Page 2 of 3
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-29 12:38
by Apocalypse89
As much as I enjoy playing on SISU, I would disagree with every server having 128 players. As others have mentioned, not every server operator can afford the machine needed for such a player count, and I imagine that not everyone likes 128-player battles, and even those that do(such as myself) don't want them all the time. SLs especially probably don't want to deal with the challenge of managing a 12-man squad every game.
I think I would support disabling VOIP and requiring PR Mumble 1.0 for every server though, at least in a future release where Mumble 1.0 comes with PR. It's kind of annoying constantly wondering if I should use Squad Chat or the in-game VOIP to talk to my entire squad, or if the guy next to me is capable of hearing my Local Chat. I think it would benefit the game if the Devs choose a single voice comm system and stick with it.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-29 15:43
by LieutenantNessie
Kingy wrote:Personally I hate the 128 server, never actually had a good game there yet. The squads are way too big making them difficult to manage and achieve goals with, the amount of teamwork for me at least is some of the worst I've ever seen although I've heard the organised events are much better. I miss the social aspect of the game where you get to know your 5 squad mates, have a laugh and work together well, which has almost never happened to me on the 128 server.
So yeah if 128 were mandatory I think I'd stop playing PR. If we really were to go for a higher player count on each server I think 96 a side or 84 as mentioned earlier is a better starting point
+1
Imo 64 player servers have 0 teamwork compared to Sisu's, you should try it more often
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-29 19:26
by Republic_Commando
The 128 servers are a great time, and while being an infantry SL for a 12 man squad is hard it's very rewarding when everyone works together. The coordination between squads is much better than a 64 (mumble), but intersquad teamwork tends to suffer a bit. I wouldn't mind one mumble only, 128 server 24/7.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-29 19:37
by Murphy
128 is great fun but the mumble seems to be buggy letting me only hear my squaddies, while the rest of the server breaks up so bad I can barely pick a word out. I think in a bit more time once the kinks are worked out the 128 servers will be much more enjoyable, and as it stands I believe very few server boxes could handle the workload so I figure we won't see many more server with that capacity (although it wouldn't be bad if the North American players had one closer).
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-29 20:35
by PricelineNegotiator
PLODDITHANLEY wrote:On most 128 games I play squads are everywhere with multi assets in them, my mumble seems overloaded and I can't hear well.
'Xander[nl wrote:;1726539']128 players might work on the 4x4km maps like Kashan, but its gameplay kind of fails on the smaller maps like Muttrah. With that much players in such a small area, the gameplay goes down a lot because it becomes too chaotic for proper squad management.
I share this opinion too. As a past admin on the 128, I felt that the gameplay was almost always chaotic and one team ended up getting smashed. And when there are 64 people on one team, one squad is not likely to change the inevitable outcome. However, there were exceptions to this where the gameplay was akin to TacticalGamer. Plus with that many people on a server, the drama increases SO much, this is probably due to the fact that so many Europeans acted like spoiled brats. 128 wasn't worth the mental strain to worry about what squad X was doing in grid Z.
'Xander[nl wrote:;1726539']Quite awesome nontheless because of the massive CQC firefights, it's not something I (and very likely most of the other players) would want to play every day.
Playing on Tad Sae was probably my favorite 128 moment.
However, with all that being said, I feel that the 128 represents a great resource to us for good games. Soppa and Wicca have both done a lot in terms of optimizing the gameplay and teamwork. It would be nothing without them.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-29 21:39
by xGHOST11x
If it will never be mandatory, can we atleast have two? One in Europe and one in the US? I love playing on the 128, but its lags so bad for me(being in the US). I would love for that to happen.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-30 07:37
by illidur
Rudd wrote:128 will not be mandatory, it requires serious server hardware anyway so only the better servers will be able to actually run it no matter what anyone says
i say if soppa is greedy he can play in his 128 server alone. i wouldn't play there for my dignity. if he was a real contributor he would have made it public so other servers can use it.
but if its the devs are deciding not to release it, why is there still a "test" server
theres no usa server for example and this isn't about hardware.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-30 12:45
by Brainlaag
illidur wrote:i say if soppa is greedy he can play in his 128 server alone. i wouldn't play there for my dignity. if he was a real contributor he would have made it public so other servers can use it.
but if its the devs are deciding not to release it, why is there still a "test" server
theres no usa server for example and this isn't about hardware.
As respective member of the PR team and thus also under their management it isn't Soppa's "selfishness and greed" restraining the code from public release but the decision of the whole development team. The PR team also regulated the server run time/down time and FYI testing is still going on day after day.
So how about you gather some more information before you start spitting your BS all over the forums.
