Page 2 of 3
Re: Saaremaa - beta event map feedback
Posted: 2012-01-28 16:58
by Durkie
One thing I found is that the flag at the runway flag is sticking out of the ground
Re: Saaremaa - beta event map feedback
Posted: 2012-01-28 17:11
by Zrix
killonsight95 wrote:Asset wise: take away a light apc for each team and add 2-3 humvees for USMC and 1-2 BRDMs for RU
I think it's a nice change to have a map where infantry relies on APCs and trans choppers for transportation.
Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 00:02
by Agemman
This instantly pinged itself as my favorite map. can we please play it until release as well

Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 06:53
by Nebsif
Zrix wrote:I think it's a nice change to have a map where infantry relies on APCs and trans choppers for transportation.
Its nice, but thats exactly why people hated Wanda Shan.
Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 08:59
by dtacs
Nebsif wrote:Its nice, but thats exactly why people hated Wanda Shan.
The reason many people disliked Wanda is due to the terrain being so inhospitable, as well as being AASv3. If the map was updated to make driving around less of an issue and the flags to be more correspondent - additionally retaining its uniqueness - then it has a place in PR.
Yet to try this map but it looks sick. I've always dreamed of a WiC-FPS hybrid and this is one step closer, can't wait to play it

Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 11:47
by dutch
Played this awesome map last night with my clan members and the reaction was from all, what a superb map.
I think balance wise it is very good and with the forest mainly for infantry fighting the assets do not really matter in balance imo, well as they are they don't, even if you would add tanks and other vehicles they really can't move inside the forest.
Flag lay-out is awesome, I played 3 different versions.
Some trees however you can move trough but this map is just epic and I have nothing negative to say or to add, maybe some more bunkers but that is all.
Thanks for this awesome map mate as you can read people love it!

Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 11:53
by K4on
Nebsif wrote:Its nice, but thats exactly why people hated Wanda Shan.
wanda shan is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay diffrent mate.
i guess you haven't played saaremaa on a fullserver yet?
seriously, i can't compare this maps gameplay with wanda shan in any way.

Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 13:38
by dutch
K4on wrote:wanda shan is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay diffrent mate.
i guess you haven't played saaremaa on a fullserver yet?
seriously, i can't compare this maps gameplay with wanda shan in any way.
Yup it is even silly to compare both maps, this is an infantry based style map and if you want to compare then it is more in the direction of fools road, but still, this is a standalone quality map.
Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 13:45
by Mats391
the only thing i dislike about the map are those big bushes in the forest. every new wood map seems to have them and imo they promote ninja gameplay, there is always one guy that survived the firefight hiding in them just to kill you when revivng. maybe remove some of them atleast till there is a way to hear soldiers crawling through them.
Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 14:36
by psychickactivity
Outlawz
Saaremaa is on Estonie and in this island we have a lot of vegtation , and windmill , and nice flowers.
Can we have this in futur ?
I see a bug on the map anyway , hope replay on this map.

J 10 KEYPAD 7
Thanks
Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 16:50
by Zrix
Nebsif wrote:Its nice, but thats exactly why people hated Wanda Shan.
I don't know, I think the main reasons why some didn't like Wanda was because there were lag issues for a lot of people, the terrain had some derpy areas both for driving and walking, plus infantry had it rough going up against so many vehicles at long range.
The lack of jeeps might also have had something to do with it, but people like Kashan, which doesn't get them. So yeah.
I liked Wanda though.
Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 16:56
by Yosik
The map is great but in my opinion the forests are way too perfect. They need some broken trees, different sizes of trees(small, mid, enormous randomly spread), grass, different tree lightings/colors etc. Will give it a realistic touch. Other then that, great gameplay.
Btw, is there a way to fix the heli sound bug without changing the view distance? The view distance gives a nice feeling of a forest in the winter time but the sound bug can be annoying sometimes..
Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 19:42
by Outlawz7
Yosik wrote:
Btw, is there a way to fix the heli sound bug without changing the view distance? The view distance gives a nice feeling of a forest in the winter time but the sound bug can be annoying sometimes..
Woops, forgot about the file that fixes the sound bugs.

ops:
Re: Saaremaa - beta event map feedback
Posted: 2012-01-29 22:32
by Kain888
K4on wrote:wanda shan is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay diffrent mate.
i guess you haven't played saaremaa on a fullserver yet?
seriously, i can't compare this maps gameplay with wanda shan in any way.
I played it on fullserver. And I can see how it's comparable to Wanda Shan. This map without choppers and AASv4 would be very similar to Wanda (a bit smaller space tho). Wanda just had harder terrain to drive and relied solely on APC as a transport. That what made people don't like it, it required a bit of communication and responsibility for asset.

