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Re: Project Normandy Official Servers
Posted: 2011-12-09 22:24
by MaSSive
It might be modmanager kicker I had similar problem.
Re: Project Normandy Official Servers
Posted: 2011-12-09 22:38
by BloodyDeed
Ok I'm sorry this isnt intentional.
Checked the files and the modmanager kicker is deactivated. So its either a bug or hidden in a different setting.
Strange we never had this as an issue on our mainserver, cause its basically running the same settings.
Going to test that tomorrow.
But it isnt a permanent ban, I assume some sort of temporay ban/kick.
Re: Project Normandy Official Servers
Posted: 2011-12-09 23:00
by AfterDune
Perhaps a ban until end of round or until server restart..
Re: Project Normandy Official Servers
Posted: 2011-12-10 11:59
by andynovy
Yep, the ban was lifted. So I guess it was just a temp. ban but yeah, just thought I would bring up the issue; thanks for the support.
Back to having fun on the beaches of Normandy.

Re: Project Normandy Official Servers
Posted: 2011-12-11 14:15
by AfterDune
The [NEW] server has about 86 player slots today. The server has been updated as well:
- The
SdKfz 231 should now be enterable for the Germans
- The US jeeps made a return! Let's pray they're really fixed now

- US gets bleed on frontline flags on 64p server (the one with 3 frontline flags)
- GER no longer bleed if you capture Craters/Oasis/Cornfields, they bleed hard when you cap St. Aydee-Bocage though
Other servers will be updated too, if this serverpatch proves succesful.
Re: Project Normandy Official Servers
Posted: 2011-12-12 06:54
by AfterDune
Serverfiles have been released. There is no need for an "official servers" thread anymore.
Re: Project Normandy Official Servers
Posted: 2011-12-12 09:24
by MaSSive
Yay does that mean we can all run it?
Re: Project Normandy Official Servers
Posted: 2011-12-12 09:26
by AfterDune
Re: Project Normandy Official Servers
Posted: 2011-12-12 09:29
by MaSSive
Got them thanks. Shouldnt this be in PRSA section or anyone can run it? And I see a custom python file for server config, so this means we cant have other maps in rotation when we run this one?
Re: Project Normandy Official Servers
Posted: 2011-12-12 09:55
by AfterDune
[R-DEV]AfterDune wrote:It also contains a python file which you'll need if you want kit requests etc. enabled. You can run a normal private PR server with this file as well, no changes have been made that conflict with normal PR.
So, yes, you can do that. Though I wouldn't recommend it.
Re: Project Normandy Official Servers
Posted: 2011-12-12 12:09
by Pvt.LHeureux
NEW server is still the best with 86p!

Re: Project Normandy Official Servers
Posted: 2011-12-12 12:10
by AfterDune
The [NEW] server won't run with >64p all the time though, it'll be put back to 64p until further notice.
Re: Project Normandy Official Servers
Posted: 2011-12-12 12:11
by Pvt.LHeureux
Ok, I hope we can get 128 one day.
Re: Project Normandy Official Servers
Posted: 2011-12-14 20:49
by MirrorsEdge
Open 24 hours/7 Days a week!
64 players and awesome teamwork and admins!