It's their decision, I don't share it but I won't stop them to strive for perfection (like in 0.9 and 0.92 with the ATs and UAVs trollz) and as PR player I also respect it.
On a side note: 2 servers are more than enough, one for Europe and one for the States.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-30 18:17
by torenico
Brainlaag wrote:On a side note: 2 servers are more than enough, one for Europe and one for the States.
How about a server in Asia or Australia/New Zealand? theres a quite large playerbase there, and it would be unfair if they get to play with 270ms on 128 players servers, no?
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-30 19:08
by spiked_rye
torenico wrote:How about a server in Asia or Australia/New Zealand? theres a quite large playerbase there, and it would be unfair if they get to play with 270ms on 128 players servers, no?
I'm sure when the devs have happy with 128 they'll release it to the community properly, and then it'll be up to individual clans to form consortiums to run a 128 server in each major continent.
BoZo_135 wrote:As far as I know, Soppa made 128 a reality and the Devs just allowed him to implement it into the game. But I think that there should be one, maximum two, servers that run with 128 players. Reason being that if every server had 64+ players, almost none would be filled up and two or three servers would just linger around the 70-80 player mark.
I don't see why people are concerned about a 128 player server not being full though. At the times I play at there are usually 3 64p servers full to the brim (minus reserve slots), and anywhere between 3~6 that have a worthwhile ammount of players. However, the 128 player maps AFAIK just have more trans vehicles and a few other differences (squad size, vehicle passenger limits etc), so a half full 128 player server would play close to what a full full 64 server would play like. IF anything I think this would mean greater selection because half the time I can't get into the server I want to because its full

Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-30 20:28
by Brainlaag
torenico wrote:How about a server in Asia or Australia/New Zealand? theres a quite large playerbase there, and it would be unfair if they get to play with 270ms on 128 players servers, no?
The Australian community can barely sustain one full 64 server, same goes for most South American servers, I don't know about the Asian playerbase. Also these country shouldn't have too bad ping on atleast on of the servers.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-30 20:43
by Lucke189
I do think 32vs32 is a bit low, especially on maps with lots of vehicles. Everyone is playing as crewmen or pilots, leaving very few actual boots on the ground. Like one or two squads, and there should be more infantry than that for sure.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-30 21:15
by ledo1222
Lucke189 wrote:I do think 32vs32 is a bit low, especially on maps with lots of vehicles. Everyone is playing as crewmen or pilots, leaving very few actual boots on the ground. Like one or two squads, and there should be more infantry than that for sure.
And that there is why people don't enjoy 126, they don't have there assets to play whit.
Ope would rather have more assets then grunts on the ground. Most call the combat chaotic because there the one usually behind the scopes of the tanks. I have lead 22 people into combat on the 126 player server, its not hard you just need to set ground rule and people will follow. Leading 6 people is child's play, 11 is nothing, 22 is a real man game.
I hope to see the mumble fixed, because i can barley understand anyone out side my squad sadly.
And i also a agree 64 players is also fun on maps 2km and 1km. 4km and 2km suit 126 perfectly.
P.S: if i ever win the lottery here in Canada, i shall donate to PR 10,000 dollars!
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-30 21:46
by Redamare
not all servers can handle 128 players ... so there will most likley be a select few but overall ... no i cant see it being a PR standard
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-30 23:00
by imjustthatguy
yea about 1 or 2 servers of 128should be good enough.
sometimes there not even full.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-31 00:51
by SGT.Ice
Navo wrote:I don't like the 128 server, as the the level of skill is insanely low.
That's why I don't bother. My squad's have never followed or understood a word I say anyway.
When it comes to server cap though I personally feel it should be upped to maybe 80 if most the servers were able to handle that.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-31 00:58
by manligheten
ledo1222 wrote:And that there is why people don't enjoy 126, they don't have there assets to play whit.
Ope would rather have more assets then grunts on the ground. Most call the combat chaotic because there the one usually behind the scopes of the tanks. I have lead 22 people into combat on the 126 player server, its not hard you just need to set ground rule and people will follow. Leading 6 people is child's play, 11 is nothing, 22 is a real man game.
I hope to see the mumble fixed, because i can barley understand anyone out side my squad sadly.
And i also a agree 64 players is also fun on maps 2km and 1km. 4km and 2km suit 126 perfectly.
P.S: if i ever win the lottery here in Canada, i shall donate to PR 10,000 dollars!
The reason some think 128p is "chaotic" is mainly because there actually is some action and decisions need to be made fast. In a 64p server there are so low pressure that you have time to do slow manoeuvres that leave flanks exposed and gaps in the defence.
