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Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-16 20:16
by PricelineNegotiator
ChallengerCC wrote:The Ticketbleed is mutch to hard, or that the russians can instand spawn there.
I think on every map there should be time to organise a attack. And not who rushes faster, thats counterstrike tactic.

The preparation Time in my opinion should be increased.
Or a very good point could be, that every vehicle only spawns after 5 minuts.
So that everyteam has time to organise really up and take kits and so on.
This. Thank you for this post.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-16 20:31
by Navo
Oh yes, I forgot: When the US cap their first flag, a repair station should spawn there like on Muttrah. It's ridiculous that the AAVP's need to go back to the carrier to rearm and repair.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-16 20:59
by Murphy
Even if CAS is up and doing their job fairly good the US still has a hell of a time maintaining a foothold on the beach. We had a round last night in which the cobra and the cas huey were clearing west beach out time and time again only to have the Russians take it back every chance they had. AA battery is bristling with AA guns covering quite a large area around the sub-pen making it impossible to support infantry as the advance towards docks grinds down (even if AA battery is not an objective it still seems to be manned).

It looks like East Beach objective is easier to hold for US as Derevnya is a natural choke point, where as the West Beach objective is somewhat easier for RUS to reinforce as it's a straight line to/from their main.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-16 21:03
by Rudd
Navo wrote:Oh yes, I forgot: When the US cap their first flag, a repair station should spawn there like on Muttrah. It's ridiculous that the AAVP's need to go back to the carrier to rearm and repair.
actually there is a repair station, its north of west beach or east of south beach

but yeah, point taken, it would also help the US hold that last flag

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-16 21:09
by Navo
Rudd wrote:actually there is a repair station, its north of west beach or east of south beach

but yeah, point taken, it would also help the US hold that last flag
Are there two repair stations or do they spawn depending on the flag layout?

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-16 21:57
by Rudd
yeah, if teh West to East layout is chosen the depot north of west beach spawns, if the South to North layout is chosen the depot is east of South beach

the idea was to prevent exploitation of unlimited ammo but as you say, East beach doesn't mind on Jabal so I was being a bit too anal.

Posted: 2012-01-20 17:12
by ExeTick
I just found out that US dont have any repair stations on pavlosk bay.

the only 1 that exist is when west beach is in play, and remember west beach not west beach fort.

thats the only time it exist a repair station.

30mm btr is not overpowered against AAV (amtrak), its rather the other way. you can easily kill the 30mm BTR with direct hits.

Ive done it ALLOT.

well the repair station only spawns on west beach. and only when west beach flag exist. it never comes up with west beach fort is in play. or when east beach is.


and you cant rearm and repair at the carrier. tried it.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-20 22:49
by Stealthgato
ExeTick wrote:30mm btr is not overpowered against AAV (amtrak), its rather the other way. you can easily kill the 30mm BTR with direct hits.

Ive done it ALLOT.
That's quite a shit crew in the BTR you're always facing then. It rips the AAVP apart in 2 seconds and is immune to .50 cal fire.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-20 23:44
by ExeTick
MK-19 can take down those apcs easy.

no one is firing a 50cal against an apc.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-21 00:11
by chrisweb89
No it can't, you're up against a bad crew. At long range the Mk-19's deviation and difficulty in aiming means getting direct hits on the btr is very difficult while all he has to do is point and click for 2 seconds and you're dead. Up close you need to be very careful not to overheat and get everyround to hit and you have a chance, 30mm is still just as good. People fire 50 cal against BTR-60's because it does damage. 1 aav7 vs 1 BTR-80 is fair, but 1 AAV7 vs 1 BTR-80 or A is very tough.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-21 00:16
by Rhino
You guys can always settle this with a good old fashioned dual at dawn you know :p

