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Re: Pavlovsk Bay (4km)
Posted: 2011-12-19 06:18
by richyrich55
Re: Pavlovsk Bay (4km)
Posted: 2011-12-19 07:01
by AFsoccer
Considering Rudd didn't purposely make the map look like an "Alien", the resemblance is amazing! The roads even look like veins on the face. LOL
Re: Pavlovsk Bay (4km)
Posted: 2011-12-19 10:28
by Silly_Savage
Re: Pavlovsk Bay (4km)
Posted: 2011-12-19 12:51
by Zrix
richyrich55 wrote:
Glad I'm not alone. I was about to make an almost identical image(same alien photo as well), but then I cba.
Re: Pavlovsk Bay (4km)
Posted: 2011-12-19 14:05
by MaSSive
Thats creepy...I now wonder if its really not intentional...
Re: Pavlovsk Bay (4km)
Posted: 2011-12-19 17:59
by psychickactivity
richyrich55 wrote:
mdr!!lol
anyway it s a magic map and this guy is magic to..
Re: Pavlovsk Bay (4km)
Posted: 2011-12-27 14:03
by Fall
pretty bad map balance wise :/ havent seen US Come close to winning 1 game.. should be alot easier for them to get on the first flag
Re: Pavlovsk Bay (4km)
Posted: 2011-12-29 17:36
by Rudd
MaSSive wrote:Thats creepy...I now wonder if its really not intentional...
haha, not intentional, but I am a bit Sci-Fi fan, must have been subconcious
Re: Pavlovsk Bay (4km)
Posted: 2011-12-29 18:25
by sweedensniiperr
rudd lost his tags

Re: Pavlovsk Bay (4km)
Posted: 2011-12-29 20:36
by Navo
How come no-one noticed the game-breaking ticketbleed?
Re: Pavlovsk Bay (4km)
Posted: 2011-12-29 20:43
by AFsoccer
Navo wrote:How come no-one noticed the game-breaking ticketbleed?
It was noticed in the beta test and altered as a result. It may still need modifying, but as Rudd said in another post, getting the perfect balance (especially on sea assault maps) is usually a lot of trial and error.
In the meantime, try different strategies. I've seen the US do very well on this map, but yes it requires some good teamwork.
Re: Pavlovsk Bay (4km)
Posted: 2011-12-30 01:00
by Navo
[R-DEV]AFsoccer wrote:It was noticed in the beta test and altered as a result. It may still need modifying, but as Rudd said in another post, getting the perfect balance (especially on sea assault maps) is usually a lot of trial and error.
In the meantime, try different strategies. I've seen the US do very well on this map, but yes it requires some good teamwork.
Which different strategies? There are two strategies: Don't cap the first flag, or do cap the first flag.
