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Re: How to win

Posted: 2011-12-30 05:00
by Wicca
The best way to win is to cap flags.

How do you cap flags u say?

U go into their cap zone.

But sometimes there are enemies, so u need to find an effective tool to kill them.

According to statistics, in ww2 the single most lethal tool for killing on ground was artillery.

Use artillery to kill enemies.

Re: How to win

Posted: 2011-12-30 05:08
by saXoni
Wicca wrote:The best way to win is to cap flags.

How do you cap flags u say?

U go into their cap zone.

But sometimes there are enemies, so u need to find an effective tool to kill them.

According to statistics, in ww2 the single most lethal tool for killing on ground was artillery.

Use artillery to kill enemies.
PR is a game, and the artillery is neither realistic nor lethal. If the enemies are hiding inside buildings (which they most likely are), the artillery won't do jack shit. Another thing that's worth to mention is that artillery is only available once an hour(?), so if the defenders has a couple of FOBs placed around, they'll get into cap pretty rapid after getting killed, and can hold there for another hour.

So it's either not getting killed by the artillery, or getting killed by it and get into cap pretty rapid after getting killed.

Re: How to win

Posted: 2011-12-30 07:11
by Hunt3r
saXoni wrote:Are you actually being serious? A frag will explode in one room out of... 20? A sniper will be able to see about 4 of the rooms. That gives the defenders an opportunity to take cover in the remaining 16.
Or you know, just avoid bothering altogether and let an LAV or something with an autocannon drive around pumping HEI-T into every possible window?
saXoni wrote:There's usually only one cap-able flag at the time. If there's a proper defense on that flag the enemies won't be able to capture it, and they're not bypassing them completely.
All it takes in a pub game is to go behind enemy lines, destroy some fobs, crates, and trucks, before they run out of momentum, and then the rest is just mop-up. The ones who don't camp up a building get ambushed, the ones who do get left behind or it just becomes a waiting game until they get bored and try to attack.

Re: How to win

Posted: 2011-12-30 07:20
by Jolly
Cap flag+build firebase+destory their as much firebase+disable their supply+stay alive=win

See? easy!(Teamwork is the guarantee. Too much noobs? Grab a rifleman and officer kit build as many firebases, noob will die, but they will spawn near the enemy. )

Re: How to win

Posted: 2011-12-30 11:48
by Brainlaag
Hunt3er have you actually played PR recently? And on which servers? You seem rather clueless about this whole topic.

Killing (in the right form), is the most effective way to win a round. Theres nothing to add to it, period. Capping flags only tips the balance between the teams that are equally well, or ill skilled.

Kills>flags>fobs.

Re: How to win

Posted: 2011-12-30 12:04
by karambaitos
Hunt3r wrote:
I'd rather clear out a T-shaped, then get the hell out of it to find another place to wait out the counterattack.
Clear out a T-shaped?

BWHAHAHAHAHA
well if you have a tank to cover you, then maybe

one guy in a Tshaped in the correct spot can hold back an entire squad while inflicting a good amount of casualties
now if that guy starts moving around the floor, then you got your self a even bigger problem, and now that guy is a medic, you entire squad is probably dead.
Hunt3r wrote:Or you know, just avoid bothering altogether and let an LAV or something with an autocannon drive around pumping HEI-T into every possible window?
then the LAV gets hatted
an APC standing still, is an APC burning, from my experience
same goes for APC driving in predictable circles
Brainlaag wrote:Hunt3er have you actually played PR recently? And on which servers? You seem rather clueless about this whole topic.
to me it seems like he has only been playing muttrah

Re: How to win

Posted: 2011-12-30 13:09
by Hunt3r
Brainlaag wrote:Hunt3er have you actually played PR recently? And on which servers? You seem rather clueless about this whole topic.

Killing (in the right form), is the most effective way to win a round. Theres nothing to add to it, period. Capping flags only tips the balance between the teams that are equally well, or ill skilled.

Kills>flags>fobs.
I've played probably on the order of 5 hours, and on Hardcore, =HOG=, and TG. It's hilariously easy to chuck a frag onto people building a fob and take out an entire squad as a lonewolf if you can pick your battles. Even easier is just to burn a hideout and wait for someone to come running and get an easy kill.