I would love to see Wanda with AASv4.
EDIT:
And yeh this is valid point:
Mats391 wrote:the only thing i dislike about the map are those big bushes in the forest. every new wood map seems to have them and imo they promote ninja gameplay, there is always one guy that survived the firefight hiding in them just to kill you when revivng. maybe remove some of them atleast till there is a way to hear soldiers crawling through them.
It makes game a bit way too friendly to lone wolves.
Re: Saaremaa - beta event map feedback
Posted: 2012-01-30 13:04
by polpo
psychickactivity wrote:Outlawz
Saaremaa is on Estonie and in this island we have a lot of vegtation , and windmill , and nice flowers.
Can we have this in futur ?
I see a bug on the map anyway , hope replay on this map.

J 10 KEYPAD 7
Thanks
I have seen 5 flying tree in saaremaa(picture contains 2 of them)
Re: Saaremaa - beta event map feedback
Posted: 2012-01-30 13:47
by Yosik
[R-DEV]Outlawz wrote:Woops, forgot about the file that fixes the sound bugs.

ops:
Should update this
thread if there are magical files that remove restrictions

Re: Saaremaa - beta event map feedback
Posted: 2012-01-30 14:08
by ChallengerCC
Kain888 wrote:I played it on fullserver. And I can see how it's comparable to Wanda Shan. This map without choppers and AASv4 would be very similar to Wanda (a bit smaller space tho). Wanda just had harder terrain to drive and relied solely on APC as a transport. That what made people don't like it, it required a bit of communication and responsibility for asset.

I would love to see Wanda with AASv4.
EDIT:
And yeh this is valid point:
It makes game a bit way too friendly to lone wolves.
I love Wanda Shan as well, was a great teamwork and tactic map.
This map needs a coordinated team, so when someon dont like this, play Insurgency there is action.
For me FOB?s should have a spawnlimit and maximum 2 FOB?s can be build also.
(Or you cant spawn at FOB?s at all)
Then is a transport organization on every map necessary and the get killed/respawn/killed/respawn is over.
Sometimes has PR the same kill/respawn time like BF2 original when the FOB is near.
So you killed 1 guy and he appears 30 sec later on the same position and kills you because he knows where you are what kit you have etc.
For no claner or no teamworker will be Insurgency then the way to go.
Thats my personal opinion i like hardcore teamwork, tactics and i hate
to mutch action.

For this reason i choosed Project Reality to be my favourit game.
Re: Saaremaa - beta event map feedback
Posted: 2012-01-30 16:05
by Outlawz7
Yosik wrote:Should update this
thread if there are magical files that remove restrictions
It doesn't, it just rescales the sound distances to fit the map, personally I still get a sound bug here and there. If you go on Al Basrah coop, you won't hear the Apache at 300m (which is the map's view distance) whereas on other maps with larger VDs you probably will hear it at 300m.
Also it's generated by a script which I don't have access to

Re: Saaremaa - beta event map feedback
Posted: 2012-01-30 17:14
by Arc_Shielder
It's a good map but I hope you take a different direction than some PR maps regarding last minute patches. And by that I mean that raising the terrain or placing an object unrealistically to provide better infiltration/cover/maneuver for the attacker does not help in stimulating teamwork - at least, not always. Instead, it promotes stealthy actions and gives a harder time than it should be for a defensive force.
The best example in Sareema, is one big bush blocking the sight to the east from one sandbag bunker that allowed lonewolf russians to cause some damage. And to the west, inside one of the sandbag bunkers you don't see anything other than a pile of dirt that curiously obstructs the sight leading to a hole in the fence.
There are heavy assets in this map, there is smoke and ropes that infantry can use. No need for these patches and overthinking design, so I hope you make the necessary changes in time (and hopefully it could be extended to other maps as well).
And btw, is it possible to place a few emplaced MGs here and there?
Not sure why I only see such a few of this across the PR maplist.
Other than, had good fun and it has the potential to become a classic.
Re: Saaremaa - beta event map feedback
Posted: 2012-01-30 17:34
by Myru
Mats391 wrote:the only thing i dislike about the map are those big bushes in the forest. every new wood map seems to have them and imo they promote ninja gameplay, there is always one guy that survived the firefight hiding in them just to kill you when revivng. maybe remove some of them atleast till there is a way to hear soldiers crawling through them.
Agreed, adding a distinctive sound of cracking branches while moving when being inside of one of those bushes would make sense concerning both reality and gameplay.
But without this exception of bush ninjas everything else is great in my opinion.