As all players more than 64 goes into infantry you can't really do that with more players. Someone will most likely break through in unguarded passages.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-01-31 11:19
by LieutenantNessie
SGT.Ice wrote:That's why I don't bother. My squad's have never followed or understood a word I say anyway.
When it comes to server cap though I personally feel it should be upped to maybe 80 if most the servers were able to handle that.
Well, for us Europians it's always great. Either way
>skill
>PR
nope.avi
Re: Will PR ever have 128 players mandatory?
Posted: 2012-02-01 23:57
by PFunk
ledo1222 wrote:And that there is why people don't enjoy 126, they don't have there assets to play whit.
Ope would rather have more assets then grunts on the ground. Most call the combat chaotic because there the one usually behind the scopes of the tanks. I have lead 22 people into combat on the 126 player server, its not hard you just need to set ground rule and people will follow. Leading 6 people is child's play, 11 is nothing, 22 is a real man game.
I hope to see the mumble fixed, because i can barley understand anyone out side my squad sadly.
And i also a agree 64 players is also fun on maps 2km and 1km. 4km and 2km suit 126 perfectly.
P.S: if i ever win the lottery here in Canada, i shall donate to PR 10,000 dollars!
manligheten wrote:The reason some think 128p is "chaotic" is mainly because there actually is some action and decisions need to be made fast. In a 64p server there are so low pressure that you have time to do slow manoeuvres that leave flanks exposed and gaps in the defence.
As all players more than 64 goes into infantry you can't really do that with more players. Someone will most likely break through in unguarded passages.
I definitely think you guys have figured it out. Most people who play this game for a little while think they've figured it out, think they know what they're doing. I've seen it when experienced pubbers show up at an organized event or tournament, and I think its the same as when you up the ante with the 126 server.
Most people who consider themselves competent "Squad Leaders" by real life standards are actually just fireteam leaders. You guys are like Corporals in the real army. A real life squad leader is responsible for leading around 10 to 12 men and in situations as chaotic as the 126 represents.
People who want to check out on 126 because they think its too fast or chaotic are just being as pussy as the guys who go back to vBF2 after tasting PR's bitter stout of epic teamwork. Here's a news flash children - war is a big bloody hellish mess. Real life military training lasts years because it takes that long to prepare groups of men to be able to operate with any semblance of coordination and survival in a fast paced game of death that lasts between 3 minutes or 12 hours or 4 days or whatever.
We play the shallowest interpretation of that world but we are trying to push our game and ourselves to give us the smallest modest taste of it. Chaotic and confusing is the name of real combat... if you don't know what you're doing. If 126 makes your decision work load and the pressure to complete your decision making cycle really stressful and complex then you're basically facing a more realistic scenario than before. The variables and the personalities and the complexities of the problems get bigger when you up the numbers.
I find that exciting, not frustrating. I think 128 is really the final frontier of PR. We need this now I think. Otherwise Arma will completely eat PR alive in the next few years. The game feels very limiting in 64 when you consider the possibilities. ArmaPR is gonna have its tournament soon and that will definitely exceed the standard 32 person team I'm sure.
I think some people just don't like the idea of having to be newbs again. As Woody Harrelson said in Zombieland, you better nut up or shut up.
Re: Will PR ever have 128 players mandatory?
Posted: 2012-02-02 00:10
by Wicca
PFunk wrote:
We play the shallowest interpretation of that world but we are trying to push our game and ourselves to give us the smallest modest taste of it. Chaotic and confusing is the name of real combat... if you don't know what you're doing. If 126 makes your decision work load and the pressure to complete your decision making cycle really stressful and complex then you're basically facing a more realistic scenario than before. The variables and the personalities and the complexities of the problems get bigger when you up the numbers.
That was a great way of putting it. I have never seen combat, nor experienced being close to death. But I can understand how when things get larger, its harder to see where the ends meet or even start. How do you squadlead? How do you get to your squad?
But even with all the drama of organizing so many people, it is such a great joy to be able to coordinate proffesionaly and effectivly with other great squadleaders, and that is something you see rarely in PR. And probably more often in the PRT AKA TART. And that is what PR is all about, sharing the victory with the dude sitting next to you. Be it CAS or LAV or that rocket that just passed your head, those moments we never remember, is why we keep coming back. And the 128 has alot of those moments

Alot more than 64 players.
I would like to say that the major problems the 128 server gets now, are one or two people on the server who has no mumble working or doesnt speak english or has no mic. As with any server, the population and administrators gets used to the number and has a easier time coping with the speed of the game, and the amount of players. So generally it is improving.
I hope to see in the future lots of full 128 servers in PR, as it really is the next step of playing. And shun those who thinks that other servers will die, I belive PR is getting more and more popular. You are all just too blind to see it !