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-21 00:22
by ExeTick
you got a point chris because every time I killed that APC it was close range and we were infront of him. And he did fire on me ALLOT. only guy who died was my driver.. but we died later on because theres never a repair station on that map.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-21 05:25
by Murphy
Stealthgato wrote:and is immune to .50 cal fire.
The BTR is actually vulnerable to 50 fire, but it is a much smaller target then the AAVP and the direct fire of the 30mm makes it much quicker on the draw giving it the advantage imo.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-21 16:31
by Stealthgato
Murphy wrote:The BTR is actually vulnerable to 50 fire, but it is a much smaller target then the AAVP and the direct fire of the 30mm makes it much quicker on the draw giving it the advantage imo.
Nope, .50 cal can't damage the BTR-80 at all. It damages the BTR-60, but not the BTR-80.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-23 10:09
by jerkzilla
A minor issue here, but could you lower the wall around the Derevnaya church a bit so people can shoot down into village from it? As it is now, all you can see over it are the tops surrounding hills. Or make it tall enough to provide proper cover, it's like in the opposite of a sweet spot now.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-23 20:39
by Xander[nl]
Stealthgato wrote:Nope, .50 cal can't damage the BTR-80 at all. It damages the BTR-60, but not the BTR-80.
This is true. Once had an epic chase/fight with the Namer vs the BTR-80 on Beirut and after 20 minutes of fighting we both realized we couldn't hurt each other and just moved away. Don't know if this is meant to be.


I think in this map the USMC could really benefit from more heavy assets. Either LAV-25(s) instead of AAVP, or a second CAS Huey. Perhaps even a 'landing zone' with Humvees and/or even tanks once they secure the beach.
If this map simulates invading parts of Russia I doubt the USMC wouldn't bring all of their toys. Heavy armor support will also set the map apart from the others. :)

IMO, all it takes for the Russian team to win is a few guys maintaining the FOBs. USMC can't do much with only limited landing zones for the Hueys and will easily be outmatched against some Russian FOB spammers. Last round I did this, build 7 FOBs and we won 200-0 quite easily.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-23 20:49
by Rudd
I've been working on improving the map according to feedback for the last few hours (I've got 2 weeks off my nursing course atm)

so far,
bleed is removed
1 step merged from each route to have fewer flags each round before getting to the sub base
several russian start spawns + crate removed (but quite a few left)
US gain a couple of boats and an extra AAV
US vehicle depot's now marked by an uncappable flag so people actually know where they are
ZPUs removed from outside the AAA battery
Carrier moved a bit closer to the shore to help give US a bit faster deploy time
couple of texture optimisations
edit - and I've lowed teh derevnya wall a bit so teh church is more strategic - thanks jerkzilla for the suggestion

I'm not gonna add land spawning USMC assets because they'll get camped and destroyed while idle, LAV25s are not appropriate for an ocean assault. I agree AAVs are harder to use than BTRs, however now its 3vs2 and if you are really worried about the enemy APC, team up with a infantryman carrying a AT4.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-23 21:51
by Navo
Don't completely remove the bleed.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-23 22:02
by Rudd
I wish there was an alternative, my ideal situation would be an objectspawner that effectively destroys all the USMC tickets once the Russians hold the base under their control for 30minutes or so, but we don't have one.

Re: Pavlovsk Bay 9.73 Map Feedback

Posted: 2012-01-23 22:10
by chrisweb89
The changes are nice, but I think too far. I liked the major incentive for US to attack the beach and do it quick. Last night on the TG PW night we had a proper attack on the beach with CAS hitting the AA gun after we killed the guy manning it, we took the flag relatively easily after that, and even though we constantly outkilled the russians lost because of the initial flag bleed.

The changes I would make would be like you said remove ZPU's outside the AAA battery, keep the number of spawns and crates, just make the two initial beach spawns off the flag in the woods somewhere(300m off maybe, with crate). This would mean it takes longer for the russians to capture the flag and setup a defence on it, so the russians and US might be hitting the beach at the same time.

Then keep the bleed and the flag routes, they aren't the problem, it is how fast the russians cap it, and then the difficulty in taking it.

Could there also be repair and rearm for the aav's at the carrier? Other than that thanks for making the changes, these are just my thoughts from playing it both on good russian and american teams, and poorly organized teams.