely to be an underestimate due to both revives and people who haven't given up.
Similarly, it will be an underestimate due to the people who quit the server after accumulating deaths. In the time it takes for a team to accumulate 75 deaths, it's possible that a couple individuals racked up a disproportionate number of deaths and then rage quit when their tactics of repeated charging the enemy failed.
Finally, it's possible that an insurgent/civi was arrested, especially with the introduction of the shotgun's arresting capability. With these factors combined, it is possible that the blufor did have enough IP to reveal the cache.
On a related note, I was lucky to participate in an awesome round of Ramiel where the insurgents won the round flawlessly, without losing or revealing an unknown cache.
KiloJules wrote:After 3 pages the question in the OP, aswell as the follow up questions are still not answered by anyone who has some sort of proof for it...
We all know how the system is supposed to work but as it seems these days...it does not.
Yesterday on Fallujah, I myself died 4 times as a martyrer, I saw (and talked to) other collaborateurs who got killed as a martyrer aswell, the team had a total of 75 deaths and the 2nd cache (1st unknown) went known. Let's do the math:
-40 IP (myself)
-30 IP (assuming a bit here...but I saw 2 with my own eyes...add a 4th, add 1 arrest)
+75 IP (or 150 IP) (therefore my follow up question)
------------------------------------
+5 or +80 IP in total
Even without other "civi-kills" it is 35 (or 110?!?) not the needed 50.
So:
- Does the system work as supposed to after 0.973 or not?
- Is there an Intel-gain for both wounding and killing insurgents, as it is on Blufor side with the tickets?