Of course, attrition will always make it easier to win. The issue here is that defense is just about pointless as long as you know where to attack. People seem to love talking on and on about camping inside a building to do a successful defense, but it's certainly a lot easier to just go for the easy kills and destroy unguarded fobs, and before you know it any attack the enemy had would be ridiculously easy to encircle and destroy. People have limited patience, no one is going to sit in a building for the entire round. It's so easy to appear one place, destroy a fob, then disappear again. Slowly, reinforcements can't make it up to a flag anymore, if there's a squad found in midst of enemy lines it's quite easy to crush it.
karambaitos wrote:Clear out a T-shaped?

BWHAHAHAHAHA
well if you have a tank to cover you, then maybe

one guy in a Tshaped in the correct spot can hold back an entire squad while inflicting a good amount of casualties
now if that guy starts moving around the floor, then you got your self a even bigger problem, and now that guy is a medic, you entire squad is probably dead.



then the LAV gets hatted
an APC standing still, is an APC burning, from my experience
same goes for APC driving in predictable circles
Interesting how this stopped mattering when your entire team has the area cleared and the enemy team has already retreated when all their fobs were burnt to the ground, and ambushed to death.

Once again, using a building should be for concealment for first contact. Trying to camp out a building will always be a losing proposition. Even if you eliminate an entire squad at first, you could easily go on to destroy so much more if you got the hell out of the building and set up another ambush somewhere else.
karambaitos wrote:to me it seems like he has only been playing muttrah
Of course I only play Muttrah, because I just love dense urban buildings with so few players that games grind to a halt because it takes so long to move through a city, and hilariously bad AFV combat, and a hilariously **** CAS situation.


Oh, and by the way, Tad Sae is probably the worst map to defend on ever. Good luck with that.

Re: How to win

Posted: 2011-12-30 13:40
by Bringerof_D
Hunt3r wrote:Ah, but you see, you'd be wrong. You have to know when you need to be shooting people. I've let riflemen run off before even though I was literally meters behind them, because they literally did not realize that I, or my squad was there. If I killed that single person, I'd be inviting the chances that the entire enemy team will realize that there is something big and threatening to take out. That means that now I need to react to their terms, not mine.

Instead, you have to work smarter, not harder. If you can get behind enemy lines, you can literally avoid being spotted by the majority of a team. Getting into position, striking as quickly as possible, causing as much havoc as possible, and clearing out and stealthing around behind enemy lines before they have a chance to react to your actions will make sure you and your squad stays undiscovered, and that you can just as easily come back and make them react to you once again is a way to assure that you will catch their forces off guard once again.


One of my favorite assets for ensuring shock and awe is to find positions of enemy forces, and then simply throwing a grenade to injure/kill and flush out the enemy for easy kills.

This doesn't just apply to infantry, but all aspects of warfare. You have to act faster than the enemy can react to win.

If you're engaging the enemy on equal terms, you've already lost.
^this. i don't get on peoples backs if they disobey but i often give the order to avoid shooting if possible. I attract less attention to myself which allows my squad to maneuver in to areas where i can control the fight.

Never let the enemy dictate your tempo. if you are reacting to their actions you will lose. Strike only once you are in a position which will allow you to dictate the tempo.

Re: How to win

Posted: 2011-12-30 13:55
by jerkzilla
karambaitos wrote:Clear out a T-shaped?

BWHAHAHAHAHA
well if you have a tank to cover you, then maybe

one guy in a Tshaped in the correct spot can hold back an entire squad while inflicting a good amount of casualties
now if that guy starts moving around the floor, then you got your self a even bigger problem, and now that guy is a medic, you entire squad is probably dead.
Actually, a grenadier with a fairly liberal attitude to exploding things also works pretty well. There is a problem tho, which I will explain with this Venn diagram:
Image

Re: How to win

Posted: 2011-12-30 14:39
by Brainlaag
Hunt3r wrote:I've played probably on the order of 5 hours, and on Hardcore, =HOG=, and TG. It's hilariously easy to chuck a frag onto people building a fob and take out an entire squad as a lonewolf if you can pick your battles. Even easier is just to burn a hideout and wait for someone to come running and get an easy kill.

