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Posted: 2012-04-23 05:20
by BloodyDeed
Just to make it clear.
There is no need to follow this tutorial when using a 64 Bit OS and I wouldnt recommend applying these stuff.
As for the other stuff I will taka a look later.
But apparently you modified your game so im pretty sure this thread has nothing to do with it.
Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM
Posted: 2012-04-23 05:31
by MaSSive
pr|Zer0 wrote:I, indeed, run the editor in compatibility mode, with XP SP2. Didnt think on compatibility thingy.
Will try that and come back.
Disabled compatibility and i get DIrect X9C error...apparently i have to instal 09c version or higher for the editor to run...and I have directX 11
Dx9c is fully supported on Win7 OS no matter the build. I suggest you update it, you may be missing something.
http://download.microsoft.com/download/ ... redist.exe
Reboot after done and then run your application. As BD said dont use this fix since you have 64bit OS and enough RAM, so you dont need it.
Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM
Posted: 2012-04-23 07:02
by pr|Zer0
Problem fixed..kinda of
Removed my map from levels folder, fired up the editor, created a new map with the same name/size, closed the editor and started to replace files from OLD map to the new one (like terrain files, static objects, etc).Replaced one by one and reload the map and I got the crash on loading splines.con. Its a trial and error work. I guess, somehow, splines.con become corrupted(and I was copy-paste a spline when first crash occured). Now, i replaced all files from old map to the new one except /editor/splines.con and map/editor works just fine.
Is there any way i can salvage some splines? Creating a new blank splines.con and add 1 spline at the time and start the editor would work??
Indeed, my posts here are not related to memory issues after all, so sorry for "off-topic". Feel free to delete/move my posts.
LE
Managed to save the splines except the last one by copying all spline code block from old splines .con to a new one
Posted: 2012-04-23 07:10
by BloodyDeed
Not sure if you did but as soon as you start modding I highly recommend creating a pr_edit folder.
So you will not mess up your PR installation.
Iirc there is a tutorial how to do this in the community modding section.
Sent from my GT-I9000 using Tapatalk 2
Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM
Posted: 2012-04-23 07:47
by pr|Zer0
all work has been done within of pr_edit folder
LE. Tried to copy past a spline...editor crashes and will not restart until you dont delete the last spline.
So i may say...DO NOT copy-paste splines
Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM
Posted: 2013-07-17 14:38
by Raklodder
Howdy all, I did enable the +3GB RAM feature per application, however I still receive this message at random times while playing about three-twelve hours in a row without exiting Project Reality nor Mumble, this is my latest error print screen:

Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM
Posted: 2013-08-07 09:11
by Adalaxy
Being a 32bit XP user i tried this out even though i was not CTD. This improved the performance of my pc in regards to PR.
THANKS!
Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM
Posted: 2013-08-19 15:49
by sweedensniiperr
does prbf2 have the large adress flag on it?
Re: [32Bit XP/Vista/7] Fix memory errors / Allow applications to use > 2GB RAM
Posted: 2018-04-17 14:54
by WeeGeez
Is it possible to run high textures without the /3GB insert? By editing the profile manually?