Re: Increase .50 Cal Humvee and Land Rover seats to six.
Posted: 2012-02-13 19:53
I think hmmwvs should be driven in pairs. two .50cals working together is better than one big fat valuable target.
Hmm, the first point is generally resolved through good servers/admins. The server I regularly play on doesn't allow single-manning of assets like humvees, and the level of teamwork is sufficiently high that it's quite rare to see people breaking that rule.imjustthatguy wrote: -Noobs 1 manning
-devalue of the vehicles
-overkill (.50 cals?!?)
I don't disagree that it should be a valuable target, though currently I think they are almost more dangerous than going on foot.imjustthatguy wrote:its just sounds right to make a 6 man humvee. Sure you're right that it makes it one big valuable target, but thats the point isn't it? you gotta watch your back
I think the idea of .50 cal is mainly to suppress/area attack, at least that seems to be the better use in game, because it's pretty damn hard to hit someone with the .50 cal if they don't want to get shot.imjustthatguy wrote:People undermind the .50cal that is all, ONE SHOT anywhere in the torso or up and he's a goner. People get trigger happy, need to learn marksmanship and make every shot count. If you have a good .50 cal, the humvee wouldn't be such a big valuable target after all.
Make it 100 and then let's make a kickass event for it.Rudd wrote:Increase to 8
cuzrealityaintthenameofthegame
Well some servers don't have that and it would be nice if they got rid of it completely. i've seen lots of people do it without punishment |: even with report.AquaticPenguin wrote:Hmm, the first point is generally resolved through good servers/admins. The server I regularly play on doesn't allow single-manning of assets like humvees, and the level of teamwork is sufficiently high that it's quite rare to see people breaking that rule.
Devaluing of the vehicles is a point I can understand, however considering squads will quite often leave humvees in the field as it is currently, I'm not sure how it could get much worse aside from there being more humvees to leave around.
I think there may be a larger problem here that there isn't a great deal of benefit to staying in the humvee once you've reached the objective. This is partly down to the players, but also because they aren't that effective on their own; the 1 or 2 players needed effectively gun and drive them are often more useful on foot (this may improve if/when the squad size is increased). In terms of the Humvee's firepower, the gunner is vulnerable to marksman and sniper fire and can't be revived on being shot which cripples the squad and they don't have scopes or binoculars to identify where threats are.
No thank you.imjustthatguy wrote:Just make it so that an rpg around the frontier only puts it on white smoke and side hits take black smoke or even fire?