......................
I've marked the points in bold that make your argument(s) invalid. :|

And yes I've been sitting in T-shaps for a whole round (PRT C9 was on of the worst) defending them from wave after wave. The only downside on a T-shape is the ammo consumption but I've stopped worrying about that as I only play on the 128 by now and I make sure plenty of my guys are riflemen :D

Re: How to win

Posted: 2011-12-30 15:43
by karambaitos
jerkzilla wrote:Actually, a grenadier with a fairly liberal attitude to exploding things also works pretty well. There is a problem tho, which I will explain with this Venn http://img823.imageshack.us/img823/3654 ... fultsh.png
you forgot to draw a "the guy inside is retarded" part
Once again, using a building should be for concealment for first contact. Trying to camp out a building will always be a losing proposition. Even if you eliminate an entire squad at first, you could easily go on to destroy so much more if you got the hell out of the building and set up another ambush somewhere else.
then your playing it wrong, since pr buildings dont fall they make perfect cover

and why would i do anything if sitting in a building means victory, which it always is.
the team with better camp tactics wins

Re: How to win

Posted: 2011-12-30 16:04
by xambone
I enjoy defending with a full squad but going "fob Ninja" is where the money is at

Re: How to win

Posted: 2011-12-30 18:45
by Murphy
Sending a squad to ninja fobs is cool and all but most of the time that FOB is built off of your objective thus giving the enemy a chance to advance while you're derping around locating the area they are streaming out of.

Victory can rarely be achieved by one squad working alone, and the concept of this thread is that the actions of one squad ultimately define the outcome of the entire round. I've sat in epic T defenses watching the stairs for 20-30 minutes, and while it's surely not the most entertaining, action packed role all the time you sure do get a lot of easy kills.

Fragging T building defenders will get one or maybe two (if you are even in a room that nades can reach), but that leaves the rest of the squad on high alert tightening their defense. The only real threat is coordinated assaults with some sort of armor support, but that's only if the defenders do not have any AT available, if so the armor support will die before it can become an issue.

A good squad will know when/where to advance to secure the next objective, not just romping in and out of buildings with zero situational awareness. The examples I have seen on this thread are of very narrow views, and we all know that the game rarely, if ever, goes as planned.

The only sure way to win is have an entirely coordinated team bringing hell to the enemy anywhere he is advancing, as well as anywhere he is defending.

/Game

Re: How to win

Posted: 2011-12-30 23:58
by Hunt3r
Murphy wrote:Sending a squad to ninja fobs is cool and all but most of the time that FOB is built off of your objective thus giving the enemy a chance to advance while you're derping around locating the area they are streaming out of.

Victory can rarely be achieved by one squad working alone, and the concept of this thread is that the actions of one squad ultimately define the outcome of the entire round. I've sat in epic T defenses watching the stairs for 20-30 minutes, and while it's surely not the most entertaining, action packed role all the time you sure do get a lot of easy kills.

Fragging T building defenders will get one or maybe two (if you are even in a room that nades can reach), but that leaves the rest of the squad on high alert tightening their defense. The only real threat is coordinated assaults with some sort of armor support, but that's only if the defenders do not have any AT available, if so the armor support will die before it can become an issue.

A good squad will know when/where to advance to secure the next objective, not just romping in and out of buildings with zero situational awareness. The examples I have seen on this thread are of very narrow views, and we all know that the game rarely, if ever, goes as planned.

The only sure way to win is have an entirely coordinated team bringing hell to the enemy anywhere he is advancing, as well as anywhere he is defending.

/Game
Only when both teams are evenly matched. If the rest of your team cannot keep pressure on the enemy, expect to have to rely heavily upon ambush tactics and staying behind enemy lines in order to do well.


Oh, and I know that the first instinct of most players when they have 1-2 people shot dead in a building is "OMG OMG OMG WHERES IT COMING FROM AHHHH". People who play the game a lot more probably won't do it though.