Brainlaag wrote:Hunt3er have you actually played PR recently? And on which servers? You seem rather clueless about this whole topic.
Killing (in the right form), is the most effective way to win a round. Theres nothing to add to it, period. Capping flags only tips the balance between the teams that are equally well, or ill skilled.
Kills>flags>fobs.
I've played probably on the order of 5 hours, and on Hardcore, =HOG=, and TG. It's hilariously easy to chuck a frag onto people building a fob and take out an entire squad as a lonewolf if you can pick your battles. Even easier is just to burn a hideout and wait for someone to come running and get an easy kill.
Of course, attrition will always make it easier to win. The issue here is that defense is just about pointless as long as you know where to attack. People seem to love talking on and on about camping inside a building to do a successful defense, but it's certainly a lot easier to just go for the easy kills and destroy unguarded fobs, and before you know it any attack the enemy had would be ridiculously easy to encircle and destroy. People have limited patience, no one is going to sit in a building for the entire round. It's so easy to appear one place, destroy a fob, then disappear again. Slowly, reinforcements can't make it up to a flag anymore, if there's a squad found in midst of enemy lines it's quite easy to crush it.
karambaitos wrote:Clear out a T-shaped?
BWHAHAHAHAHA
well if you have a tank to cover you, then maybe
one guy in a Tshaped in the correct spot can hold back an entire squad while inflicting a good amount of casualties
now if that guy starts moving around the floor, then you got your self a even bigger problem, and now that guy is a medic, you entire squad is probably dead.
then the LAV gets hatted
an APC standing still, is an APC burning, from my experience
same goes for APC driving in predictable circles
Interesting how this stopped mattering when your entire team has the area cleared and the enemy team has already retreated when all their fobs were burnt to the ground, and ambushed to death.
Once again, using a building should be for concealment for first contact. Trying to camp out a building will always be a losing proposition. Even if you eliminate an entire squad at first, you could easily go on to destroy so much more if you got the hell out of the building and set up another ambush somewhere else.
karambaitos wrote:to me it seems like he has only been playing muttrah
Of course I only play Muttrah, because I just love dense urban buildings with so few players that games grind to a halt because it takes so long to move through a city, and hilariously bad AFV combat, and a hilariously **** CAS situation.
Oh, and by the way, Tad Sae is probably the worst map to defend on ever. Good luck with that.